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 Ace's Mirage

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Chidi

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PostSubject: Re: Ace's Mirage   18th March 2014, 2:26 am

Edit!

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PostSubject: Re: Ace's Mirage   18th March 2014, 1:30 pm

Approved

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PostSubject: Re: Ace's Mirage   23rd March 2014, 8:47 pm

Name: Boss Strength
Classification: Ninjutsu/Kinjutsu
Rank: C-Rank (D-Rank Blood Price)
Class: Supplementary/Offensive
Range: Self

Description: A useful jutsu Ace created to grant him strength tiers by using chakra flow to increase and expand his muscles. By perfectly cycling a C-Rank amount of chakra through his body Ace is able to gain access to C-rank strength and all the feats one is able to accomplish by having C-Rank strength. This technique can be used continuously by feeding it a C-Rank of chakra each post it is in use.

Name: Liquid Dynamics
Classification: Shurikenjutsu/Ninjutsu (Kinjutsu Optional)
Rank: C-Rank
Class: Offensive
Range: All Ranges

Description: Ace would pull out four projectiles depending on which ones he has at the time then coat them in water release chakra and a D-rank of blood but it is his choice. If he does it will add a rotting effect to the area the Kunai made contact with while also filling the opponent with a C-Rank amount of water each time a Kunai pierces the skin by traveling through the opponents body. If 15 Kunai make contact with the target they will die due to the pure amount of water put inside of them. These Kunai move at bullet release speeds and require C-rank reaction tiers to dodged them thanks to honed shot making this technique a very deadly one.

Name: Water Release: Serpent Spears
Classification: Ninjutsu
Rank: C-Rank
Class: Offensive
Range: Mid - Long Range

Description:This technique allows the user to breathe water-infused chakra into the palm of their hand, shaping it into a small, constantly spinning sphere. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through C-rank defenses with ease. They can be launched in rapid succession and all move at Crashing Ground speeds.


Name: God Flash
Classification: Taijutsu
Rank: SS-Rank
Class: Supplementary/Passive
Range: Self

Description: The pinnacle of speed, Ace was granted this birthright plus the completed the training of the regular flash technique thus allowing him the ability to learn God Flash. God Flash is equal to ripping discord in speed as Ace will start to glow a blackish aura and  is not even heard as when he moves now the air around him literally parts allowing him to move in a vacuum while everything behind him will implode into the vacuum caused by the technique which deals S-rank damage. The requirement for Ace to control this speed is to do a SS-rank worth of training, only then will he obtain the God Flash.

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PostSubject: Re: Ace's Mirage   23rd March 2014, 11:45 pm

Boss Strength - The genjutsu part is a separate jutsu

Liquid Dynamics - The projectile must pierce for the water to enter their body

Serpent Spears - The genjutsu is a separate jutsu. Due to the nature of this technique its A-rank.

God Flash - this is SS-rank tech


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PostSubject: Re: Ace's Mirage   24th March 2014, 12:13 am

Edit all but god flash should stay the same rank because my d rank flash that allowed me to get blinding light speed through training it up, this is just a branch off so it should be the next rank up which is C and I would have to do an SS rank training for.

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PostSubject: Re: Ace's Mirage   24th March 2014, 9:56 am

God flash is SS-rank. Reasons why, this tech allows SS-rank speed and you also put it requires SS-rank training. Another reason higher than S-rank doesn't fall under the d-s cap, no tech lower than SS-rank can give you a SS-rank tier so this is ranked SS-rank.

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PostSubject: Re: Ace's Mirage   24th March 2014, 12:43 pm

Edit

Name: Seal of the Kugeki's Hidden Knowledge
Classification: Fuinjutsu
Rank: B-Rank
Class: Supplementary
Range: Self - Short Range

Description: A secret technique thought to be lost forever in the catacombs of knowledge was recently rediscovered by a young Kugeki hence the the name of the seal, what it does is impeccable to say the least. The user forms a complex array of seals forming a symbol similar to the Kugeki clan symbol upon their body which upon being placed starts compressing and stockpiling chakra into the seal to discharge along-side techniques. This results in an over-powering effect using the stockpiled chakra to act as a damage modifier to increase the lethality of the users chakra based ninjustu techniques. The ancient seal can hold essentially any amount of the users chakra but the chakra price must be taken when forming the seal and out of battle. The user however must train to store a certain amount of chakra into the seal, C-rank chakra is 100 words, B-rank 150, A-rank 200, S-rank 250, etc by 50. The user can release the chakra in doses if they wish boosting numerous techniques or amplifying one technique which gives this seal an extensive array of uses.
Stored Chakra Amount:

Name: Forbidden Art: Heavenly Guardian
Classification: Kinjutsu
Rank: B-Rank
Class: All
Range: Short - Long Range

Description: Ace needed a technique to protect himself when danger was close enough that he could sense and in numbers there for he sacrificed life for power. He created this forbidden jutsu in seclusion while training whereas Ace will sacrifice blood in order to create extra arms made of spiritual energy. The arms themselves appear from specific locations on Ace's body dependent upon their intended use. In its offensive form the arms are capable of clawing and ripping through an opponent's body if the opponent has no defense tiers, Alternatively the arms can be used to draw objects towards the user allowing Ace to hold his limbs that had been previously severed and cast away by an attack. The arms are as Strong and Fast as the user and deals damage equal to the rank of the technique each time an opponent is hit by the arms, they can only be destroyed by a spiritual based technique one rank above this one. At D-rank Ace can make up to 3 arms appear from anywhere on his body and it adds +1 arms each rank up capping out at S-Rank with 7 arms.


Name: Multiple Displacement
Classification: Ninjutsu
Rank: D-rank
Class: Supplementary
Range: Short Range

Description: This jutsu is just Ace’s remake on the Body Replacement Jutsu. The normal Body Replacement Jutsu allows one to replace their body with a block of wood or some other object, the moment an attack hits them. Ace has kept this application yet added more chakra to it than usual allowing him to do multiple substitutions instead of only one.


