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 Onako's Custom Jutsu

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Blade

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PostSubject: Onako's Custom Jutsu   8th April 2013, 6:42 pm

Name: Tenmestu Style: Afterimage (Signature)
Classification: Kenjutsu
Rank: A-Rank
Class: Offensive
Range: Short-Mid

Description: Using knowledge gained from several other Tenmestu techniques, Onako has learned how to effectively create a mirage of himself. Dashing at a foe at a high enough speed, Onako creates an afterimage of himself that looks to be swinging its sword towards the foe. This will hopefully distract the foe. In reality, Onako moves behind his opponent and stabs backwards to catch them in the spine. If the user can sense chakra then this move is useless and if the stab hits, it deals A-Rank damage. This is a distraction technique and others will be made that go off of this technique.
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PostSubject: Re: Onako's Custom Jutsu   9th April 2013, 6:53 pm

Well, since it's rather simple, I'll approve

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PostSubject: Re: Onako's Custom Jutsu   13th April 2013, 12:32 pm

Name: Dance of Dread: Fear's Obbligato
Classification: Kenjutsu/fighting style/Genjutsu
Rank: C-Rank (D-Rank chakra to activate)
Class: Supplementary
Range: N/A

Description: This is a dance that does not focus on making Onako's tiers any higher, nor improving his damage. Instead, this set of dances focus upon fooling the enemy into becoming slower and weaker. The First dance, as with all others, uses hypnotic suggestions through the moves of the dance, interlaced with Chakra to pull the enemy into a Genjutsu. The First dance makes the enemy believe that Onako is moving faster when they in fact are moving slower. This genjutsu is incredibly difficult to notice as the victim may just believe that Onako's dance is causing him to move faster. This dance, therefore, decreases the speed of the enemy's movement and any attacks by one rank. It has no other effects other than being able to be used to launch into other dances.

Name: Dance of Dread: Fear's Quartet
Classification: Kenjutsu/Fighting Style/Genjutsu
Rank: B-Rank (C-Rank chakra to activate)
Class: Supplementary
Range: N/A

Description: This dance acts much like Fear's Obbligato except with a double effect this time, translating as a second Genjutsu if Obbligato was used first. If not, then both of the Genjutsu count as one illusion. This Dance, once more through the use of hypnotic movements, causes the enemy to not only move and attack one rank slower but it makes them believe that they are getting much more tired. As though they had been fighting for many hours. Once again, this genjutsu is not easy to notice as it may be put down to other reasons. The effect of the tiredness is a one-rank decrease in strength in the victim of the Genjutsu.

Name: Dance of Dread: Fear's Concerto
Classification: Kenjutsu/Fighting Style/Genjutsu
Rank: A-Rank (B-Rank chakra to activate)
Class: Supplementary
Range: N/A

Description: This dance works exactly like Fear's Obbligato and Fear's Quartet except with a much more powerful slowing down effect. In addition to the tiredness experienced by foes, they believe that Onako is moving many, many times faster than they are. In actuality, the person is moving much slower than before. Just like Fear's Obbligato, this genjutsu is not easy to notice as it may be put down to the user of the dance getting faster. Thus, the victim of the genjutsu moves and attacks 2 ranks slower than before and has their strength lowered by 1 rank.

Name: Dance of Dread: Fear's Orchestra
Classification: Kenjutsu/Fighting Style/Genjutsu
Rank: S-Rank (A-Rank chakra to activate)
Class: Supplementary
Range: N/A

Description: This Dance, being the most powerful of the Dances of Dread, has a triple effect. Not only does it make the victim believe that they are extremely tired and that Onako is moving extremely fast but it does in fact, increase Onako's speed above natural levels. Through hypnotic movements and the gradual building of muscle tension, this Dance causes the foe to move and attack 2 ranks slower, their strength to drop by 2 ranks through tiredness and increases Onako's speed by one rank. This increase is capped at SSS-Rank.



Name: Rikigaku Art: Sealing Slash
Classification: Fuinjutsu
Rank: SS-Rank
Class: Offensive/Supplementary
Range: Short

Description: Using seals drawn into a weapon and with chakra pushed through them in order to activate, the user of this technique can effectively seal a living being inside of their weapon. This allows not only for the weapon to gain the sealed beasts chakra nature whatever it may be, but it also allows for a creature/weapon hybrid to be created by summoning the creature from the weapon, turning it into a pet. Each weapon may only have one creature sealed into it.


Last edited by Blade on 13th April 2013, 4:47 pm; edited 2 times in total
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PostSubject: Re: Onako's Custom Jutsu   13th April 2013, 4:40 pm

Drop all the dances chakra cost to activate down a rank and remove this.

