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 New Pot of Tricks

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Chidi

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PostSubject: New Pot of Tricks    31st July 2014, 9:45 pm

Name: Zanzō (Signature)
Classification: Ninjutsu
Rank: A-Rank
Class: Supplementary
Range: All Ranges

Description: Zanzō is a technique developed by Ace as a way to expand upon the commonly used Body Flicker Technique with a unique spin of originality. While its parent technique is often employed to close quickly close the gap between combatants in hopes of catching one's opponent off guard, it use has become so common that it effectiveness has declined dramatically. Troubled by this fact Ace advanced the technique to the next level by modifying the chakra used to vitalize the user's body through the Flash arts. Through the utilization of a more refined and compressed source of chakra Ace was able to achieve speeds that surpassed that which is possible through normal means.

While the speed of this technique easily surpasses the Body Flicker Technique when it comes to how fast a user can traverse any given distance allow the user to run at minimum or max speed, it can also be used to increase the speed of any of the user's movements by one rank. While most techniques that increase the user's speed result in their movements being completely invisible or simply a blur, Zanzō is quite different. Instead the speed of this technique creates a natural optical illusion that makes it appear as if the user hasn't moved yet. This is the result of the minds of those who witness this technique not registering that the practitioner of Zanzō has actually moved, one needing reactions tiers above the speed he was moving to actually notice. Ace has shown to use this effect to his advantage to close incredibly large gaps between he and his opponent's before they are actually aware that he has moved thanks to its mixture with Flash and God Flash. Furthermore, he has shown to use this technique in close range combat to misrepresent his location and movements, adding a unbelievable level of unpredictability and inherent confusion to his fighting style. While this technique doesn't appear to be heavy on chakra consumption it does appear to strain the user's physical body when used from prolonged periods. As such it is usually not relied upon for an entire fight and is performed in short bursts.
D-Rank = Once a day
C-Rank = Twice a day
B-Rank = Four times a day
A-Rank = Six times a day
S-Rank = Nine times a day


Name: Water Release: Water Needles Devastation
Classification: Ninjutsu
Rank: B-Rank
Class: Offensive
Range: Short Range

Description: Water Release: Water Needles Devastation Technique is a secret water jutsu, only used by the Chunnin, Ace. He will send out a big ball of water from his mouth, which will grow 5 meters in diameter at crashing ground speeds. After one post when it's size has became twice as big, it will explode, and send out thousands of needles of water. The needles will be sent out in 15 meters in every direction at Crashing ground Speeds dealing B-Rank piercing and chakra damage to those who are hit by the needles.

Name: The Wraith Cards
Classification: Fuinjutsu|Fighting Style
Rank: N/A
Class: All Classes
Range: All Ranges

Description: The Wraith Cards are a form of fuinjutsu tags which have a variety of effects, depending on the tag used. They have questionable adhesive property, seeing that they do not stick to the fingers of the user, but can stick to the clothing of the opponent. Some Wraith Card jutsu have the Wraith Cards navigate and even suspend in mid-air, although there is a known cause for this. The user can run his or her chakra through the card and, once it leaves the hand, move it by a simple form of Chakra Manipulation. It cost double the chakra cost to activate any of the Wraith cards.

Not everyone can activate a Wraith Card. It requires precise, specific conditions in order for the desired effect to result. However, these requirements are written in ink of the front of the Wraith Card (on the reverse is the name of the tag). The requirements appear to be cryptic, but once learned are easily memorized. The only currently living shinobi knowledgeable enough to activate and effectively combat with the Wraith Cards is their creator, Ace Kugeki.

Name: Pyru Wraith Card
Classification: Fuinjutsu
Rank: B-Rank
Class: Offensive
Range: All Ranges

Description: The user attaches the Pyru Wraith Card to the target. Upon performing the hand seals, the Wraith Card explodes on the target's body, causing B-Rank Mental damage, burns and temporary blindness for those who look directly at the flash. Before attaching the seal tag, the user can embed his/her chakra into the Pyru Wraith Card. The user can then throw the card and control its speed which is equivalent to the amount of chakra embed and direction. The Wraith Card can be homed onto the target, instead of attaching it directly making it very beneficial for long range fighters.

Name: Xeo Wraith Card
Classification: Fuinjutsu
Rank: C-Rank
Class: Offensive/Supplementary
Range: All Ranges

Description: The user attaches the Xeo Wraith Card to the target. Upon performing the hand seals, the Wraith Card absorbs into the target's body. Any pain felt by the target is amplified 10 fold. The effects of Xeo Wraith card wear off in 5 minutes. Before attaching the seal, the user can embed his/her chakra into the Xeo Wraith Card. The user can then throw the card and control its speed and direction. The Wraith Card can be homed onto the target, instead of attaching it directly.

