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 Uzugan:Techniques & Heatstorms

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PostSubject: Uzugan:Techniques & Heatstorms   29th March 2012, 12:44 pm

Name: Uzugan
Classification:Soul Tech
Rank: N/A Rank (Requires a D-rank amount of chakra to activate and can be sustained for 25 posts before needing a 5 post cool down)
Class:Dojustu
Range: Self
Appearance:
Spoiler:
 

Description: The Uzugan (Maelstrom Eye) is a completely unique dojutsu and was created accidentally by Devin while trying to stack her Kurichagan, Hakaigan and Shishigan with her fathers Eye of the Storm. This was made possible by the mixing of her hybrid DNA blending the Hakaigan with her other dojutsu upon its introduction into her body with the ES being the catalyst for the mutation's manifestation. It shares traits with all four dojutsu that make it up however it also takes away from them as well. For instance the Uzugan does not grant the user Annihilation release nor does it allow Reversion. The first ability stems from the ES and the Kurichagan it allows the user to see the flow of chakra inside animate as well as inanimate objects as well as "feel" air currents and genjutsu the latter of which they are able to reflect back to opponents albeit it not affecting the user thanks to their soulless heritage. Its second ability stems from the Hakaigan combined with the Shishigan which allows the user to analyze and copy any Water/Lightning/Storm jutsu they see used against them in battle, even partially completed ones equal and below her rank capping out at S-rank techniques as long as they require chakra (Meaning she can't copy Void Tech, Demoniac Tech, Some Kinjutsu,Cloak Tech, Taijutsu,Kenjutsu, Ronin Tech and Nen Tech), in addition the copied jutsu can then be trained by the user after the topic is over however while in the topic it is just one use unless the opponent uses the technique again granting the user more opportunities to use the technique against them.The user can also produce additional sentient Personalities to maintain the heavy strain of the Uzugan's functions meaning even if they themselves didn't see the technique but their doppelgangers did they will be able to analyze and copy it for use against the opponent. The Third and final ability is completely unique to the Uzugan which gives rise to a separate branch of storms completely unique to Devin known as Heat storms. The Uzugan requires mastery of all four composite dojutsu in which it is gained automatically replacing all four when the eyes are activated but causing the user to lose access to its predecessors in the process. Once gained it becomes a primary trait in the descendants of the user likened to a blood line limit however they lose access to the original storms of the Arashi clan (Blaze,Ice,Thunder & Dust)

Name: Maelstrom Management
Classification: Dojutsu/Ninjutsu
Rank: D-S Rank
Class: Passive
Range: Self

Description: This technique is one of the few granted by the Uzugan which does not include Heat Storms. It was created by the originator of the Uzugan Devin Uchi as the task of Micromanaging each of her gates along a pathway is extremely tasking on the brain so she created a separate personality which was stationed inside her mind which primarily controlled each of the clouds generated by the user as well as Devin's Gates. Of course the user can regain control of a cloud/gate at will in order to adapt to various situations in battle but he/she is not primarily concerned with them. This personality shares vision with each of the user's doppelgangers allowing it to view each doppelgangers field of vision separately allowing them a highly complex sensing network which combined with the Uzugan's chakra seeing ability makes sneaking up on the user using concealing techniques nigh impossible. The Amount of clouds/gates the personality can control at once is equivalent to the amount of clouds the user can form and control with his/her Storm Release: Cloud ability.

Name: Maelstrom Clone
Classification: Ninjutsu
Rank: D-Rank (Damage Rank Varies with Initial cloud used to form it)
Class: Supplementary
Range: Varies

Description: This technique was created simply because the originator of the Uzugan knew that not all of her descendants would be of Soulless background and she didn't want numerous functions of the Uzugan to become useless. This unique clone is very resilient and uses the chakra pool of the user as its sustenance to fuel techniques used by it. In addition each clone possesses the Uzugan allowing them to fill in the places of Doppelgangers albeit not having the elemental versatility of their predecessors. They do however have a much higher sensing ability and each one can track and locate something of D-rank speeds. The more of them in use the more potent the sensing ability becomes capping out at being able to track and locate speeds up to Echoing Flash when the max total of 7 are on the field at once. Maelstrom clones can be formed from any type of cloud and upon being destroyed (by an attack higher than the rank of the cloud used to form them) they explode dealing damage equal to the cloud used to form them. This unique method of forming makes them extremely durable in later ranks as an Arashi Clan members clouds rank with them in strength with a sannin level user having Maelstrom Clones which would only be destroyed by damage higher than an S-rank.

