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 Judal's jutsu list

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Judal

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PostSubject: Judal's jutsu list   28th October 2014, 7:02 pm


Name: Push - Movement Push (Signature)
Classification: Taijutsu
Rank: D-rank
Class: Supplementary
Range: Self

Description: Judal utilizes the paw prints on his feet in a unique movement style which makes use of the strength of his paw prints to move quickly. This technique requires him to be barefoot to utilize however makes use of his paw prints strength allowing him to move at high speeds in a similar manner to those moving via strength. As a result he rockets through the air accelerating in one direction with only needing to throw out his legs to "Push" in order to change direction as long as he maintains contact with a solid object to push off of. Using this movement speed allows him to accelerate at high speed though he is still applicable to burning through fatigue quickly if he exceeding his max tier limit. Due to his unique method of movement when moving through the air his movements are unable to be predicted through Muscle Tension unless by a Kaironokuma True All Taijutsu user due to the clan's paw print's capabilities being kept secret for the most part or a True All Taijutsu user who has fought Judal before who was able to study his movement through Past Confrontations.
No. Of Retraining - Movement Speed
1 - D
2 - C
3 - B
4 - A
5 - S


Name: Pull - Rip
Classification: Nintaijutsu
Rank: D-rank
Class: Offensive
Range: Contact, (Short)

Description: The user touches the target at least once with one of the paw prints on their hands or feet in order to establish the "Charge". Once established the user is now capable of dragging the victim that they've established a charge with within 5 feet of the user causing them to sustain D-rank internal pulse release chakra damage. If the victim possesses D-rank strength tiers however to lock themselves in place they sustain C-rank pulse release chakra damage instead unless they have either D-rank Chakra Tiers or C-rank Endurance tiers in order to negate the effect. This technique only becomes stronger with retraining's of "Push allowing the user to drag victims at high speeds into objects causing them to potentially sustain additional physical damage depending on what they are dragged into. In order to destabilize the charge it requires either a D-rank Flux/Quake, D-rank Pulse/Gravity, C-rank Magnet/Raiden or B-rank Lightning Release technique focused on destabilizing Electromagnetic charges otherwise it last for 2 posts (total)

Name: Pull - Tear
Classification: Nintaijutsu
Rank: C-rank
Class: Offensive
Range: Contact, (Short)

Description: The user touches the target at least once with one of the paw prints on their hands or feet in order to establish the "Charge". Once established the user is now capable of dragging the victim that they've established a charge with within 10 feet of the user causing them to sustain C-rank internal pulse release chakra damage. If the victim possesses C-rank strength tiers however to lock themselves in place they sustain B-rank pulse release chakra damage instead unless they have either C-rank Chakra Tiers or B-rank Endurance tiers in order to negate the effect. This technique only becomes stronger with retraining's of "Push allowing the user to drag victims at high speeds into objects causing them to potentially sustain additional physical damage depending on what they are dragged into. In order to destabilize the charge it requires either a D-rank Flux/Quake, C-rank Pulse/Gravity, B-rank Magnet/Raiden or A-rank Lightning Release technique focused on destabilizing Electromagnetic charges otherwise it last for 4 posts (total)

Name: Lightning Release: Push - Thunderclap
Classification: Nintaijutsu
Rank: C-rank
Class: Supplementary/Offensive
Range: Mid & Contact (Dmg), Short (Echo)

Description: Judal infuses lightning release chakra into one of the paw prints on his hands before throwing out his arm with his hands open palm. This shoots out a Yellow paw print moving at Bullet Release speeds at a target, upon impacting a target it detonates releasing a sound like thunder deafening those within a 5 foot radius of it's impact while inflicting C-rank lightning release chakra damage to victims that it hits. Depending on the victim's hearing strength the amount of time they are deafened varies making this technique useful on those with sensitive hearing. Due to how this technique is structured it makes use of chakra flow in conjunction with the Kaironokuma Kekkei Genkai allowing Judal to preform it without hand seals and due to this it can be used in rapid succession for a C-rank chakra price per paw print.
Hearing Strength - Deafening (Posts Total)
Deaf - Immune
Kurogane Minimum - 1
Reduced - 2
Normal - 3
Enhanced - 4
Animal/Beast/Dobutsu - 5
Kurogane Maximum - 6