Name: Water Release: Cannon
Classification: Ninjutsu
Rank: C rank
Class: Offensive
Range: Mid Range

Description: This technique is only able to be used upon gaining Water release. The user focuses chakra into their hands while drawing them back in a cupped like formation the user then materializes that chakra in a ball of water before thrusting both hands forward (and the hands must be really close) concentrating the beam of water into a single point. The hands are then thrust forward to shoot out a streaming, powerful beam of water which has a unique damage feature as it continuously damages the opponent when hit pushing them back with its power. This technique is fueled by the users chakra and can be maintained continuously as long as the user supplies a steady supply of a C-rank amount of chakra each of their posts as anymore chakra will make it stronger and faster. The power and speed of this jutsu is equal to how much chakra is used I.e. C-rank chakra equals c-rank damage strength and speed etc.

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Last edited by Kobe on 25th March 2014, 1:52 pm; edited 2 times in total
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PostSubject: Re: Ace's Mirage   24th March 2014, 8:13 pm

Boss Strength – Approved

Liquid Dynamics – If you want the water to go in through their pores, increase the rank

Serpent Spears – Wasn't edited. The reason I said its rank needs to be increased is because the very reason Rasengan is A-rank is the first sentence of this technique.

God Flash – Approved

Seal of the Kugeki's Hidden Knowledge – increase the training amount by 50.

Heavenly Guardian - In its offensive form the arms are capable of clawing and ripping through an opponent's body if the opponent has no strength tiers ← if the opponent has no defense tiers. This will not cause spiritual damage upon hitting a target. And its a B-rank tech.

Multiple Displacement – No, Body Replacement is already one get out of jail free card

Water Release: Cannon - Approved

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PostSubject: Re: Ace's Mirage   25th March 2014, 1:57 pm

Edit.

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PostSubject: Re: Ace's Mirage   25th March 2014, 5:27 pm

All approved

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PostSubject: Re: Ace's Mirage   31st March 2014, 11:10 pm

Name: Breath of a Lion
Classification: Taijutsu
Rank: C-rank
Class: Supplementary
Range: Self

Description: Through sheer dominance and efficiency of his body, Ace can function well on a single breath. Ace can rapidly saturate his organs and cells with oxygen to levels that would normally kill humans but through constant training he overcame. Holding another breath, Ace can function for 6 post without gasping for air. Applications of this technique go beyond avoiding the hazards of the environment as it also fulfills a stealth function. Without breathing, Ace make less noise requiring a sound based tracking technique equal to the speed he is moving to hear him coming, any other sensory technique will notice Ace. Training the breath of a lion again nets the user an additional 3 post extension of this technique. The duration time is halved during combat.


Name: Hands of the Pure
Classification: Taijutsu
Rank: B-rank
Class: Supplementary
Range: Self

Description: The user, after many rough fights and training exercises in the Orotsu Fuu Fighting Style, their body's become roughened and tougher, as strong as steel. This allows the blocking of swords and other metal weaponry with their bare hands or other parts of their body unless the weapon rank is higher the the chakra the user is exhausting for defensive tiers(A-Rank Chakra = A-rank Defense), since the members of Orotsu Fuu do not believe in large bulky weapons themselves. The users body do not however take on metallic properties, this only makes their body's as tough as steel, not metal themselves. This only affects the users body, however, and enough force will still break their bones, and no pain is felt as well. However, skin will not be broken, and veins and capillaries will still flow freely despite being struck. The defense only last for one post but can be use instantaneously to help the user in dire need to block something.


Name: Orotsu Fuu: Requaya
Classification: Tai
Rank: A-Rank
Class: Supplementary
Range: Short Range

Description: User gathers a small amount of chakra around their body. A small orb of hollow chakra, barely of "D" rank amount of chakra seems to appear out of the sky, radiating from the users being, hovering around their head about a meter away from them. This orb of chakra is harmless and meaningless in this form and can be walked through. In fact, striking the orb will cause it to disparate into nothingness, causing the need for another. This technique is only takes a "D" Rank of chakra per sphere. Reasons for it being "A" rank at first is not for how much chakra is used, but rather the skill it requires to summon such a thing.


Name: Quick Distraction
Classification: Genjutsu
Rank: D-rank
Class: Supplementary
Range: Mid Range

Description:  A Mind-Affecting Technique. Affects 5 people per rank level while no 2 of which may be more than 10 meters apart. The user is able to perform this technique at a distance of 7 meters plus 6 meters per rank level. The duration of this technique lasts for 5 post per class level. This technique may be negated. This technique causes the opponent to experience the false sensation of a fast moving object that momentarily diverts the opponent's attention. A great technique to turn the opponent's attention away from the user.



Name: Silent Image
Classification: Genjutsu , Ninjutsu
Rank: B-Rank
Class: Supplementary
Range: Long Range

Description: Affects anyone who sees the Image. The user is able to perform this technique at a distance of 120 meters plus 60 meters per rank level. The duration of this technique lasts as long as the user concentrates on the technique. This technique may be disbelieved once interacted with. This Jutsu creates the visual illusion of an object, creature, or force, as visualized by the user. The illusion does not create sound, smell, texture, or temperature. The user can move the image within the limits of the size of the drawback.


Name: Corrin Style: Nijuu Dageki
Classification: Ninjutsu
Rank: B-rank
Class: Offensive
Range: Mid Range

Description: Completing the required handseals, the use spreads his water release chakra throughout a cloud of mist. This chakra is spewed out fast at crashing ground speeds and over a wide area, the plume creating a large cone that envelopes all it touches due to it being inside the mist. Enemy’s caught inside this new chakra infused vapor find them selves being struck as if by whips, the user having infused his own chakra into the mist, controlling the water using Suiton no jutsu. These strikes rip through clothing and strike hard enough to draw blood from skin. Although the injuries are never fatal, the pain from these lashes can be enough to drive people into shock and at the very least it severely hampers muscle movement. It covers an area of 18ft long and 9ft at its largest point in the shape of a cone and remains stationary. This jutsu does not discriminate between friend or foe and does B-rank damage each post you remain in the mist.