Quote :

*A dance's chakra cost can be lowered by one rank if the previous dance has been active for two posts. If the dances are followed through from C-S Ranks, then the S-Rank dance is lowered by 2 but all other dances must have been active for 3 posts each.

I'm honestly going to leave the last one up to Vix. She/her sister made the Rikigaku Arts. All though I would like to see a clause on it that one living thing per weapon.
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PostSubject: Re: Onako's Custom Jutsu   13th April 2013, 4:47 pm

I fixed what you said so now I only have to wait for Vix to give final approval~
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PostSubject: Re: Onako's Custom Jutsu   13th April 2013, 7:15 pm

approved
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PostSubject: Re: Onako's Custom Jutsu   13th April 2013, 9:30 pm

Name: Puppet Blade Style
Classification: Kenjutsu/Kugujutsu
Rank: C-Rank
Class: Supplementary
Range: Short - Far

Description: By using Chakra threads, Onako can control his weapon at long range, controlling it as though it was a puppet. Although, through the use of momentum he can keep the blades that he uses in the air and can utilise several different techniques based off of this style. This Style and Puppeteer Style cannot be used at the same time and each blade counts as taking up one puppet slot. In addition, any chakra thread abilities apply to this style.

Name: Puppet Blade Style: Rising Slash
Classification: Kenjutsu
Rank: C-Rank
Class: Offensive
Range: Far

Description: By utilising one or more blades in a long sweeping motion, Onako can impact them into the underside of a foe and knock them straight up into the air in order to be followed with any other techniques. This deals C-Rank damage for every blade used in the attack.

Name: Puppet Blade Style: Heaven Crash
Classification: Kenjutsu
Rank: A-Rank
Class: Offensive
Range: Far

Description: Once an enemy has been thrown into the air by the Rising Slash technique, said enemy can then be impaled by many blades if they cannot move fast enough to dodge them. Each blade used deals A-Rank damage and then the enemy, held by the blades, is slammed into the ground. The speed is equal to the users rank and the rank of the speed tells how much damage the slam does. E.g. C-Rank speed = C-Rank slamming damage, B-Rank speed = B-Rank damage etc.

Name: Puppet Blade Style: Hell's Scissors
Classification: Kenjutsu
Rank: A-Rank
Class: Offensive
Range: Far

Description: When an enemy is thrown into the air by the Rising Slash technique, Onako splits his number of blades in two and puts them on either side of the foe before swinging them at the foe in a scissor fashion. Each blade deals A-Rank damage and this technique leaves enemies in the air, open for another attack should they be unable to dodge the blades.







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PostSubject: Re: Onako's Custom Jutsu   13th April 2013, 9:40 pm

Approved, unless any other mods see something I dont

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PostSubject: Re: Onako's Custom Jutsu   18th April 2013, 3:27 pm

Name: Night Dragon's Infernal Slash (Signature)
Classification: Ninjutsu/Kenjutsu
Rank: S-Rank
Class: Offensive
Range: Short-Mid

Description: This is one of Onako's strongest Kenjutsu moves, at the point of being a Jonin anyway, and involves using the chakra nature of his blade. By focusing his chakra into his blade, he forces the weapon to elongate, becoming around seven feet long, before charging at his opponent. (This attack follows the speed of the user) Once within range of his foe, Onako swings the massively enhanced blade in a crescent, cleaving through defenses, natural or not, and dealing heavy damage to the foe. This attack is capable of carving through S-Rank defenses and deals SS-Rank damage with a slash.
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PostSubject: Re: Onako's Custom Jutsu   22nd April 2013, 8:43 am

I don't have any major problems with this but I do want to clear something up. Each turn you have this active, elongated blade form, it will cost an S rank of chakra.
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PostSubject: Re: Onako's Custom Jutsu   22nd April 2013, 11:58 am

approved
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PostSubject: Re: Onako's Custom Jutsu   17th June 2013, 3:56 pm

Name: Tenmestu Style: Masterful Stroke
Classification: Kenjutsu
Rank: A-Rank
Class: Defensive
Range: Mid ~ 0-5 feet

Description: By studying the Iaido of Cyphers, the user of this technique has learned to copy the style but only to a small degree. Lacking the reaction abilities of the Cypher, the Samurai using this technique has to make up for it with speed. Unfortunately this means it can only affect targets that have a lower speed tier than the user. Also, only ninjutsu techniques below the rank of the user can be stopped (For example a Jonin would only be able to stop B rank and below ninjutsu). The range is also only up to five feet, rather than the ten of Iaido.