Name: Earth Release: Light-Weight Rock Technique
Classification: Ninjutsu
Rank: C-rank (Chakra Price Varies)
Class: Offensive
Range: Short (Contact)

Description: Contrary to its counterpart the Earth Release: Added-Weight Rock Technique, instead of making the target heavier, this technique makes it much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows depending on the amount of chakra put into this technique the effect remains until they pay an additional price to restore it back to normal or make it heavier. This technique of course follows the recoil rules when buffing past what is normally capable by the user
Lighten - Chakra Spent - "Speed" Gained - Physical Damage Dealt Debuff
1x - D - +1 - -1 Rank
2x - C - +2 - -2 Ranks
3x - B - +3 - -3 Ranks
4x - A - +4 - -4 Ranks
5x - S - + 5 - -5 Ranks

Name: Bishop Art - Blessed Scriptures Verse 1
Classification: Taijutsu/Fuinjutsu
Rank: C-rank
Class: Supplementary
Range: Contact, Short (Knockback)

Description: "And Kami said let there be light, and there was." This scripture is written onto a tag, woven into clothes, temporarily written on a target or permanently tattooed on the user body. It's effect is simple upon striking a target the Bishop emits a radiant glow of holy chakra which blinds those with "Sin" for varying amount of time depending on their taint while dealing C-rank damage to them. This technique is capable of being chained with other physical based techniques to be used smoothly for ease of landing it. Those without sin are immune to the blind effect while instead of sustaining damage they sustain knockback of 10 feet if they do not possess C-rank strength to root themselves in place.
Blind Effect (Posts Total) - Sin
1 - Clear
2 - Yellow
4 - Orange
6 - Red
8 - Purple
10 - Black



Name: Earth Release: Ultra Added Weight Rock Technique
Classification: Ninjutsu
Rank: B-rank
Class: Offensive
Range: Short (Contact)

Description: A more advanced version of the Earth Release: Added-Weight Rock Technique, in which the user drastically increases the weight of their target, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks and simulate the strength tiers needed to negate knockback effects due to the intense increase in weight. However in comparison it makes them much slower as a result of the increased weight unless they have natural strength tiers to actually offset that. This technique of course follows the recoil rules when buffing past what is normally capable by the user.
Lighten - Chakra Spent - "Strength" Gained - Speed Debuff
1x - D - +1 - -1 Rank
2x - C - +2 - -2 Ranks
3x - B - +3 - -3 Ranks
4x - A - +4 - -4 Ranks
5x - S - + 5 - -5 Ranks

Name: Earth Release: Added Weight Rock Technique
Classification: Ninjutsu
Rank: C-rank
Class: Offensive
Range: Short (Contact)

Description: This technique simply allows the user to increase the weight of their target. When used on a living target they begin to exhibit petrification-like symptoms and then began to crumble after a certain number of posts dependent on their endurance tiers. The speed at which this occurs ranks up with her own with the count down being reduced by -5 each rank up starting at 50 posts (total) and being a minimum of 25 posts (total) for a victim to fully petrify and crumble into dust upon being struck. Repeated strikes further lower the count down by 1 post each hit which also increases dependent on her rank to be five post reductions when she reaches kage rank. Note if the victim has B-rank endurance or C-rank chakra tiers they simply take C-rank earth release chakra damage instead.
Endurance Tier - Duration till petrified (Posts Total)
None - Base Count Down
D - +1 Post
C - +2 Posts
B - +3 Posts
A - +4 Posts
S - +5 Posts

Name: Pulse Release - Iron Sand: Clone
Classification: Kinjutsu
Rank: C-rank (D-rank Chakra & B-rank Iron Sand)
Class: Supplementary
Range: Varies

Description: The user manipulates their iron sand fashioning clones comprised of Iron Sand infused with chakra producing clones depending on the user's clone limit. These clones are controlled by the user and are capable of sustaining C-rank physical techniques and below without a scratch as well as a single C-rank chakra technique before dispersing. They can however allow a physical attack, weapon to sink into their bodies to grab an opponent and can be used in order to preform any C-rank or below Iron Sand technique utilizing the Iron Sand comprising their body to facilitate the technique in question. As a result if they do not have the necessary iron sand needed for the technique they are unable to use the technique in question. All Iron Sand Clones move at Bullet Release Speeds.