Name: Maelstrom Genjutsu Mirror
Classification: Dojutsu/Genjutsu
Rank: C-rank (Chakra Cost Varies)
Class: Defensive/Supplementary
Range: Varies

Description: This technique is a by product of the Uzugan which can be used by those who are not of Soulless descent as they do not posses the genjutsu immunity associated with Soulless. It can only be activated when the user is trapped inside of a genjutsu and simply reflects the genjutsu technique back onto opponent trapping them in their own illusion. The rank of the genjutsu techniques that can be reflected vary however they cost differing chakra costs depending on their power and if the user does not have the appropriate chakra necessary they are able to break out of normal genjutsu (excludes those used by Ronin as well as other Dojutsu based genjutsu and special genjutsu which can not be broken out of by Dojutsu techniques)

Name: Maelstrom Infect
Classification: Kinjutsu/Genjutsu
Rank: B-rank
Class: Supplementary/Offensive
Range: Short-Mid

Description: This is a forbidden technique which targets fellow dojutsu users at the price of causing the user's eyes to start crying tears of blood. Since the Uzugan was created from the hybridization of dojutsu one can project the Uzugan directly onto others by means of eye contact "infecting" their dojutsu with the rapid gene mutation that formed it. Once infected the Uzugan that the opponent receives shuts down immediately causing blindness via a powerful B-rank genjutsu which can only be broken out of by injuring the user of this technique to break their focus or if the opponent is of a high enough rank to break out of B-rank genjutsu with ease. Once the genjutsu is broken the opponent will be able to use the Uzugan albeit on a limited scale in addition to their original dojutsu eye techniques. However the user's personality will be able to see out of their opponents eyes allowing it to easily scope out the opponents blind spots as well as trigger more powerful techniques. This technique is forbidden because with repeated use the user's eye will go permanently blind. Each rank has a specific limit to the amount of times in the user's lifetime this can be used before the next use renders the eyes blind: At Academy Student rank this technique can be used once in the user's lifetime. At Genin rank this technique can be used twice in the user's lifetime. At Chunin/Tobetsu Jonin rank this technique can be used three times in the user's life. At Jonin/Hunter Nin rank this technique can be used four times in the user's life. At Sannin/Medical Nin/Kage rank this technique can be used five times in the user's life.

Name: Maelstrom Cloud
Classification: Genjutsu
Rank: A-rank
Class: Supplementary
Range: Short,Mid,Long

Description: This technique requires Maelstrom Infect to be used on an opponent and makes extensive use of the user's personality to play mind tricks on the opponent via their Uzugan. The personality will trap the opponent in a unique genjutsu which can be triggered by using the link the user has with the opponent's Uzugan, which they (the opponent) will not notice as their Uzugan will "fail" to pick up the chakra flow given off by the genjutsu technique. Once the illusion has been made the opponent will project everything normally with no trace that something is off. It is not until heated combat that the user can choose to manipulate the opponent by causing their vision to be off. This is a sneaky but potentially devastating technique as the opponent will be lured into a false sense of security with what is actually happening in the battle not happening at all. For instance the opponent might be seeing themselves cutting up the user with a sword while they are actually cutting air while the user of this technique is setting up a powerful technique.

Name: Maelstrom Download
Classification: Kinjutsu
Rank: S-rank
Class: Supplementary
Range: Short

Description: Yet another technique created by the progenitor of the Uzugan knowing that her descendants might not be of Soulless background. This technique takes aspects of Reconstitution but fuses it with Maelstrom Infect in that once the latter technique is used on an opponent the user's Maelstrom clones can eat the eyes of the opponent (dead or alive) and "Download" them into their structure. After this each time that particular doppelganger is formed they will be able to replicate the additional abilities of the Uzugan they ate with their own Uzugan. This technique can only be used once by each Maelstrom clone and once used it is final also the Maelstrom clone can only use the potential abilities that the eye they consumed possessed. I.E If the opponent had a dojutsu which possessed 6 stages but they only had 3 then the Maelstrom clone will only be able to use the 3 that the opponent had and be unable to ever gain the remaining 3.
First Maelstrom:
Second Maelstrom:
Third Maelstrom:
Fourth Maelstrom:
Fifth Maelstrom:
Sixth Maelstrom:
Seventh Maelstrom:

Name: Storm Release: Heat Cloud
Classification: Ninjutsu
Rank: D-rank
Class: Supplementary
Range: N/A

Description: This jutsu turns one of the white clouds into an color of the invisible light spectrum which radiates heat. Heat clouds are unable to be seen with the naked eye only noticeable by the sense of touch due to the vast amount of heat each cloud produces. This cloud has the ability to specifically target water and ice techniques which causes an attacks of equivalent rank to the clouds to separate on a molecular scale literally dividing them to hydrogen and oxygen. This technique is required for any of the Storm Release: Heat tech.