Name: Dream Blast Wraith Card
Classification: Fuinjutsu
Rank: A-Rank
Class: Offensive/Supplementary
Range: All Ranges

Description: The user embeds his/her chakra into the Dream Blast Wraith Card. He/she then throws the card and controls its speed and direction. The user suspends the Dream Blast Wraith Card in the immediate vicinity of the target. Upon performing the hand seals, hundreds of new Pyru Seal Cards are created around the original Dream Blast Wraith Card. All of the Wraith Cards explode at once, causing a deafening explosion, capable of incinerating targets, and blinding on-lookers.

Name: Black Purgatory Wraith Card
Classification: Fuinjutsu
Rank: B-Rank
Class: Supplementary
Range: All Ranges

Description: The user attaches the Black Purgatory Wraith Card to the target. A second Black Purgatory Wraith is placed vertically on the sternum, or breast bone, of the user. The user begins the hand seal sequence, and must repeat it indefinitely for the jutsu to sustain. As long as the jutsu is in effect, the target will slowly recover from the gravest of wounds.

Name: Sylvarant Wraith Card of Light
Classification: Fuinjutsu
Rank: C-Rank
Class: Supplementary
Range: All Ranges

Description: The user attaches the Sylvarant Wraith Card of Light to the target. After performing the hand seals, the Wraith Card begins glowing. The target's Kekkei Genkai is increased in strength and speed, doubling the size of some jutsu.

Before attaching the seal, the user can embed his/her chakra into the Sylvarant Wraith Card of Light. The user can then throw the card and control its speed and direction. The Wraith Card can be homed onto the target, instead of attaching it directly.

Name: G-Life Wraith Card
Classification: Fuinjutsu
Rank: B-Rank
Class: Supplementary
Range: All Ranges

Description: The user attaches the G-Life Wraith Card to the target. Upon performing the hand seals, the Wraith Card absorbs into the target's body. Using chakra from the target's body, the user can heal any wounds. The effects of G-Life Wraith Card wear off when all major wounds are healed, or if the target inflicts new damage on the user while the jutsu is in progress.

Before attaching the seal, the user can embed his/her chakra into the G-Life Wraith Card. The user can then throw the card and control its speed and direction. The Wraith Card can be homed onto the target, instead of attaching it directly.

Name: Onu Style: Ace's Arc
Classification: Kenjutsu
Rank: C-Rank
Class: Offensive|Defensive
Range: Short

Description: Using the Flash technique the user swings their sword in a single, large, crescent moon-shaped arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks equal to the speed used to swing their sword used from multiple opponents simultaneously.

Name: Onu Style: Reverse Slayer
Classification: Kenjutsu
Rank: A-Rank
Class: Offensive/Supplementary
Range: Short Range

Description: Using the Flash technique the user does a powerful spin, generating the momentum needed to powerfully slash at any opponents behind them that's within 10 meters. The user can also utilise this spinning motion to trick an enemy that's in front of them. The enemy is fooled into thinking the user will attack them, but instead the user attacks the targets behind the user. If caught within its range the target is dealt slashing damage equal to the speed used to generate the momentum from the spin, in some cases certain death.

Name: Earth Release: Heavenly Rampart
Classification: Ninjutsu
Rank: B-Rank
Class: Defensive|Supplementary
Range: Mid Range

Description: This technique makes a gigantic 15 meter wide rampart rise up beneath the user's feet at crashing ground speeds, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can block equal rank techniques and minus one if lightning or flux is used. The maximum height the user can lift the rampart above the ground is eighty feet.

Name: Blades of the Golden Willow
Classification: Kenjutsu|Genjutsu
Rank: C-Rank
Class: Offensive|Supplementary
Range: All Ranges

Description: Using the flash technique the user waves their sword back and forth, which when seen by the target locks them in a genjutsu which causes them to hallucinate multiple waving arms with golden blades in their grasps. The movement resembles that of a willow tree blowing in the wind. With the enemy off guard due to being in a confused trance like state, the user is free to cut them down.

Name: Crescent Moon of the Wraiths
Classification: Ninjutsu|Kenjutsu
Rank: A-Rank
Class: Offensive
Range: Short Range

Description: The user creates three black diamond clones before proceeding to assault the enemy using the God Flash Technique, with the clones attacking from the left and right and above while the user attacking from below using subterranean voyage. The assault occurs on four fronts simultaneously; it is almost impossible to catch the opponent flat-footed. Furthermore, the mighty sword strikes are so severe that receiving a blow from just even one among the three will inevitably result in a fatal wound.