Name: Monk Arts
Classification: Fighting Style
Rank: B-rank
Class: Supplementary
Range: Self

Description: The second Holy Art which was utilized by those who couldn't afford to directly fight evil but instead relied on indirect means to combat them. This holy are has to do with Barriers, utilizing prayer beads and chants in order to restrict, immobilize and imprison demonic entities, though much more effective against Acolytes and Acolyte demons it can be used on anyone with sin with the most powerful techniques being the most effective on Maleficars and Embodiments of Evil. Each Monk Art makes use of Chants which must be recited to empower the barrier causing every Monk Art to have activation times along with an activation blood price. Likewise Monk Art Barriers come in three forms the first requiring a medium which utilizes Materia instead of a chakra price, the second one being free form and utilizing an additional chakra price while the last uses both a Materia and a Chakra Price and form the most powerful of barriers.

Name: Bishop Arts
Classification: Fighting Style
Rank: B-rank
Class: Supplementary
Range: Self

Description: The third Holy Art which has been utilized by those who wish to take a more up close and personal approach to exterminating evil. This holy art  to do with writing the scriptures on notes, weaving them into clothing or tattooing them on the skin in order to empower the user's physical attacks with holy damage. The more "Sin" the target has the more damage is dealt to them with these techniques however if the Bishop possesses Sin themselves they sustain recoil damage in exchange for dealing defense bypassing damage. Bishops constantly straddle the line between Righteousness and Sin in order to make the most out of their powers. Bishops are heavily invested in setting up before a battle in order to bring forth their abilities and all Bishops possess a Sin Limit which is influenced by their IC actions in the roleplay. The Sin limit goes from Gold (Saint), Silver (Holy), White (Righteous), Blue (Innocent), Clear (Normal All Bishops start here), Yellow (Tainted), Orange (Sinner), Red (Corrupted), Purple (Maleficar), Black (Embodiment of Evil). In order to improve one's Sin limit the Bishop must undergo a cleansing ceremony or a joint prayer session with another individual who is currently keeping a Vow of Righteousness, in order to decrease it the Bishop must break any of the Vows even if they haven't sworn them yet. With each vow broken the Bishop's Sin limit goes down one level, with each joint prayer session it goes up one level while Cleansing Ceremonies can be used to cleanse the body completely of Sin up to a specific level based on the user's rank.
Sin Limit - Bishop effect Modifier - Rank (Cleansing Ceremony Purification
Gold -  +4 to Dmg Dealt to Embodiments of Evil - D (Clear)
Silver - +3 to Dmg Dealt to Maleficars - C (Blue)
White - +2 to Dmg Dealt to Corrupted - B (White)
Blue - +1 to Dmg Dealt to Sinners - A (Silver)
Clear - N/A - S (Gold)
Yellow - +1 to Dmg Dealt, +1 to Recoil Damage
Orange - +2 to Dmg Dealt, +1 to Recoil Damage
Red - +3 to Dmg Dealt, +2 to Recoil Dmg
Purple - +4 to Dmg Dealt, +3 to Recoil Dmg
Black - Unable to utilize Holy Arts

Name: Pulse Release - Iron Sand: Armor
Classification: Kinjutsu
Rank: B-rank (Variable Chakra & B-rank Iron Sand)
Class: Defensive
Range: Short

Description: The user utilizes their Iron Sand to fashion a thin layer of armor around their body before infusing chakra into it in order to improve it defenses. This technique causes the victim to be weighed down by the iron sand coating their body a trade off for granting the user the ability to B-rank physical techniques without a scratch and a varying level of chakra damage before the armor crumbles away depending on how much chakra is infused into the armor. The more chakra infused the heavier the armor is and the slower the user moves if they are moving through speed and not strength tiers.
Chakra Infused - Weight - Chakra Dmg Sustained before Crumbling (Dmg Stacks)
D - 1x - D
C - 2x - C
B - 3x - B
A - 4x - A
S - 5x - S

Name: Push - Fatigue Push
Classification: Taijutsu
Rank: B-rank
Class: Offensive/Supplementary
Range: Contact

Description: Drawing on the principles of Push the user makes contact with a victim "Pushing" out stamina in order to lower the victims fatigue limit by 3 each time this technique is used on the victim. An Orange Paw Print extends outward from the point of impact causing two distinct effects; it can be detonated upon impact to deal B-rank physical pulse release damage or it can be allowed to enter another targets body in order to "Push" the stamina into their body to replenish their own fatigue limit by 3.  The Orange Paw Print can travel 3 feet before dispersing.