Name: Storm Release: Heat Gate (Signature)
Classification: D-rank
Rank: Ninjutsu
Class: Supplementary/Offensive
Range: N/A

Description: This technique turns one of the Heat Clouds into a ring with intense heat being generated inside similar to how Gale Gates generate high velocity winds. However Heat gates act like an amplifier to techniques that generate heat energy (such as Fire, Blaze, Explosive, Plasma and Scorch) allowing it to amplify the technique that passed through by 1-rank damage wise while still keeping it at the same cost chakra wise capping out at S-rank. This means that the attack amplified can still be stopped by a technique with a superior element that is equal rank to it, or by a higher rank technique however if it does hit an opponent it will deal more damage than usual. Just like Gale Gates, Heat Gates can be chained for more amplification turning otherwise useless techniques into extremely dangerous ones by properly chaining between the two gates. Gates can be enlarged and shrunk to fit as well as restrict things from passing through them by dealing damage equivalent to the last technique that pass through any of them causing the substance in question to have intense burns as well as have all moisture drained from their body in much higher ranks.

Name: Storm Release: Heat Siphon (Signature)
Classification: Ninjutsu
Rank: D-rank
Class: Supplementary
Range: N/A

Description: Heat Gates have a second hidden function which is basically used to siphon heat from techniques that generate heat energy (such as Fire, Blaze, Explosive, Plasma and Scorch) lowering their damage ranking by 1-rank. This means they still can only be stopped by equivalent rank techniques as well as superior element techniques of an equal rank however upon hitting their target the attacks in question will deal lower damage than usual. It takes 7 chained Heat gates to lower an SSS-rank heat based attack to E-rank damage (meaning ineffectiveness). It takes 6 Chained Gates to lower an SS-rank heat based attack to E-rank damage. It takes 5 Chained Gates to lower an S-rank heat based attack to E-rank damage. It takes 4 Chained Gates to lower an A-rank heat based attack to E-rank damage. It takes 3 Chained Gates to lower an B-rank heat based attack to E-rank damage. It takes 2 Chained Gates to lower an C-rank heat based attack to E-rank damage. It takes 1 Chained Gates to lower an D-rank heat based attack to E-rank damage. When siphoning heat from things the gates do not retain the damage of the objects passing through them.

Name: Storm Release: Mercury Gate (Signature)
Classification: Combination Art
Rank: C-rank (Damage Varies)
Class: Offensive
Range: Mid-Long

Description: This technique is made possible by bonding a Gale Gate to a Heat Gate causing the high velocity winds of the Gale gate to be consumed by the heat generated by the Heat Gate to produce a spiral of heat which deals damage and moves at speeds completely depended on the last objects to pass through either of the composite as well as any Mercury gate. This means if an object moving at Blinding Light speed with SS-rank damage passed through a Gale,Heat or Mercury Gate, any of the Mercury gates on the field can generate a spiral of heat which moves at Blinding Light speed and deals SS-rank damage to opponents. Because the heat generated is in the invisible light spectrum this technique is not visible by the naked eye which makes it potentially devastating to opponents not prepared against it.

Name: Storm Release: Heat Aura (Signature)
Classification: Ninjutsu
Rank: D-rank (Cost) - Varies (Strength)
Class: Offensive/Defensive
Range: N/A

Description: This technique involves the use of a heat gate as an defensive shield. While the users has been sped up to a certain speed tier they pass through a heat gate which they grab with their outstretched arms and and cause it to shatter as they continue to run at the same speed as they have been accelerated by. The Heat gate gains an alternate form which resembles a cloaked aura of heat which surrounds the user. It uses the speed as the source of its power allowing it to protect the user, via heat generation/siphoning, equal to the speed tier that the user is running. (For Example blinding light speed would allow it to siphon the heat completely out of an S-rank heat based technique or destroy an S-rank water/ice technique by separating it into hydrogen and oxygen).

Name: Storm Release: Heat Vortex (Signature)
Classification: Ninjutsu
Rank: B-rank
Class: Offensive/Defensive
Range: N/A

Description: This technique involves the fusion of three Heat Gates to make a much more powerful technique. Heat Vortex's can be used to target water and ice jutsu B-rank and below instantly destroying them upon coming within 5 feet of them as well as can deal B-rank heat damage to opponents/object who come within 5 feet of it unless allowed by the user of the technique. Heat Vortex's simply act as damage monitors when things pass through them simply registering the damage and being able to generate heat equal to the last thing that moved through any Heat Vortex's made by the user. (I.e if an A-rank fire technique passed through a Heat vortex all of the other Heat Vortex's + the one which the object passed through will be able to generate and inflict A-rank heat damage to opponents)

Name: Storm Release: Heat Nova Cloud (Signature)
Classification: Kinjutsu
Rank: C-S rank
Class:Offensive/Defensive
Range: N/A