Name: Corrin Style: Uchikomi Kouu
Classification: Ninjutsu
Rank: B-rank
Class: Supplementary
Range: AoE

Description: By summoning forth his water release chakra, the user compress the water chakra into a ball then throw it into the air causing the users water release chakra flowing in the sky. The air grows damp and humid and the smell of rain fills every breath. At first, nothing happens, but on the post after their summoning the user may call down a torrential rain. However, this rain is no ordinary rain: infused with chakra it weighs down any enemy in the area, sticking to them and slowing their movements by 2-ranks. This chakra infused rain lasts for 4 posts but if the user wills it, a normal Rain can continue from there on out. This jutsu does not discriminate between friend or foe and does not work on speeds S-Rank and above.

Name: Water Release: Moisture Condensing Technique
Classification: Ninjutsu
Rank: B-rank
Class: Supplementary
Range: All Ranges

Description: A supplementary Ninjutsu ability that is combined with other Suiton abilities, the user will focus chakra into the atmosphere, pulling the moisture out of the air and condensing it into forming an attack. The user must be the corresponding rank of this technique in order to use it for a technique. This means that in order to use this ability for "D" Rank Suiton techniques, the user must be "D" Rank to use this technique. If the user wishes to perform "S" Rank Suiton techniques with this ability, they must be "S" Rank for the use of this ability. Since the technique is simply condensing the moisture in the atmosphere instead of creating the water, this technique is much more chakra efficient than Oxyhydro Conversion. Drains an additional "D" Rank amount of chakra for every rank of a technique (starting at "D") when used in a moist environment. Drains an additional "D" Rank amount of chakra for every rank of a technique (starting at "D") when used in a moderate environment. Drains an additional "C" Rank amount of chakra for every rank of a technique (Starting at "D" Rank) when used in a dry environment.

Name: Pharaoh Style: Seiðr Halo
Classification: Ninjutsu
Rank: C-Rank
Class: Supplementary
Range: All Ranges

Description: The user creates a bright glowing Halo made out of chakra with a diameter of 100 centimeter near their body. The color of the glow can be altered by the user. Every time learned, one is capable of creating another Halo. When first created, a Halo will appear within a meter from the user, and from then on tend to swirl about behind their back unless they are used. The user can move these Halo through the air as they please, their speed is based equal to the user's speed and requires reaction speed equal to the speed the halo move to notice them coming or moving.


Name: Pharaoh Style: Chakra Gavinha
Classification: Ninjutsu
Rank: C-Rank
Class: Supplementary
Range: Varies

Description: Once activated, the user can make several bright glowing tendrils slide out of the Halo, all made out of chakra, and all having the same kind of glow as the Halo they come out of. Every time this jutsu is learned, one can create 10 tendrils per Halo.

Name: Pharaoh Style: Broken Duzakh Gatekeeper
Classification: Ninjutsu , Kinjutsu , Kugujutsu
Rank: B-Rank (C-rank Blood Price)
Class: Supplementary
Range: Short Range

Description: The tendrils shoot out of the Halo into the place the user wants to move. Once in the body the tendrils search their way to the skeleton, wrap themselves around the bones and force them to make the user move. This can even be used to make handseals if one has their hand crushed his hands. Must have at least one Pharaoh Style: Seiðr Halo and Chakra Gavinha activated and during this no other jutsu can be done in the Pharaoh Style with any of the used Halo. If the user uses this technique to make damaged limbs work there is a great possibility that it takes even more, possibly unrepairable, damage.  Being that this skill is what it is it requires Puppet Performance: Skilled Achievement of the Human Body to use it..

Name: Pharaoh Style: Nova Disca
Classification: Ninjutsu
Rank: C-Rank
Class: Offensive
Range: All Ranges

Description: The user puts their hand inside the Halo and coils their fingers around the edge. The moment the user puts his hand through the Halo, it can be thrown at speeds equal to the user strength. The impact of this can be matched with a giant iron disc being smashed into something (C-Rank chakra damage), though its surprisingly light to wield. This disk, after being thrown towards the desired point, flies back to the user's side to be used again. One must have at least one Pharaoh Style: Seiðr Halo activated to use this jutsu.

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Last edited by Kobe on 5th April 2014, 3:20 pm; edited 8 times in total
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PostSubject: Re: Ace's Mirage   1st April 2014, 4:56 pm

Breath of a Lion – with the making less noise, the opponent will only have trouble hearing you coming, you making less noise will not affect if they see you or not. So the reaction tier needed will be targeted only to sound, and the tracking technique will be a sound tracking technique, any other tracking can find you just fine.

Hands of Pure – Is this a defensive tier or not? I am reading it as if it is, and since you cannot obtain it naturally, you need to waste chakra or blood. Class is Supplementary, Range is Self

Requaya – this is ninjutsu. Rank is B-rank

Quick Distraction – The number of people it affects depends on the trigger, not your rank. What is the trigger? Duration time is chakra dependent, D-rank will be a max of 5 posts. Pick one distraction, either moving object or loud sound not both.

Silent Image – What is the image? If the image is what the genjutsu shows, then the target must see the image first then they are in the genjutsu. If that is the case then this is a ninjutsu and genjutsu which will be a min of B-rank. Also the genjutsu's duration is infinite as long as you concentrate, that means no other techniques can be used while this genjutsu is active.

Nijuu Dageki – The exhaling mist, and whips are two separate. So just learn Hidden Mist, then say this tech is an add-on where Hidden Mist needs to be active.

Uchikomi Kouu - By summoning forth his chakra, the user looks to the sky and causes it to grow dark with a mantle of ominous clouds ← that is stepping into Storm release territory so change the way the tech starts. This tech doesn't effect higher than S-rank speed.

Hamon – This is a no because you are turning yourself into water, without the proper techniques to do so.