Name:Lightning Release: Pull - Third Rail
Classification: Ninjutsu
Rank: B-rank
Class: Supplementary.
Range: Long (Varies)

Description: This technique involves the Judal first making hand seals before pulling their hand apart resulting in a bolt of lightning appearing between both hands. The user then directs the bolt of lightning creating a pathway making straight lines with turns only occurring at 90 degree (right) angles. Upon finishing the pathway the user then claps both hands together causing the lightning to fade away from the visible light spectrum only being able to be detected by Heat Sensory or Electrolocation B-rank and above. This technique's true use is in conjunction with the Paw Prints on the soles of the user's feet after they have jumped into the air. The user "Pulls" along the lightning which acts as a guidance rail allowing the user to move at Crashing Ground speed along the track construct. Depending on the user's skill level the length of the rail varies in distance while each time it is used it simply costs a B-rank to form the railing. Phase Release users who are unfortunate enough to pass through the railing are dealt B-rank damage and forced out of being intangible while normal opponents who contact with it are dealt constant lightning release damage of a C-rank each post (total) if they do not possess B-rank chakra or A-rank Endurance Tiers.
Rank of User - Length of Railing (ft)
D - 20
C - 40
B - 60
A - 80
S - 100

Name: Pulse Release - Iron Sand: Quicksand Waterfall Flow
Classification: Kinjutsu
Rank: A-rank (B-rank Chakra & S-rank Iron Sand)
Class: Supplementary
Range: AOE

Description: The user manipulates their iron sand while infusing chakra into it in order to utilize this powerful technique, it has a short activation delay of 20 posts (total) before it can be triggered due to the infusion process taking time to forcibly increase the amount of iron sand grinding the earth and converting it to ferrous metallic sand. Once triggered however this technique This technique creates a massive amount of sand in the form of a wave, covering and "drowning" the opponent in an ocean of iron sand like a tsunami that engulfs absolutely all the things in his line of sight covering a 160 square feet in Iron Sand. While this delay occurs Judal's Offensive and Supplementary Iron Sand techniques are slowed by 1-rank. After those 20 posts (total) are up additional time can be added on in order to increase the speed and size of the sand wave. This raging sea deals a lot of damage by itself equal to 1 A-rank sweeping victims caught within it if they do not possess A-rank strength and burying them under the sand, it is quite slow only moving at swift release speeds but one can further take advantage of the sand for a second and a third consecutive assault. The reason for it's speed is due to  due to the weight of the iron sand however it is lightened it increases in speed by +1 rank each time lighter it is made, however despite it's speed it is very versatile allowing him to attack his opponent with other Iron Sand techniques while they attempt to outrun the wave. This technique has the added effect of changing the landscape into a "sea of iron sand" while Judal is able to speed up the time of invocation by saturating his Iron Sand max limit by paying 1 C-rank of blood to lower the delay to 11 posts (total) while spending 1 B-rank of blood to lower the delay to 1 post (total) regardless if he speeds it up or not the additional posts to increase the sand wave can still be added on. It is subtle in it's use and unless his opponent has vibration sensory A-rank or above this technique doesn't need to be placed in spoiler tags until it is triggered.
Iron Sand Wave Modifier
*10 additional posts (total) to increase iron sand wave speed to Bullet Release
*20 additional posts (total) to increase iron sand wave speed to crashing ground
*30 additional posts (total) to increase iron sand wave speed to vacuum release

Name: Monk Art: Purifying Judgment Barrier
Classification: Kinjutsu
Rank: S-rank (C-rank Blood, A-rank Iron Sand)
Class: Supplementary
Range: Self

