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 Akari's jutsus

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Blaze

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PostSubject: Akari's jutsus   10th October 2012, 11:36 pm

Name: Recovery Style
Classification: Taijutsu
Rank: D-rank
Class: Passive
Range: Self

Description: Akari has an abnormally higher recovery rate than most people. At genin can heal from C-rank attacks fully in 7 posts. At chunin they can heal from B-rank attacks fully in 7 posts and C-rank attacks fully in 5 posts. At jonin they can heal from A-rank attacks fully in 7 posts, B-rank attacks fully in 5 posts, and C-rank attacks fully in 3 posts. At sanin they can heal from S-rank attacks fully in 7 posts, A-rank attacks fully in 5 posts, B-rank attacks fully in 3 posts, and C-rank attacks do nothing to them.

Name: Wing Road
Classification: Fighting Style
Rank: D-rank
Class: Supplementary
Range: Self

Description: The Wing Road is considered the “purest” out of all the roads and closest to the sky above. This road is focused around the air itself, and becoming one with the wind that surrounds the earth. But this road happens to be the most difficult to control as learning how to become one with the wind is very difficult, but once achieved their power is massive. Its Infinity Atmosphere is the Infinity Airdoor.

Name:Wind Trick: Dissipate
Classification: Taijutsu
Rank: C-S rank
Class: Supplementary
Range: Self

Description: The first principle of the Wing Road. Using the wind around them the user is able to dissipate impact forces, which will greatly reduce their damage taken, but only from taijutsu. They can reduce all taijutsu by one rank in power.

Name: Foresight
Classification: Taijutsu
Rank: D-S rank
Class: Supplementary
Range: Short

Description: The second principle of the Wing Road where the user can see and predict the wind and differential pressure via scattering light. Basically it allows the user to detect even the slightest movement allowing them to know where almost everything is. But the downside is that this can only be used when the user is in the sky as well as it is unable to be used when the opponent exceeds their sensing ability. This technique ranks up with the user starting at academy student rank.

Name: Gravity Control
Classification: Taijutsu
Rank: D-rank
Class: Supplementary
Range: Short

Description: The third principle of this the Wing Road. This allows the user to shift their centre of gravity in order to extend the height and distance of their jumps beyond what is normally possible. This also allows easier dodging while descending from jumps as well as falling in the air.

Name: Sonia Road
Classification: Fighting Style
Rank: D-rank
Class: Supplementary
Range: Self

Description: The Sonia Road mainly focuses on agility and is considered the road with the highest maneuverability. This road is actually the opposite of the Bloody Road, in that it shreds the rider’s body instead of the targets, this has brought the aspect of this road to being “torture.” This road constantly burdens the rider with high pressure, which happens to be the reason why all riders of this road reach their full potential in high pressure areas. With this road the center of movement is changed from the knees to the hips, which greatly increases flexibility and nimbleness, and this is also the reason that this road is limited to woman only, because only their hips are capable of enduring the road’s demands. The Sonia Road, has an natural advantage over the Wing and Gaia Roads. Its Infinity Atmosphere is the Infinity Chain.

Name: Thorns
Classification: Taijutsu
Rank: D-S rank
Class: Offensive
Range: Mid to Long range

Description: “Thorns” are the signature technique of the Sonia Road. As the rider kicks they release compressed air in the shape of long thin rods with pointed tips. Just like with the Bloody Road, each rider of this road have customized their “Thorns,” making it truly their own.

Name: Sonia Trick: Acceleration
Classification: Taijutsu
Rank: B-rank
Class:Supplementary/ Offensive
Range: Self (Offensive Mid-Long)

Description: A quick movement technique of the Sonia road which allows the user to rapidly jet forward at Crashing ground speeds while moving the user can spin their trajectory not changing and this allows them to release Thorns at will as they spin on their Axis without losing any of their momentum. This is useful for escape maneuvers as the user can flee in one direction but still be able to attack the opponent while running.

Name: Over Road
Classification: Fighting Style
Rank: D-rank
Class: Supplementary
Range: Self

Description: The Over Road follows the principle of the windmill theory. It is used to compress wind to form walls of air. Obviously that means that this road grows stronger with the strength of the winds it faces, as a strong wind can be compressed even further. This road has an advantage over the Wing, Bloody, and Sonia roads, but skilled enough riders have been seen to apply the windmill theory to just about anything instead of just wind. Its Infinity Atmosphere is the Infinity Shield.

Name: Walls
Classification: Taijutsu
Rank: D-SSS rank
Class: Defensive
Range: All Ranges

Description: “Walls” is the most known trick of the Over Road, that is based on compressing air into walls of air. The way these walls work is the stronger the wind’s they face the stronger the walls will become, so wind jutsu are not advised when facing this road. If the walls are created by absorbing wind then they start off at the rank that wind jutsu was.