Moisture Condensing Tech – I'm assuming this is just saying you can use water in the atmosphere. Drains an additional "E" Rank amount of ← this is drains an additional D-rank amount not E

Seiðr Halo – C-rank

Chakra Gavinha – C-rank

Broken Duzakh Gatekeeper – Controlling others movements falls under a kugujutsu skill and requires Puppet Performance: Skilled Achievement of the Human Body. This is also a B-rank

Nova Disca - Approved

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PostSubject: Re: Ace's Mirage   1st April 2014, 11:17 pm

Edit.

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PostSubject: Re: Ace's Mirage   4th April 2014, 5:15 am

Name: Fools Treasure (Signature)
Classification: Ninjutsu
Rank: D-Rank
Class: Supplementary
Range: Self

Description: There are certain goats known as the Myotonic goats that sport an odd genetic trait. They sudden fall to the ground and are uncapable of moving for a certain amount of time, these funny animals have gained the nickname of the Fainting Goats. Ace have studied these animals and have perfected a jutsu that plays on their weakness. Upon completion of the jutsu, Ace's muscles harden and then crumble to the ground unable to move anymore, as would a normal Myotonic goat when startled. Any outsider inspecting the Ace's body would think they are dead, their muscles completely stiffen, similar to rigor mortis(one of the visible signs of death). So to any outside force, Ace is clinically dead, until he decides to revive himself by canceling the jutsu.



Name: Pharaoh Style: Seiðkona Tārpeja
Classification: Ninjutsu
Rank: B-Rank
Class: Supplementary
Range: Long Range

Description: Upon activation, at least two  Pharaoh Style: Halo spread out and move wherever the user wants them to. These Halo are then linked to each other, allowing them to send information regarding 'sight' towards another, and allowing one to see through one what happens around the other Halo. All that could be seen from one Halo, is created in a small glowing 3D-like scenario in another. One can only keep watch on one Halo at a time.

Name: Pharaoh Style: Halo Nebula
Classification: Ninjutsu
Rank: A-Rank
Class: Defensive/Supplementary
Range: Short Range

Description: As one places their fingertips on the Pharaoh Style: Halo, the Halo grow up to quadruple in their original size, and the user is capable of letting it float in the air, up to 2.5 meters away from them, which can then be used to fend of incoming Ninjutsu. Once a jutsu of B-rank or lower comes in contact with one of these Halo, the chakra is drained from the attack, leaving it with either nothing left or the mere element it once was. If the user places their hand on the Halo again, they drain it of the chakra stored in it from incoming techniques. No jutsu can be performed with any of the used Halo. Has no effect against normal Taijutsu and Genjutsu. A-ranked or higher Ninjutsu destroys the Halo. Only the chakra disappears. If a rock is hurled at a Halo and passes through it, the rock will still keep its trajectory, as do all other solid elements. Affects the jutsu used by the user, too.


Name: Pharaoh Style: Yggdrasil: Nine Planet Artillery
Classification: Ninjutsu
Rank: S-Rank
Class: Offensive
Range: Long Range

Description: Nine Pharaoh Style: Halo turn invisible instantly, leaving only ripples in the sky, and all grow remarkably in size until they have reached a diameter of 5 meters. Once they all reached that size, chakra streams in a swirl towards the centre of the circle. After they’re all finished each one launches the chakra in a fast spinning movement out of the Halo one rank above the users speed. The “bullet” has a width of 5 meters and reaches up to 25 meters in length within a split second, destroying, crushing and crumbling everything on its path including rocks and iron doing S-rank piercing damage while delivering a 25 feet knock back. The user of this jutsu can determine where the Halo fly, are pointed at and when they start firing. If the first Halo fires, the next one will fire the post after, and so on, until all the Halo have fired once. During this no other jutsu can be done with any of the Pharaoh Style: Halo. After using this jutsu, the Pharaoh Style: Seiðr Halo cannot be used for the rest of the fight. It takes one post to prepare. After using this Jutsu one will not be able to do B, A or S ranked Jutsu for the rest of the battle.

Name: Pharaoh Style: Drosera
Classification: Ninjutsu
Rank: B-Rank
Class: Supplementary
Range: Mid Range

Description: Description: One activates this jutsu by placing their palm on a Halo. In reaction to this, a single tendril moves out of the Halo, and flows towards the location the user choses. The tendril is covered in smaller tendrils which, when coming into contact with a living creature, stick to them with the users strength – allowing the user of this jutsu to coil the tendril around them with ease. Once in contact with a living creature, these tendrils suck chakra out of it until they either get ordered to stop or when they’re attacked with a B-ranked ninjutsu or B-Rank strength, which disrupts the chakra flow enough to make it completely disappear. One must have at least one Pharaoh Style: Seiðr Halo and Chakra Gavinha activated.

Name: Pharaoah Style: Shooting Cyatheales
Classification: Ninjutsu
Rank: B-Rank
Class: Offensive/Supplementary
Range: Varies

Description: The user places their hand on a Halo, aims it at a target, and releases a burst of chakra. All tendrils residing in the Halo shape themselves like snakes, and get launched off quickly after each other honing in at the target as long as their within eyesight, range can be extended with a sensory tracking technique. Once a snake passes through a living being it takes a chunk of their chakra. The amount of snakes depends on how many tendrils one can make with a Halo. Must have at least one Pharaoh Style: Seiðr Halo and Chakra Gavinha activated and during this no other jutsu can be done with any of the used Halo.This attack makes no distinction between friend or foe.


Name: Pharaoh Style: Jahannam Diyu
Classification: Ninjutsu
Rank: C-Rank
Class: Offensive
Range: Long Range

Description: The moment one places their hand on a Halo, it’ll turn transparent though it will still leave ripples in the sky that can be seen if someone pays close attention. One grabs a Halo by placing his palm in the center and points it towards the opponent, or wherever one wants to shoot at. After that they let out a small burst of chakra and shoot off the Halo, letting it fly extremely fast. The Halo will fly through the sky until it touches something, resulting it into wrapping itself around whatever was hit in an instant and exploding with enough force to crush rock, the speed of the Halo and strength of the explosion depends on how much chakra is fed to the halo meaning C-Rank chakra equals C-Rank speed and strength. One must have at least one Pharaoh Style: Seiðr Halo activated.