Description: This technique is one of the upper level Monk Arts which makes use of a medium (powder, sand, water, vapor) that the user has to keep skin contact with while they chant the following scripture over and over. "In the name of Kami-sama, purify the sin from the world, bring forth thy glorious salvation into the mortal plane to purge the filth from this Dimension." This occurs over a time period dependent on the number of Vow's the user keeps once the activation has been triggered however over the entire distance of the medium Holy chakra bursts up dealing constant spiritual damage to opponents within it. The Holy chakra light is only visible to those without Sin while Acolytes and Acolyte Demons are immobilized while the damage effect is triggered unless they possess spiritual defenses S-rank or above.
Taint - Spiritual Damage Each Post (Total)
Righteous and Above - N/A
Innocent - D
Tainted - C
Sinners - B
Corrupted - A
Maleficar - S
Embodiment of Evil - SS


Last edited by Judal on 29th October 2014, 12:13 pm; edited 1 time in total
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PostSubject: Re: Judal's jutsu list   29th October 2014, 1:55 am

First things first...spoiler tags.

Second everything below Push - Movement Push is approved.
Above it are confusing and need to be worded better.

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PostSubject: Re: Judal's jutsu list   29th October 2014, 12:26 pm

Name: Push - Numbing Push
Classification: Taijutsu
Rank: C
Class:  Offensive
Range: Contact (2 Feet)

Description: Taking advantage of the paw-prints, the user "pushes" either limb of their arm’s or legs to launch forward at  C rank bullet release speeds, dealing a strong blow to opponents causing C rank damage.  If contact is initiated, the connection that the opponent’s cerebral cortex has with the motor neurons of the area that was hit will be temporarily “pushed” aside. This generally last for two posts (total) during which the opponent can not move that specific body part, they also stack so if the user keeps hitting the same place it will take even longer for the opponent to regain use of the affected limb. The target of the attack is pushed away at C rank bullet release speeds at the end of the technique. The victim can however be launched at higher speeds dependent on the users current Paw Print "Strength" tier.Victims that have been made contact with require C Strength Tiers or higher to lock themselves in place to prevent the knockback. If this happenes they would only experience the C-rank Pulse Release physical damage. If they do not obtain C rank or higher strength tiers, the pushback would knock the target back flying 10 feet with, victims potentially sustaining additional damage if they impact anything during their flight.

Name: Push - Pausing Push
Classification: Taijutsu
Rank: C
Class:  Offensive
Range: Contact (2 Feet)

Description: Taking advantage of the paw-prints, the user "pushes" either limb of their arms or legs to launch forward at  C rank bullet release speeds, dealing a strong blow to opponents causing C rank damage.  If contact is initiated, the control that the opponent has over the chakra points of the area that was hit will be temporarily “pushed” aside.   This generally last for 2 posts (total) and until those turns are up the opponent chakra flow is cut off from that specific body part, this also stack so if the user keeps hitting the same place it will take even longer for the opponent to regain chakra circulation of the affected limb. The target of the attack is pushed away at C rank bullet release speeds at the end of the technique. The victim can however be launched at higher speeds dependent on the users current Paw Print "Strength" tier. Victims that have been made contact with require C Strength Tiers or higher to lock themselves in place to prevent the knockback. If this happenes they would only experience the C-rank Pulse Release physical damage. If they do not obtain C rank or higher strength tiers, the pushback would knock the target back  flying 10 feet with, victims potentially sustaining additional damage if they impact anything during their flight.


Name: Push - Sapping Push
Classification: Taijutsu
Rank: C
Class:  Offensive/Supplementary
Range: Contact

Description: Drawing on the principles of Push the user makes contact with a victim "Pushing" out stamina in order to lower the victims fatigue limit by 2 each time this technique is used on the victim. An Orange Paw Print extends outward from the point of impact causing two distinct effects; it can be detonated upon impact to deal C-rank physical pulse release damage or it can be allowed to enter another targets body in order to "Push" the stamina into their body to replenish their own fatigue limit by 2. The Orange Paw Print can travel 2 feet before dispersing.
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PostSubject: Re: Judal's jutsu list   29th October 2014, 2:36 pm

[spoiler]Changed the last one to match the other Fatigue related Push since they did the same thing except this version was much stronger for some reason. Also corrected the duration of the pauses it's tai so the debuffs will go by post (total) as follows from now on whenever you make any additional techniques following the same sort of function.