But these walls can also grow stronger by defending against wind based jutsus. Once the wall is successfully blocks a wind jutsu it gets stronger. It starts out as C-rank, after it takes 5 C-rank wind jutsu its strength raises to B-rank. After it takes 5 B-rank wind jutsu its strength raises to A-rank. After it takes 5 A-ranks its strength raises to S-rank. After it takes 5 S-ranks its strength is raised to SS-rank. After it takes 5 SS-rank jutsus its strength is raised to SSS-rank.

Name: Past Confrontations
Classification: Taijutsu
Rank: D-rank
Class: Passive
Range: Self

Description: This trait is very useful as it relies on the user’s body ability to remember past experiences and adjust. This works exceptionally well against various things, if the user has survived being poisoned then their body will produce antibodies so poisons of that rank or lower will no longer affect them, if the user makes it out of a genjutsu then they are able to break out of genjutsus equal to that genjutsu’s rank or lower. This is a natural thing to all people but it can only be obtained by those who follow the all taijutsu fighting style and cannot even be copied by Ronin or dojutsu unless said person is all taijutsu.


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PostSubject: Re: Akari's jutsus   14th October 2012, 12:57 am

Name: Pressure Trick: Kan-yu Dangeki
Classification: Taijutsu
Rank: A
Class: Offensive
Range: Short

Description: Akari delivers a powerful blow to one of the target’s vitals, this blow being enough to paralyze which ever part of the body was hit for 1 post. If every vital in the body is hit at once then the target’s entire body will be paralyzed for 1 post. It also allows her to knock out body parts as well as whole body paralysis.

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Last edited by Blaze on 14th October 2012, 1:37 am; edited 2 times in total
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PostSubject: Re: Akari's jutsus   14th October 2012, 12:56 pm

Approved

***********************
Regal Requirements to next promo:
Blacksmith:
0/1 SSS-rank specialty weapon
0/1 SS-rank specialty weapons
0/2 SS-rank weapons
3/5 S-rank weapons
1/1 Large puppet design
0/3 Medium puppet designs
0/5 humanoid puppet designs

Scholar: (Learn)
0/1 SS-ranks
0/2 S-ranks
0/4 A-ranks
0/6 B-ranks
0/8 C-ranks
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PostSubject: Re: Akari's jutsus   19th October 2012, 8:47 pm

Name: Slice of Life
Classification: Kinjutsu
Rank: A
Class: Offensive, Defensive, Supplementary
Range: Long, Mid, Short

Description: Infusing her wires, Akari will be able to use them more effectively like a weapon than just a tool becoming razor sharp wires, able to cut through the hardest of things with ease and using them to bind enemies and restrain them. She'll be able to create a shield that will defend against and cut through jutsus and weapons A-rank and below. In addition, she'll be able to bind opponent's summons to control as puppets (not really brainwashing them, but taking over their movements) and can slice them apart when she is done with them.

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PostSubject: Re: Akari's jutsus   19th October 2012, 10:54 pm

Approved

***********************
Regal Requirements to next promo:
Blacksmith:
0/1 SSS-rank specialty weapon
0/1 SS-rank specialty weapons
0/2 SS-rank weapons
3/5 S-rank weapons
1/1 Large puppet design
0/3 Medium puppet designs
0/5 humanoid puppet designs

Scholar: (Learn)
0/1 SS-ranks
0/2 S-ranks
0/4 A-ranks
0/6 B-ranks
0/8 C-ranks
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PostSubject: Re: Akari's jutsus   22nd October 2012, 5:10 pm

Name: Chi Blocking
Classification: Taijutsu
Rank: A
Class: Supplementary
Range: Short

Description: Chi blocking is a fighting style that is focused on disabling the opponent body part or the entire body (or chi flow). It is utilized by hitting pressure points with quick jabs, punches, fingers, and feet. It must be done rapidly giving little time for the opponent to react.

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Spoiler:
 


Last edited by Blaze on 26th October 2012, 4:07 pm; edited 3 times in total
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PostSubject: Re: Akari's jutsus   22nd October 2012, 5:11 pm

Approved

***********************
Regal Requirements to next promo:
Blacksmith:
0/1 SSS-rank specialty weapon
0/1 SS-rank specialty weapons
0/2 SS-rank weapons
3/5 S-rank weapons
1/1 Large puppet design
0/3 Medium puppet designs
0/5 humanoid puppet designs

Scholar: (Learn)
0/1 SS-ranks
0/2 S-ranks
0/4 A-ranks
0/6 B-ranks
0/8 C-ranks
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PostSubject: Re: Akari's jutsus   25th October 2012, 10:41 pm

Name: Double Take
Classification: Taijutsu
Rank: B-Rank
Class: Offensive
Range: Short/Mid

Description: The user is able to dodge and attack at the same time at a rapid pace like there's one person blocking and another attacking. Although, it has a limited range, it is very useful against physical strikes and weapons that comes at the user.