In the training grounds of the shogunate, when performed in front of the shogun with kunai, it is shown that getting hit by all four attackers of the technique results in a blow powerful enough to send the opponent flying through several buildings. To say the least it is one hell of a combination.

The style and magnificence of how the user and their black diamond clones leap and swing their swords at the opponent's upper body creates an orbital pattern, the elegance of which is reminiscent to the shape of a crescent moon, hence the technique's name. Ancient maybe it is still a very effective technique to have in ones arsenal.

Name: Rise of the Ancients
Classification: Ninjutsu|Genjutsu
Rank: S-Rank
Class: Supplementary/Defensive
Range: Long Range

Description: Ace places his hands together to start this technique forming nearby earth or water into pillars of ancient design that stand 100 feet high once formed the pillars cannot vanish from any form off attack and seemingly attacks targets within the circle but this is a mere illusion from being inside the genjustu. The pillars glow and chakra burst into a circle forming a dome 50 meters wide once inside anyone but the user and who he deems worthy cannot break out off genjustu unless everyone else in the area can also break the genjustu. The dome is sturdy and can only be broken by breaking each pillar dealing S rank damage to each from the outside and SS-rank from within, for those who are trapped, they receive S-Rank mental damage each post stuck in the Genjutsu.

Name: Vizo Quest
Classification: Genjutsu
Rank: SS-Rank
Class: Offensive
Range: Short to Mid Range

Description: After performing the hand seals, if the opponent is within the ranges of 5 - 10 metres near the user, the opponent will be trapped in a Genjutsu, effecting all 5 of their senses.

What this Genjutsu does is prevent the opponent from moving, for  set amount of time. As they are only illusions, what they victim will believe due to being trapped in a Genjutsu, is that the user, and their surroundings begin to become dark, and slip away into black feathers, leaving the victim trapped in seemingly endless waves of black feathers surrounding and swarming them, trapping them in darkness.

This Genjutsu triggers the amygdala in the brain, which is the part of the brain which controls 'fear'. This fear becomes so great, their body prevents them from moving for a set amount of time. No matter how courageous the opponent is, their movement is restricted. To back that up, this Genjutsu blocks off the opponents 5 senses.

If the opponent is of a higher rank than the user and possesses the specialization Genjutsu, then they will only be effected for 1 post, then they can easily, break out of the Genjutsu.

Name: Bullet Poison
Classification: Genjutsu
Rank: B-Rank
Class: Offensive
Range: All Ranges

Description: Bullet Poison is a Genjutsu in which a false sense of being poisoned is given to the foe. Either the user bites the opponent, or uses a projectile, injecting a surge of chakra through the victims body which quickly assimilates in the brain and begins to make the user sweat, then after a post they will have numbing in the site of the bite/wound, 2 posts and the user begins to vomit. And after  the third post the user will become numb throughout the body. This is when the actual duration takes place, as it then will have the opponent numbed completely receiving B-Rank mental damage for 3 posts or until the Genjutsu is broken, those with B-rank barrier teirs can negate the Dot instead taking B-rank mental damage.

Name: Rock Play
Classification: Ninjutsu|Kinjutsu
Rank: C-Rank (Below Rank Used Blood Price)
Class: Offensive
Range: Short Range

Description: The user while focusing water and earth release chakra throughout their body stomps the ground while making the serpent seal and sacrificing a D-Rank of blood, bringing up a large pillar in front of them. This pillar can be up to 1.5m tall and 1m wide. This pillar is particularly weak, allowing the user to pick up rocks from it simply by swiping their hand across the top. The pillar can produce up to 1000 small skipping stones (each 3 inches in diameter and about half an inch in thickness, unsharpened). For durability purposes, the rocks are considered weapons the rank of the amount of chakra used.
D- The pillar can be broken and made unusable by D rank or higher Taijutsu/Kenjutsu or by any offensive D rank or higher ninjutsu. The material is talc; each rock causes 1 fatigue damage and light bruising on contact.
C- The pillar can be broken and made unusable by C rank or higher Taijutsu/Kenjutsu or by any offensive C rank or higher ninjutsu. The material is calcite; each rock causes 2 fatigue damage and medium bruising on contact.
B- The pillar can be broken and made unusable by B rank or higher Taijutsu/Kenjutsu or by any offensive B rank or higher ninjutsu. The material is apatite; each rock causes 3 fatigue damage and medium-heavy bruising on contact.
A- The pillar can be broken and made unusable by A rank or higher Taijutsu/Kenjutsu or by any offensive A rank or higher ninjutsu. The material is quartz; each rock causes 4 fatigue damage and heavy bruising on contact.
S- The pillar can be broken and made unusable by S rank or higher Taijutsu/Kenjutsu or by any offensive S rank or higher ninjutsu. The material is corundum; each rock causes 5 fatigue damage and intense bruising on contact.