Name: Pharaoh Style: Duatra
Classification: Ninjutsu
Rank: A-Rank
Class: Offensive
Range: Long Range

Description: By slashing one’s hand through the desired amount of Halo, one lets the Halo fly upwards quickly. After a post, the Halo will be where the user desires them, roughly twenty five meters up in the sky, and shoot out tendrils rapidly, each tendril comes crashing down at speeds one rank above the users with the power to crush it’s way into a meter of solid rock and is about fifty centimeters in diameter. One Halo can cover an area of twenty five meters, and won’t stop until all it’s tendrils are shot, giving the sight of glowing spears crushing down from the heavens doing A-Rank piercing damage. Must have the Pharaoh Style: Seiðr Halo and Chakra Gavinha activated and this technique deciphers friend or foe.

Name: Pharaoh Style: Lokaceba
Classification: Ninjutsu/Kinjutsu
Rank: S-Rank (A-Rank Blood Price)
Class: Offensive/Supplementary
Range: Very Long Range

Description: After stabbing one’s hand paying a blood sacrifice and putting through a Halo, the halo shrinks until it fits around one’s wrist, glowing brightly. This wristband, now being a small tangible ring, then leaks out chakra mixed with fighting spirit of the user into five shapes, until five vague shillouettes of Lions are created. These Lions have no detail to them, and appear as semi-transparent glowing creatures. After being created, these Lions viciously attack everybody in a mile radius who possesses chakra, oriented by ‘smelling’ chakra, and chasing creatures with larger amounts of chakra, like humans, Dobutsu, and All Creatures. If one is bitten by such a Lion, they do not feel anything solid touching them, but would notice a chunk of their chakra is taken away and that they have suffered from an S-Rank spiritual Genjutsu where the victim sees the users slow lying killing them over and over again. Even if scratched or bitten just once, one will ‘bleed’ chakra for an hour, draining them gradually of a B-Rank worth of chakra making breaking out the Genjutsu harder. The owner of this wrist band has chakra their chakra in the Lions, and thus will not be a target of attack as long as the wristband is around their wrist. During this no other jutsu can be done with the Pharaoh Style: Halo. They do not discriminate between friend or foe – they only spare their creator. No real wounds can be made by these attacks, nor does this hurt. These lionss are unaffected by Tai and Gen –jutsu, but A-ranked or higher Ninjutsu, Nintaijutsu, and Kinjutsu can hold them off. If the wristband is destroyed, the lions disappear. If the wristband leaves one’s wrist, that person also becomes a target of the hounds. A lion is destroyed when hit by an S-ranked jutsu spiritual technique, the wrist band when hit by an A-ranked jutsu.

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PostSubject: Re: Ace's Mirage   5th April 2014, 3:51 am

Breath of Lion – a sound based tracking technique, any other tracking technique this will do nothing

Hands of Pure – Add class and range

Silent Image – drop the range down by a lot, do you even know how long 120 meters is? Also add you must project the image, the image won't just appear randomly which will require the projection technique.

Nijuu Dageki – Not changed

Uchikomi Kouu – Say you compress water chakra into a ball then throw it into the air to cause the rain.

Moisture Condensing Tech – approved

Seiðr Halo – Approved

Chakra Gavinha – Approved

Broken Duzakh Gatekeeper – Approved

Fools Treasure – is a no, because your heart is still pumping so you still have a pulse they can tell your not dead

Seiðkona Tārpeja – B-rank

Halo Nebula – Approved

Nine Planet Artillery – can pierce but no bypass defenses

Drosera – B-rank

Shooting Cyatheales – Approved

Jahannam Diyu – Approved

Duatra – Approved

Lokaceba – The S-rank spiritual genjutsu is a no, why this isn't a genjutsu. If you do want it genjutsu, I suggest adding genjutsu to the classification, then adding S-rank chakra price. They are affected by genjutsu, if you want them to deal genjutsu damage they become susceptible to it. Can be destroyed by S-rank chakra based, spiritual based, and mental based.

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0/1 SS-rank specialty weapons
0/2 SS-rank weapons
3/5 S-rank weapons
1/1 Large puppet design
0/3 Medium puppet designs
0/5 humanoid puppet designs

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PostSubject: Re: Ace's Mirage   5th April 2014, 3:32 pm

Edit.

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PostSubject: Re: Ace's Mirage   7th April 2014, 6:45 pm

Changes made,then all approved

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0/1 SS-rank specialty weapons
0/2 SS-rank weapons
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0/5 humanoid puppet designs

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PostSubject: Re: Ace's Mirage   10th April 2014, 9:02 am

Name: Winter Solider
Classification: Taijutsu
Rank: D-rank
Class: Passive
Range: Self

Description: Winter Solider is a passive Ace gained through natural adaptation. After a 50 post training with a Toketsu, Aces body through natural adaptation is more that adapted and well versed in fighting in the snow or icy terrain. The cold freezing temperatures of an enviorment or techniques D-rank and below no longer affect him at all status wise like they do normal shinobi giving him an edge over young users of the toketsu and ice release users period but Ace still takes the damage from the initial techniques.

Name: Mercury's Seduction
Classification: Taijutsu
Rank: D-Rank
Class: Passive
Range: Self

Description: Through natural adaptation and a 50 post training with Cyrus Taki's mercury in the air Ace was able to adapt to the environment quite well causing no ill effects to the young Kugeki. He is now able to fight within that environment with no penalty to him as if he was cyrus himself as long as the environment or techniqie doesnt exceeds B-Rank, but Ace still takes the initial damage of the techniques which is a great feat seeing as cyrus himself said that breathing in the substance for that long would produce permanent effects which now doesn't includes Ace thanks to natural adaptation.