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PostSubject: Re: Akari's jutsus   25th October 2012, 10:44 pm

Approved

***********************
Regal Requirements to next promo:
Blacksmith:
0/1 SSS-rank specialty weapon
0/1 SS-rank specialty weapons
0/2 SS-rank weapons
3/5 S-rank weapons
1/1 Large puppet design
0/3 Medium puppet designs
0/5 humanoid puppet designs

Scholar: (Learn)
0/1 SS-ranks
0/2 S-ranks
0/4 A-ranks
0/6 B-ranks
0/8 C-ranks
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PostSubject: Re: Akari's jutsus   10th November 2012, 9:36 am

Name: Meditation
Classification: Kinjutsu
Rank: D-rank
Class: Supplementary
Range: Self

Description: Akari closes her eyes and goes into an unconcious state. Once in this state, she cannot come out of it until she is done in the other world in which she will become an awakened being.

Name: Trial of the Dragon
Classification: N/A
Rank: S
Class: N/A
Range: N/A

Description: In order to become an awakened being, Akari must pass three trials. The first being Dragon Bridge, followed by Dragon Gate, and last, Dragon Chamber. This is the first step to Akari's awakened state. Through meditation, she must travel passed the bridge to reach her final destination. Even though it looks easy, it comes with a test of her mobility. The second step to Akari's awakened state. Once she has crossed the dragon bridge and passed the trial, she appears at the dragon gate where she must overcome another test. This one being a test of strength and endurance because it's not an ordinary gate; this gate takes the energy out of the person who tries to open it so not that many people have succeeded. Even if someone that has godly strength will have trouble opening the door. This is the third step of Akari's awakened state. After she has opened the dragon gate, she can enter the dragon chamber where she has to face five trials, all of which has to do with the previous trials, but with a condition that can change her life, to get to her final step which is the awakening state. After all the trials Akari went through, she can now use her awakened state, Enter the Dragon. She is surrounded with a blue aura and glowing white eyes. While in this state, the trials she has gone through comes into play. From the dragon bridge trial, her speed increases by one; from the dragon gate trial, her strength and endurance increases by one. Also, Akari is able to ignore damage S-rank and lower, and reduce SS-rank by half as long as that jutsu is active while she is in contact with it. The dragon chamber effects are still unknown.






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Spoiler:
 


Last edited by Blaze on 11th November 2012, 11:48 pm; edited 6 times in total
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PostSubject: Re: Akari's jutsus   10th November 2012, 11:11 am

make it so, Enter the Dragon, S-rank and lower damage will do nothing while SS-rank will do half

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0/1 SS-rank specialty weapons
0/2 SS-rank weapons
3/5 S-rank weapons
1/1 Large puppet design
0/3 Medium puppet designs
0/5 humanoid puppet designs

Scholar: (Learn)
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0/6 B-ranks
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PostSubject: Re: Akari's jutsus   10th November 2012, 12:14 pm

Approved

***********************
Regal Requirements to next promo:
Blacksmith:
0/1 SSS-rank specialty weapon
0/1 SS-rank specialty weapons
0/2 SS-rank weapons
3/5 S-rank weapons
1/1 Large puppet design
0/3 Medium puppet designs
0/5 humanoid puppet designs

Scholar: (Learn)
0/1 SS-ranks
0/2 S-ranks
0/4 A-ranks
0/6 B-ranks
0/8 C-ranks
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PostSubject: Re: Akari's jutsus   20th November 2012, 10:28 pm

Name: Atsuma
Classification: Kinjutsu
Rank: C
Class: Supplementary
Range: N/A

Description: During her Trials, Akari met a wolf pup. Only upon completion of the Trials has Akari become capable of summoning that same wolf pup into the real world, the pup originally being nothing but mental symbolism. Once summoned the pup can stay within the real world similar to a normal pet but has the appearance of a spiritual form, making it obvious to tell its not from this world.

Appearance:
Spoiler:
 

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Spoiler:
 


Last edited by Blaze on 20th November 2012, 11:48 pm; edited 3 times in total
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PostSubject: Re: Akari's jutsus   20th November 2012, 10:39 pm

ok....first off this probly should be in the summon/Pet area not here...

Second. I don't see any case this would fit in a passive "D rank" unless the wolf can't deal damage and has no teirs
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PostSubject: Re: Akari's jutsus   20th November 2012, 11:56 pm

unless somebody says otherwise, approved

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0/1 SS-rank specialty weapons
0/2 SS-rank weapons
3/5 S-rank weapons
1/1 Large puppet design
0/3 Medium puppet designs
0/5 humanoid puppet designs

Scholar: (Learn)
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0/2 S-ranks
0/4 A-ranks
0/6 B-ranks
0/8 C-ranks
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PostSubject: Re: Akari's jutsus   10th February 2013, 8:32 pm

Name: Pressure Trick: Wind Cloak
Classification: Taijutsu
Rank: B
Class: Supplementary
Range: Self

Description: Using the air around Akari, she's able to push the air upwards and use it to increase the density around herself, allowing her or anything she uses to become invisible. Although it's a good way to sneak, kill, or escape, it has a downside. If Akari is hit by a shockwave, it'll disrupt the air and will be exposed.

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PostSubject: Re: Akari's jutsus   10th February 2013, 8:35 pm

>.> I can understand silent, but invisible is a no...

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Jax...Don't make me punch you in the face:
 
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