Name: Tenmestu Style: Dragon Howl's Destruction
Classification: Kenjutsu
Rank: A-Rank
Class: Offensive
Range: Short

Description: This technique is a slight modification on the Tenmestu Style: Dragon Howl Strike and works by using the sonic boom of that technique in an offensive manner. By planting the sheath onto the enemy or another target, the user slams their sword into the sheath with enough force to cause a directional sonic boom into the target. This deals A-Rank damage to whatever it strikes and bypasses Defense as it ignores the skin. It can also break stone and doors from the sheer force. However this is dangerous as if the attack is stopped somehow, the user is left with their blade in its sheath making it more of a finishing move or last resort.
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PostSubject: Re: Onako's Custom Jutsu   17th June 2013, 4:41 pm

approved
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PostSubject: Re: Onako's Custom Jutsu   8th July 2013, 2:32 pm

Name: Automatons: Ocular Link
Classification: Fuinjutsu (On all of Onako's Automatons)
Rank: C-Rank
Class: Supplementary
Range: Infinite as long as the Automaton functions

Description: This is a very simple seal placed upon the head of an Automaton and resembling a triangle in a circle with a dot in the center of the triangle. Onako also has the same seal under his right eye but it is invisible until tapped. Once activated, Onako can see through the eyes of one of his automatons at a time in order to gain a much better understanding of a battlefield. This can be extremely useful for scouting and maneuvering purposes during a battle.
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PostSubject: Re: Onako's Custom Jutsu   8th July 2013, 2:37 pm

approved

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PostSubject: Re: Onako's Custom Jutsu   16th July 2013, 11:54 am

((Side note: All of the Automaton Upgrade line have a clause attached. Only one can be active at a time at Chunin, two at Jonin, three at Sannin and four at Kage))

Name: Automaton Upgrade: Mobility Link
Classification: Fuinjutsu
Rank: B-Rank
Class: Supplementary
Range: N/A

Description: This seal, usually attached to the abdomen or lower back of an Automaton provides a chakra link to the user and enhances the Automaton. Mobility Link allows the Automaton, while this seal is active, to move at the same speed tier as the user of the Automatons. For example, if a Chunin with Vacuum Release activated this seal, their Automatons would also move at Vacuum Release with them.

Name: Automaton Upgrade: Bastion Link
Classification: Fuinjutsu
Rank: B-Rank
Class: Supplementary
Range: N/A

Description: This seal, usually attached to the chest or upper back of an Automaton provides a chakra link to the user and enhances the capabilities of the Automaton. Bastion Link gives the Automaton a Defense Tier equal to either the user's tier or their rank whichever is higher. Thus if a Ronin Chunin with A-Rank defense used this, their Automaton would have A-Rank defense, not B. Whereas if a Cypher Chunin used this they would have B-Rank defense.

Name: Automaton Upgrade: Observation Link
Classification: Fuinjutsu
Rank: B-Rank
Class: Supplementary
Range: N/A

Description: This seal, usually attached to the head or lower neck of the Automaton provides a chakra link to the user and enhances the 'sight' capabilities of the Automaton. This Link gives the Automaton a Reaction tier equal to the user's Reaction Tier or rank, whichever is higher. Refer to past examples using a Cypher and another species without Reaction Tiers to get what this does.



Last edited by Blade on 16th July 2013, 12:12 pm; edited 1 time in total
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PostSubject: Re: Onako's Custom Jutsu   16th July 2013, 12:09 pm

Automaton Upgrade would require a lot more seal work than just that for one. Not to mention in order to preset things into the Automaton you would need to seal away a tech then make an additional seal to transfer the tech into the Automaton then transmit the user's chakra into the automaton to facilitate the use of said technique. Since all of that isn't up it's a No.

Body Swap Seal will require a B-rank chakra cost each swap and can only be used on inanimate objects, lower the range of the swap drastically 100 meters is a shit ton, 10 is preferable since it is a multiple swap technique also include the speed of the swap which since its a b-rank is at Crashing ground speeds. Unlike Br which is an instant get out of the way thing this swap thing will be useful to get places quickly however would have to be higher rank if you want to swap out of fast moving techniques.

Everything else is fine.