Name: Dark Shurkiens of Death
Classification: Genjustu/Shurikenjutsu
Rank: B-Rank
Class: Offensive

Description: A genjutsu in which the user looks to be throwing five hundred Shuriken at rapid speed depending on how much chakra was used i.e C-rank chakra means the Shuriken will be moving at bullet release speeds requing reaction tiers equal to the speed thanks to Ace having honed shot. However, this is just a mere illusion and it is ideal if you want to slip in a real shuriken or two. After the basic handsigns, the user begins to throw a barrage of Shuriken at the opponent. While many of these are but mere illusions, some of them may be real so be sure to tread lightly and the user can also move around while performing this jutsu. It is very dangerous if you do not break it quick. It can be broken by will power/ itsugan. not much of a draw back it takes little chakra and it is useless without any really weapons. in addition, this genjustu is started by a chakra covered Shuriken, this is why the first one thrown is always real being the trigger for the activation.

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PostSubject: Re: Ace's Mirage   10th April 2014, 7:01 pm

First things first, passives created by Natural Adaption are supposed to be trained in topic, it allows it. Now onto the jutsus.

Winter Solider - I can assume that you were not in an icy environment, such as Land of Frost, rather just in extremely cold temps due to training with a Toketsu. These are two different things. I'm assuming its the latter, so you will not be outright resistant to cold, you will be resistant to the highest level ice release tech that hit you and stayed for Natural Adaptions time limit.

Mercury's Seduction - Same thing as Winter Solider, you will be resistant to the highest rank of mercury used on you, any higher will still affect you.

Dark Shurkiens of Death - B-rank

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PostSubject: Re: Ace's Mirage   11th April 2014, 12:39 am

Edit.

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PostSubject: Re: Ace's Mirage   11th April 2014, 8:10 pm

Winter Solider and Mercury's Seduction - Okay, its gonna be equal to Kaii's and Cyrus' rank. It also will not change with their ranks. Kaii is Academy, so for Winter Solider you are immune to freezing temps from D-rank environments and techs. Cyrus is T.Jonin so you are immune to mercury poisoning up to B-rank. Make note, this does not make you immune to damage from techniques of these chakra natures, it makes you immune to their ill effects.

Dark Shurikens of Death - Approved

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0/1 SS-rank specialty weapons
0/2 SS-rank weapons
3/5 S-rank weapons
1/1 Large puppet design
0/3 Medium puppet designs
0/5 humanoid puppet designs

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PostSubject: Re: Ace's Mirage   12th April 2014, 10:55 am

Iight note taken edit above

Name: Serpent Thrust
Classification: Taijutsu
Rank: C-Rank
Class: Offensive
Range: Short Range

Description: The user lifts their arm and extends the index, middle, and ring finger. Jabbing the area where the joints are located, the user is able to hinder the opponent from using the associated limb for a limited time of 2 post. The opponent requires reaction tiers equal to the speed the user is moving at to notice/dodge the stike.

Name: Unknown Stike
Classification: Taijutsu
Rank: C-Rank
Class: Offensive
Range: Short Range

Description: Upon striking the opponent with the users strength, one makes their fist vibrate slightly before impact to do more damage than a regular punch could do. This punch’s secret is in the vibration causing the internal organs to be vibrated/shocked. The internal organs receives the full damage from the punch while they shake and move around due to the violent vibration within the attack.

Name: Vision of Death
Classification: Taijutsu
Rank: D-Rank
Class: Offensive/Supplementary
Range: Short Range

Description: A technique where the user hits the opponent with such force that they deliver a punch with enough force, and enough precision in subdual damage to where the opponent along the temple of the head of the opponent to where the opponent becomes blinded. All occurs is a bright light as total darkness comes forth as their brain becomes somewhat shaky towards them. The pain along the temple is shot towards the opponent's mind that causes a great shock in massive amounts as the opponent becomes shocked.
D Rank - The Opponent is blinded for Two posts
C Rank - The Opponent is blinded for Three podts
B Rank - The Opponent is blinded for Four posts
A Rank - The Opponent is blinded for Five posts
S Rank - The Opponent is blinded for Six posts.
If the opponent is one rank higher to that of the user then the amount of posts is reduced by one post for "C" Rank, Two posts for "B" Rank, Three posts for "A" Rank, and Four posts for "S" Rank. If the opponent is two ranks or higher then the reduction goes up by one. After three ranks or more then the technique is incapable of working against the opponent.

Name: Ketsugo
Classification: Shurikenjutsu
Rank: C-Rank
Class: Offensive
Range: Short - Long Range

Description: The user will perform a single handseal. His hands then will be ready to emit chakra. Holding the 5 weapons, they will be coated with a thin layer of his chakra. The user will then launch his 5 projectiles simultaneously. Midair, he will shout "Union"/"Ketsugou" as he forms a different seal. The weapons will then cluster, 2 in the center spinning vertically around each other, the rest will then orbit the core weapons in the different direction. Chakra will then glow forming a faint tail of light to the whole cluster. As the projectiles approach the enemy, the user will shout "Division"/"Bunkatsu" as he collects his fingers into a final handseal. The weapons will then react by disassembling and shooting in different directions ahead. All to reduce the opponent's chance of dodge the attack. The damage and speed of the 5 projectiles depends on how much chakra was used to fuel them, i.e C-Rank chakra = C-Rank speed and damage strength.


Name: Water Release: Dome Call
Classification: Ninjutsu
Rank: C-Rank
Class: Offensive
Range: Short - Long Range

Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot and can be augemented in speed and damage by adding more chakra. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, making them much deadlier.


Name: Strike of Grace
Classification: Kenjutsu
Rank: C-Rank
Class: Offensive
Range: Short Range

Description: Ace's version of "Strike of Disgrace" which is the same as its predecessor only instead of a single strike Ace delivers fifteen strikes moving at blinding light speeds thanks to his flash technique to the enemy before sheathing his sword requiring S-rank reaction tiers to even notice them coming. Although the strikes are not deep enough to kill it is extremely hard to dodge as the user would have to see the slashes as they come towards them something a normal eye would not be able to do.