Name: Rock Play: Black Splash
Classification: Ninjutsu|Kinjutsu
Rank: D-Rank (Below Rank Used Blood Price)
Class: Offensive
Range: All Ranges

Description: While active, any thrown/skipped stone will let out a "splash" of water around itself (as if it just landed on a body of water) whenever it makes contact with any surface. The amount and force of the water that emerges is enough to fatigue an enemy's bodies based on rank.
D- 1m splash of water around where the stone lands/skips. Anyone caught within range takes 1 fatigue damage from each splash. Costs D-Rank chakra per post.
C- 1.25m splash of water around where the stone lands/skips. Anyone caught within range takes 2 fatigue damage from each splash. Costs D-Rank chakra per post.
B- 1.5m splash of water around where the stone lands/skips. Anyone caught within range takes 3 fatigue damage from each splash. Costs D-Rank chakra per post.
A- 2m splash of water around where the stone lands/skips. Anyone caught within range takes 4 fatigue damage from each splash. Costs C-Rank chakra per post.
S- 2.75m splash of water around where the stone lands/skips. Anyone caught within range takes 5 fatigue damage from each splash. Costs C-Rank chakra per post.

Name: Black Pyramid Illusion
Classification: Genjutsu
Rank: A-Rank (Chakra Cost Varies)
Class: Offensive
Range: Short to Mid Range

Description: By manipulating the victim's vision the user is capable of showing the attacks thrown at him by the victim connect while they missed, the user of this technique is still required to dodge/avoid the attack. This technique is used on different chakra ranks, the technique slows the attack/jutsu speed by 50% on D-rank chakra, and on C-rank chakra the attack speed/Jutsu speed is reduced by 1 rank on B-rank chakra the attack speed/Jutsu speed is reduced by 1 RANK and on rank A chakra its is capable of reducing attack/jutsu speed by 2 ranks and reducing reaction tiers by 1 rank as well. If the victim has Barrier tiers higher than the use of the genjutsu or S-rank, that they are immune to the reaction tier drop effect only taking A-rank damage instead.This Jutsu requires a constant C-Rank chakra to maintain after the first post, This genjutsu also allows the user to manipulate time and whatever the target sees. In order to activate this Genjutsu the user must point their index finger at the victim acting as a visual trigger.

Name: Black War Illusion
Classification: Genjutsu
Rank: S-Rank
Class: Offensive
Range: Short to Mid Range

Description: By having the victim see themselves bound in place incapable of any movement while getting skewered by over-sized iron screws this genjutsu tricks the victim's brain to automatically receive unpleasant obnoxious pain signals from the area that the iron screws would appear to have skewered in the victim's body, causing a devastating amount of pain, in that particular area, as if it was truly skewered, eventually the victim's body would give out. in order to activate this Genjutsu the user needs to merely point his right hand with his index & middle finger out with the thumb under them and the ringe finger closed in with the pinky, acting as a visual trigger to this genjutsu. to maintain this genjutsu at B-rank & A-rank after the first post costs : C-Rank chakra, while on S-rank it costs: B-Rank chakra.

First post:(B, A, S-RANKS) the victim feels intense and a devastating amount of pain B-Rank Mental damage, which slows their reaction time by 1 rank.

Second post: (B, A, S-RANKS) the victim's suffering increases by reducing 50% rank of the victims endurance from the strain caused on the body another B-Rank Mental damage. (B-RANK ENDS HERE)

Third post:(A, S-RANKS) intense pain increases the reduction up to -1 rank in endurance and reaction tiers due to the heavy strain caused on the victim's body from A-Rank mental damage. (A-RANK ENDS HERE)

Fourth post: (S-Rank) The victim's body is stressed from the severe pain caused to it, the genjutsu ends right in this turn, but leaves the body suffering from the effects caused by this genjutsu.(THE ENDURANCE & REACTION TIME REDUCTION ONLY INCREASES STARTING WITH 50% OF THEIR RANK TO 1 RANK : IN OTHER WORDS UNTIL IT REACHES ONE RANK, THE REDUCTION GOES NOWHERE FURTHER THAN THIS.)