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PostSubject: Re: Onako's Custom Jutsu   2nd August 2013, 8:26 pm

Name: Rikigaku Art: Sentinels
Classification: Fuinjutsu/Kenjutsu
Rank: S-SSS Rank
Class: Offensive/Defensive/Supplementary
Range: N/A

Description: This is the Rikigaku art was created when Onako combined the Energy Core of the Lobos and the Automatons of the Naito Clan. What this done was completely use up the chakra element from the Core to force an evolution in the Automatons. Once done, the Automaton completely loses its physical shell and becomes a construct made entirely of Chakra of a colour of the element that it was imbued with as well as gaining an effect that corresponds with its elemental affiliation (A fire sentinel dealing extra burning damage, a water sentinel being able to morph its form, etc etc). This means that physical attacks no longer harm the Sentinel, the chakra moving away from the point of contact. (Does not include NinKen or NinTai)

This extends further as it allows the Sentinel to absorb and assimilate any technique used against it as long as it doesn't exceed the limit of its Core and is the same element as the one it is imbued with, also giving it a complete immunity to its own element and if a Dual Combination, composite elements as well. To destroy a sentinel, a chakra technique of equal rank and a non assimilating element must be used.
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PostSubject: Re: Onako's Custom Jutsu   2nd August 2013, 9:16 pm

Approved proceed with the Sentinel Lines.

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PostSubject: Re: Onako's Custom Jutsu   3rd August 2013, 2:45 pm

Name: Rikigaku Art: Sentinel Fusion
Classification: Fuinjutsu/Kenjutsu
Rank: S-Rank
Class: Supplementary
Range: N/A

Description: This technique uses two Sentinels of varying Cores and destroys them both, fusing them together to create another, more powerful Sentinel. This Sentinel fuses the elements of the two other Sentinels to create and depending on the cores used gives it different elements and properties from either/both as well as the jutsu from both, if the core is at full capacity then it can learn no more but knows all jutsu from both of the Cores, meaning it has its elemental immunity however it can't assimilate any more jutsu. Once joined, this Sentinel is hence forth known as a Sentinel Prime.

Note:
Different Combinations with Energy Cores results in different combined cores.
Dual: C+C = B, B+B = A, A+A = S S+S = Z This only allows either 2 Primary Elements or 1 Specialized Primary Element All others will be lost.
Triple:C+C+B = A, B+B+A = S, A+A+S = Z This only allows either 3 Primary Elements or 1 Complex Element All others will be lost.
Quadruple: C+C+C+C = A, B+B+B+B = S, A+A+A+A = Z, C+C+B+A = S, B+B+A+S = Z This only allows either 4 Primary Elements or 2 Specialized Primary Element All other will be lost.
Quintuple: C+C+C+C+C+A = S, B+B+B+B+S = Z, S+A+B+C+C = Z This only allows either 5 primary elements or 1 Complex element and 1 Specialized Primary Element.

Name: Rikigaku Art: Storage Crystals
Classification: Fuinjutsu/Ninjutsu
Rank: C-Rank
Class: Supplementary
Range: N/A

Description: This is a variant on the Storage Cube technique used for Lobos that has been altered by Onako Naito. By condensing the chakra that Sentinels are made of, they become small crystalline structures ranging from triangular prisms to spheres that can be stored in the pocket, mouth, between the fingers, etc etc. This allows for an easier way to release Sentinels and uses up no chakra at all, simply only needing to crush or toss the crystal to activate the sentinel inside of it.

Name: Rikigaku Art: Control Nexus
Classification: Fuinjutsu/Kenjutsu/Ninjutsu
Rank: B-S Rank
Class: Supplementary
Range: N/A

Description: This is variant upon not only Storage but of the Forgotten Network jutsu used by the other Rikigaku. Rather than containing Lobos however, this allows for the containment of Sentinels, allowing the user to see the names, elements and jutsu that the Sentinels have. At each rank however there is a limit to the amount of Sentinels that can be contained at one time.

At Chunin/Tokubetsu Jonin rank, they are able to contain double the amount of Automatons that they can have out at once. (8 for Chunin, 10 for T.Jonin).

At Jonin/Hunter Nin/Med Nin/Head Nin they can have three times the amount of Automatons they can have out at once. (18 for Jonin, 21 for Hunter Nin, 24 for Med Nin, 27 for Head Nin)

At Sannin/Kage they can have four times the amount that they can have out at once. (40 for Sannin, 44 for Kage)

Name: Rikigaku Art: Sentinel Force
Classification: Kenjutsu
Rank: S-Rank
Class: Defensive/Offensive/Supplementary
Range: Self

Description: This technique is the Sentinel equivalent of High Armour and involves a Sentinel coating the user in itself to give them not only the elemental quality that they had from their own elements but the ability to use the Sentinel's jutsu and be immune to all of the elements that the Sentinel had. Once joined, the user is then immune to all chakra and spiritual based techniques up to SS-Rank but does not give the physical defense that High Armour does, giving it a balance.
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PostSubject: Re: Onako's Custom Jutsu   4th August 2013, 11:52 pm

Remove the doubling increasing effect of Control Nexus, Make it double at Max Rank, Hunter Nin, Head Nin, Medical Nin, or Sannin.

Sentinel Force is a No. Zzzz think of another way to harness them yawnz.

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