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PostSubject: Re: Ace's Mirage   12th April 2014, 4:49 pm

Serpent's Thrust – requires minimum C-rank strength tier, defensive tiers negate it

Unknown Strike – Make this require chakra to cause internal vibrations

Vision of Death – The various ranks are from strength tier, so the target's rank will do nothing rather their defense tiers will, which will outright negate this.

Ketsugo – A-rank

Dome Call – What is the speed it moves, not adding that in does constitute a person can say it moves at E-rank in battle. Take out the Gamabunta part.

the number of bullets is determined while kneading chakra ← how much chakra = how many balls.

Strike of Grace – S-rank

Winter Solider and Mercury's Seduction – they still read as if the techniques don't outright harm you, which they do, the ill effects don't. To be more specific, if a D-rank ice release tech hits you, you still take damage but you won't feel the freezing from it. The way it reads currently, the damage is negated as well which it isn't.

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Blacksmith:
0/1 SSS-rank specialty weapon
0/1 SS-rank specialty weapons
0/2 SS-rank weapons
3/5 S-rank weapons
1/1 Large puppet design
0/3 Medium puppet designs
0/5 humanoid puppet designs

Scholar: (Learn)
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0/4 A-ranks
0/6 B-ranks
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PostSubject: Re: Ace's Mirage   27th April 2014, 3:51 pm

Name: Hunted by the Oasis
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: Varies

Description: Once this special seal created by Ace is placed on his target/opposition, a spiraling pattern of diamond shaped seals will appear. These array of seals acts as a homing beacon for short to long ranged water release jutsu. This is possible because the seal work put into it, then it is charged in a way with Ace's water release chakra and thus attracts his water release jutsu. The seal lasts for 15 of the opponents post out of the fighting thread then dissappears afterwards.

Name: Mokubu's Way
Classification: Fighting Style
Rank: N/A
Class: All
Range: 10m | 5m

Description: Using Mokubo's special ability of Barrier Kenjutsu which can be mixed with other forms of jutsu, the user stabs Mokubu in the ground whoch sprouts up One to five solid chakra totems from the ground, black and gold in color. These totems vary in appearence and can be any number of things but are usually about eight feet tall and only about a foot wide on average. These totems have a unique ability to drain chakra from people within their range. If a person is within 10m of a totem it will drain a D-Rank amount of chakra per user's post. If the target is within 5m of a totem they will drain a C-Rank of chakra per user's post. If a person directly touches a totem a B-rank amount of chakra will instantly be drained. These totems can be destroyed with jutsu equal rank to the chakra used to summon the totem (If the attack is physical a B-rank is still drained before destruction) or with a - 1 Rank below jutsu if Spiritual/Natural jutsu or a B-Rank piercing jutsu. These totems are stationary on their own.

The totem's appearence usually alters based on the amount of chakra they absorb. The changes are usually like changing to more of a Lion like appearence, i.e. expanding fangs, growing fur, growing taller/wider. The user also has the ability to add this drained chakra by placing a hand on the totem. The totem's chakra level can not go higher than the users race levels when absorbing the chakra from opponents. When the chakra is absorbed the totem's return to their natural state. These totem's also have the ability to deal with Natural chakra. They can absorb natural chakra in the same way as normal chakra. The Natural chakra though can not be absorbed to the user. Every D-Rank natural chakra strengths the totems by 1-rank caping out at SSS-Rank.

[1D-rank natural chakra = 1-rank above destruction, equal rank Spiritual/Natural, A-rank piercing]
[1D-rank natural chakra increases the totems range by 1m]
[Natural chakra and normal chakra in this case is broken down in halfs. 1A=2B=4C=8D]


Name: Mokubo's Revelation
Classification: Barrier Kenjutsu
Rank: C-Rank
Class: Passive|Offensive
Range: 30m | 15m | 5m

Description: A totem must have absorbed at least a C-Rank amount of chakra. The user can then, using a dragon seal while holding Mokubo, will have the totems release the chakra in a burst style attack around them at equal rank speeds of the chakra used needing reaction tiers equal to the speed the burst attack is moving. At 30m the attack can disrupt and cancel out chakra based attacks equal to the amount of chakra that the totem's release. At 15m it has the added effect of throwing back ranged non-chakra based attacks traveling at speeds equal to or less than the amount of chakra released needing reaction tiers equal to the speed. At 5m it has the third added effect of dealing an equal amount of damage to anything and everything in its range. The release of natural chakra increases the power of this attack and reaction speed needed by 1 rank when used against non-natural chakra based attacks. Natural chakra and normal chakra can not be mixed and only one type of chakra is released at a time. If multiple totems are in play when this tech is used all totems release their chakra.

[C-Rank Natural chakra = Reflects B-Rank non-natural chakra attack, bounces attacks traveling at B-Rank speeds, and deals B-Rank damage need A-Rank reaction to dodge]


Name: Mokubo's Premonition
Classification: Barrier Kenjutsu
Rank: C-Rank
Class: Passive|Offensive
Range: 15m

Description: By slashing one of the totems with Mokubo the totem's will gain newfound life under the user's control. The totem's extends rapidly and the totem seems to have an all most alien look to them as they are able to bend and move. The totems are still planted in the ground but have a natural reach of 15m. They can move at equal speeds to the amout of chakra they have absorbed. With each D-rank amount of chakra they absorb they gain 1m of reach to their range. The totems can now gain chakra from the user only from direct contact.

Name: Mokubo's Regret
Classification: Barrier Kenjutsu|Fuinjutsu
Rank: B-Rank
Class: Offensive
Range: (Totem Offense Range)

Description: This jutsu is only usable with three of Mokubos' totems active and each having absorbed at least a C-Rank of normal chakra or natural chakra. The user then aims the three totems to attack and grab a hold of the target needing reaction speed equal to the speed they are moving to dodge. Once all three totems finally get a hold of the target they began to drain all the targets charka. During this process the totem's expand around the target absorbing the target inside of them. The user then finishes the seal with a single hand seal. Once completed the three totems will be rooted in their original place and where the target was sealed will stand a large black and gold tomb with a bright neon red rope tied around it. The seal can seal targets one rank above them within three posts, a target equal in rank in two posts and anything lower in one post.