This jutsu requires a constant chakra price to maintain:
*B-A-RANK: constant C-Rank chakra price
*S-Rank: constant B-Rank chakra price

Name: Black Hand of Help
Classification: Genjutsu
Rank: B-Rank
Class: Supplementary
Range: Self

Description: The user activates this genjutsu after getting hit by a genjutsu, this genjutsu places the user in a genjutsu that cancels another genjutsu, once the user is hit by one. The genjutsu that the user was hit by is canceled alongside the cancellation of this genjutsu. The user merely has to stare at his open palm to cast this genjutsu. This Genjutsu can only dispel genjutsu of equal rank of chakra used. (example: used at D-rank chakra *this can dispel a  D-rank genjutsu* ).

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Last edited by Chidi on 1st August 2014, 12:20 pm; edited 1 time in total
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PostSubject: Re: New Pot of Tricks    1st August 2014, 9:07 am

Body Flicker is Signature. Which means you or anyone else can't have it. The only person who can is Tika and who Tika or Yvette teaches, as tika was born before her and learned it. While Yvette's the one who made it signature. As a result remove any body flicker and body flicker variations you have made forthwith. Or kill Yvette. Either or.
All your flash cards will cost double the chakra to activate because you didn't us the right seal work to make them.
Xeo Wraith Card - Minutes isn't a time frame on nb. Use Five posts (total).
Rise of the Ancients S-rank.
Vizo Quest since it's affecting all 5 senses rather than just one due to being a proximity based genjutsu jack it up to SS.
Bullet Poison include that those with B-rank barrier teirs can negate the Dot instead taking B-rank mental damage.
Both Rock Plays, Earth and that type of water release anyways aren't the type of releases which can deal direct fatigue damage, remove that and simply include the chakra damage dealt to victims.
Black Pyramid Illusion - A-rank. Also include that if the victim has Barrier tiers higher than the use of the genjutsu or S-rank that they are immune to the reaction tier drop effect only taking A-rank damage instead.
Black War Illusion - S-rank.
Black Hand of help, equal rank chakra to dispell another genjutsu placed on another person.

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PostSubject: Re: New Pot of Tricks    1st August 2014, 12:20 pm

Edit.

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PostSubject: Re: New Pot of Tricks    1st August 2014, 12:38 pm

Kay.

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PostSubject: Re: New Pot of Tricks    28th August 2014, 11:36 am

Name: King's Rampage
Classification: Kenjutsu
Rank: A-rank
Class: Supplementary/Offensive
Range: Mid Range

Description: Ace's eyes have adapted to fast paced combat and he showcases it when he uses this technique as he can track opponents caught within it up to Blinding Light Speed. He grabs Kabutowari or Mokubo and moves at High speeds using the flash or god flash technique creating a vortex around his opponent which is constantly siphoning air out from within the vortex while he runs creating a suffocating vacuum effect when done correctly however the effects are devastating as the opponents internal pressure becomes imbalanced with their external pressure causing them to instantly explode without the right rank of defense tiers. This technique can not be escaped by opponents with 1 rank lower or below speed as while running he creates high velocity winds which move at the speeds he was moving while creating the winds and keeps his target locked in place. Opponents that move at equal rank speed to Ace can escape but will sustain - 1 rank damage below his speed by the wind blades which form the vortex not to mention an added risk of them simply being caught in the technique again if Ace spots them attempting to escape. Only opponents with One rank higher speed than Ace can escape unharmed as even though he can see them he is unable to keep up.

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PostSubject: Re: New Pot of Tricks    1st September 2014, 2:44 am

Adapting your eyes to fast paced combat and the offensive part of this technique are two different techniques.

[ flash or god flash technique creating a vortex around his opponent which is constantly siphoning air out from within the vortex while he runs creating a suffocating vacuum effect when done correctly however the effects are devastating as the opponents internal pressure becomes imbalanced with their external pressure causing them to instantly explode without the right rank of defense tiers] <-- the way it currently reads, the vortex occurs without you running and the siphoning of air occurs due to you running, both effects happen due to you running, in which the vortex will be behind you so you need to run past the target. The instantly explode part, make it they will explode if they don't have an endurance tier equal to the speed you were running.

Give a range of the vortex, you aren't going to run past them, be 50ft away and think the vortex is still going to be there.

The high velocity winds will be behind him, just specifying that. The target can also escape with strength tier equal to the speed you used to create the vortex.


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