Description: This is Devin's longest ranged technique which she had developed from basing it on Gale G-Force Cloud. In order to use this technique Devin rapidly spins multiple Heat Clouds (10) around her body while she makes hand signs and upon completing them cuts her arm with a kunai from her palm to her elbow the clouds then create a cocoon of heat all around her body as she then strikes the ground has she donates a portion of her blood to the technique dealing a fixed amount of B-rank damage. She then releases a pulse into the ground as the ground within 15 feet of her erupts with a surge of heat which extends high into the sky which thanks to heat rising will continue to affect things up to 100 feet above her with the B-rank damage from the intense heat. However she can instead opt a different method in which she "charges the attack" by fueling it with more Clouds its strength becoming even more devastating depending on the amount fed to it.With 15 Heat Clouds total its range increases to 30 feet and its power increases to A-rank levels With 30 Clouds its range increases to 60 feet with S-rank damage and with 50 Clouds total it increases to 90 feet with SS-rank damage leaving a multiple holes inside of the area thus allowing an easier access of things below the ground such as lava (lowers lava tech chakra cost by 1). This technique can be used twice during Academy-Genin, the second use which will cause her to instantly pass out upon its use. It can be used three times through Chunin rank but she will only be weakened from using it the third time allowing her to still fight. Jonin rank it can be used four times however the third use will cause her to slip into a two-day IR coma (No training can post in OOC topics.) and finally as a Sannin she can use it four times with her body only becoming strained due to it.

Name: Storm Release: Heat Sphere
Classification: Ninjutsu
Rank: C-rank
Class: Offensive
Range: Short (Sphere), Short (Trail)

Description: The Heat Cloud is changed into a dense sphere compacting the heat and increasing its intensity. Using this heat the sphere is able to be launched at Bullet release speed while creating a trail of heat behind it which deals an additional C-rank damage to things other than the user caught in the trail (Extends about 5 feet). The sphere itself has fluctuating damage which ranks up with the user just like the Heat Cloud and can be controlled by either the user or their Personality.

Name: Storm Release: Heat Comet
Classification: Ninjutsu
Rank: B-Rank
Class: Offensive
Range: Short (Sphere), Mid (Trail)

Description:This technique is created by combining 2 Heat Spheres forming a larger but more powerful version which creates a higher heat output. Using this heat the cloud is able to be launched at Crashing Ground speed while creating a trail of heat behind it which deals an additional B-rank damage to things caught in the trail (Extends about 15 feet). The sphere itself has fluctuating damage which ranks up with the user just like the Heat Cloud and can be controlled by either the user or their Personality.

Name: Storm Release: Intense Heat
Classification: Ninjutsu
Rank: A-rank
Class: Supplementary
Range: AOE

Description: This technique is generated by combining 5 heat spheres and launching it into the air which causes it to explode and drastically heat up the area causing heat based techniques to gain 1-rank in strength with Storm Release: Blaze & Heat tech gaining 2-ranks in strength. On the other hand it lowers Water and Ice techniques by 1-rank in strength while greatly lowering Storm Release: Frozen & Rain tech by 2-ranks. This effect lasts for 10 posts at an Academy Student-Genin, 20 posts from Chunin-Jonin and finally 30 posts from Hunter Nin-Sannin.

Name: Storm Release: Heat Asteroid
Classification: Ninjutsu
Rank: S-Rank
Class: Offensive
Range: Short (Sphere), Long (Trail)

Description:This technique is created by combining 3 Heat Comets forming a larger but more powerful version which creates a higher heat output. Using this heat the cloud is able to be launched at Blinding Light speeds while creating a trail of heat behind it which deals an additional S-rank damage to things caught in the trail (Extends about 25 feet). The sphere itself has fluctuating damage which ranks up with the user just like the Heat Comet and can be controlled by either the user or their Personality.

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Jax...Don't make me punch you in the face:
 


Last edited by Cassie on 4th August 2012, 8:45 pm; edited 3 times in total
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PostSubject: Re: Uzugan:Techniques & Heatstorms   29th March 2012, 6:22 pm

For infect I'd rather have it be a grand total, considering it's lifetime. I don't want you to be able to say, "Ok used it 2 times as a genin, oh look at that rank up I have 3 more uses." To be ann frank about it, it doesn't make sense.

Heat Gate, please explain these to me at some point because from the look of things you can generate 7 of them, all costing pretty much nothing and take down an incoming SSS rank. If there's a post cool down between each creation of a gate, that's fine. Also lightning....to me personally doesn't fall into the mix with all of those other releases. Sure lightning generates heat in RL but it's not really known for that attribute in Naruto world. On a side note I'm 95% sure Bijuu releases are different and can't be effected by techs like that, could be wrong but I'm fairly certain.

I really don't like these personality things because I know you're game >.> but oh well. Overall I'm calling mod vote.


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PostSubject: Re: Uzugan:Techniques & Heatstorms   2nd April 2012, 10:06 pm

...meh approved since my fellow mods SUCK AT DOING THEIR JOB. Hat >..>

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