To remove an attached totem the target has to have strength equal to amount of chakra it has absorbed. To escape once two or more totems are attached the target has to have strength equal to the combined amount of absorbed chakra. Once one totem is attached all the taget's chakra based attacks drop by a B-rank in power. Once the seal is complete it takes three non-chakra based SSS-Rank attack to destroy it.

If the totems each have a B-rank amount of chakra the seal can seal targets two ranks above them with in three posts, a target one rank higher in two posts and anything lower in one post. If the totems each have a A-rank amount of chakra the seal can seal targets three ranks above them with in three posts, a target two ranks higher in two posts and anything lower in one post. If the totems each have a S-rank amount of chakra the seal can seal targets up to SS-Rank in one post, targets up to SSS-Rank in two posts, anything lower in one turn. If the totems have SS rank amount of chakra this can seal anything up to SSS-Rank in two post and anything lower in one. If the totems have SSS-rank amount of chakra this jutsu will seal anything in one post. If the totems have a S-Rank amount of natural chakra each they can seal anything up to SS-Rank in an instant. If the totems have at least SS amount of natural chakra the totems will seal anything instantly.

[Natural chakra and normal chakra in this case is broken down in halfs. 1A=2B=4C=8D]
[Natural Chakra and normal chakra do not mix]

Name: Mokubo's Intuition
Classification: Barrier Kenjutsu|Kinjutsu
Rank: C-Rank(D-Rank Blood Price)
Class: Supplementary
Range: (All Inside Dome)

Description: This technique activates after the D-Rank of blood from the user as a sacrifice. Upon the users command each of Mokubo's totem locks together in place forming a dome or a sphere around the user trapping them as well as their victim(s) in place. This particular barrier restricts the ability to use Buff Jutsu the sudden boost techniques being unable to be used as long as the victim is within the barrier in addition opponents can also not use buff jutsu to get within the barrier. These barriers however can be stopped by other barrier techniques, as well as destroyed/combated by Fuinjutsu, Kinjutsu and Senjutsu techniques. The rank of buff techniques restricted is equal to the rank of this technique.

Name: Mokubo's Tyranny
Classification: Barrier Kenjutsu|Genjutsu
Rank: A-Rank
Class: Offensive|Supplementary
Range: (All Inside Dome)

Description: This technique is activated once the user commands the  2 totems to all lock together forming a clear dome like barrier. After completion everybody designated by Ace will be put under a genjutsu where they are being slowly tortured by Ace and are basically going through various amounts of access pain, unfortunate for them this painful process will kill them mental once completed putting victims in a coma, it takes 5 posts to complete before restarting. Because the genjutsu is created by Ace’s totems it cannot be countered but just because it can be broken out of Ace can continue to put them in a genjutsu with no chakra cost as long as they are within the boundaries of the totem dome, the only true way to stop the genjutsu is for Ace to stop it himself or the dome getting destroyed. Stacking more than two of this totem on top of each other will cause the rank of the genjutsu to go up one rank for every totem stacked upon it, making it harder to break out of. To make it truly fearsome once the target breaks out of one of the genjutsu they will continue to be in a genjutsu one rank lower until they break all the genjutsus equal to the number of totems equal (if 4 of these totems is activated at once then the target will have to release 3 genjutsus starting at S-rank strength then going down as they break the genjutsus). The boundaries of this totem is a barrier in which those who touch it are instantly put within this genjutsu, with the same conditions that they cannot counter it.


Name: Black Blitzkrieg
Classification: Kinjutsu
Rank: A-rank (B-Rank Blood Price)
Class: Offensive
Range: Short to Mid Range

Description: This forbidden technique is one that highly focuses around seeping blood into chakra control, in which the user focuses their sacrificed blood with their chakra to either the palm of their hand, tip of their finger, or from the mouth. The user will proceed to compress and shape their chakra to form a orb at vacuum release speeds, double the size of their body, then slam it into their target or shoot it in a continuos beam of energy that moves speeds equal to the users speed. Upon the orb/beam making contact it will release a larger orb, that will disperse once it reaches about 7ft in diameter, knocking the target back 10ft. The amount of knock backs that occur however depend on the user's speed, C-rank produces 3, B-rank produces 6, etc by 3 interval, with each knock back occurring in succession, a orb forming and expanding when each knock back occurs. While the initial blow would deal spiritual based piercing damage due to the mixture of blood and chakra , each additional blow produced from the knock back will be chakra based damage equal to the rank of the user's speed.

Name: The Gift of Power Seal
Classification: Ninjutsu
Rank: S-Rank
Class: Offensive/Supplementary
Range: Short- Mid Range

Description: This is a unique sealing array which has been created ages ago but remixed by Ace to give a temporary boost of strength to living things for up to 5 posts with equal strength depending on their rank, while strengthening the resiliency of non living things to S-rank levels permanently. This seal has been incorporated into some of Ace's own weapons as in the case of Mokubo his newfound love. This Seal has been converted into Tag form as well and he is currently producing them in preparation for security and his future as a shinobi.

***********************
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PostSubject: Re: Ace's Mirage   27th April 2014, 8:54 pm

Hunted by the Oasis - its a ninjutsu

Mokubo's Way - Due to this being created by a weapon's special ability, its a no. To be more specific, because the weapon doesn't say the totems do what the technique says, you cannot create a technique saying it does that.

Gift of Power Seal - This is Ninjutsu not fuinjutsu

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Blacksmith:
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0/1 SS-rank specialty weapons
0/2 SS-rank weapons
3/5 S-rank weapons
1/1 Large puppet design
0/3 Medium puppet designs
0/5 humanoid puppet designs

Scholar: (Learn)
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0/4 A-ranks
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Naruto Beginnings :: Beginnings :: Jutsu Registration-
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