D - 1
C - 2
B - 4
A - 8
S - 16
SS - 32
SSS - 64
[spoiler]

Anyways approved they are now able to be trained and added to your profile.

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PostSubject: Re: Judal's jutsu list   4th November 2014, 11:28 am

Name:  Atomic Metal: Conversion Factor - Silver Sand
Classification: Ninjutsu
Rank: D-rank
Class: Supplementary
Range: Self

Description: Utilizing Atomic Metal the user in question alters the atomic structure of his Iron Sand into the denser, yet highly conductive Silver. Due to modifying the very structure of the materia in question this technique has a cost to produce in a 1:4 ratio meaning in essence 1 D-rank of Silver costs 4 D-ranks of chakra to produce. The speed at which the materials are produced becomes faster dependent on Judal's skill level. Silver in question is denser than Iron as a result when coming against Iron Sand techniques equal rank to one using Silver Sand the former is always overpowered unless the Iron Sand technique has piercing while the Silver sand one doesn't. The properties of Silver due to it being the best conductor of electricity and heat result in any lightning, heat, fire, blaze, plasma or flux release technique being boosted in speed while passing through it.
Rank - Speed of Conversion - Conductibility Speed Boost (Element)
D - C - +1 (Flux)
C - B - +2 (Plasma)
B - A - +3 (Fire)
A - S - +4 (Blaze)
S - SS - +5 (Heat, Lightning)

Name:  Earth Release: Pull - Mineral Drain
Classification: ninjutsu
Rank: C-rank
Class: Supplementary
Range: Varies

Description:  This technique includes the use of earth chakra and the use of the paw print strength of pushing and pulling in general. Requires Judal to be in contact with the ground during which all Earth Release techniques used during it's activation are weakened by 4-ranks. Can be toggled off an on however the first post it is activated Judal must roll a mineral roll in the Dice Roll topic to determine which minerals are currently in the ground. Depending on his rank he can roll multiple times to determine how diverse the minerals within the ground are allowing for a maximum of 5 metallic minerals to be identified before he is able to begin the extraction process. The extraction process however takes 50 posts (total) before the mineral is extracted with each retraining of his Paw Print decreasing the number of posts required by -5. Only metallic raw materials can be extracted from the ground with this technique due to utilizing Pull to drag them up through electro-magnetism. Likewise the minerals are pulled up in the form that they are not in their pure form in order to purify the materials into being the pure version Judal must pay a blood price 1-rank below the amount of raw materials pulled upward. This technique has a C-rank activation price and can be toggled on and off at will, in addition if connection to the ground is removed this techniques mining halts until connection to the ground is re-established.

Name: Pull- Earth Style: Swift Burial
Classification: Ninjutsu
Rank: D-rank
Class: Supplementary
Range: Mid Range- 10 Feet
Description: This is an advanced version of the Earth Style: Headhunter Justu that Judal has learned and combined with his pull techniques and earth chakra in general. After a few hand-signs, Judal simulates his paw-print “Strength” tiers to pull the target underground within a Ten foot radius at the speed equivalent to his current paw print strength, *the max push speed is also the max pull speed since push and pull by themselves play off each other*.  If successful, the jutsu could interrupt slower hand signs/preparation and pull the target down 10 feet into the earth, potentially burying them alive.  

Name:  Earth Bending
Classification: Fighting Style
Rank: D-rank
Class: Supplementary
Range: Varies
Description:  This technique includes the use of earth chakra and the use of the paw print strength of pushing and pulling in general. The combination would result in the user being able to utilize any of his earth style techniques without the use of hand signs. This technique does not allow for the free manipulation of the earth, rather it allows Judal to utilize any of his learned Earth Release techniques without the use of hand seals. In addition using this technique Judal is unable to utilize any earth release technique a higher rank than his own. This Jutsu has a single activation price upon being active after which Judal can utilize it for a certain number of posts (total) until it needs to be reactivated starting at 5 as an AS increasing each rank up to cap out at 25 posts (total).

Name: Iron Sand bending
Classification: Fighting Style
Rank: C-rank
Class: Supplementary
Range: Varies
Description:  This technique includes the use of Iron Sand and the use of the paw print strength of pushing and pulling in general. The combination would result in the user being able to utilize any of his iron sand techniques without the use of hand-signs. This technique does not allow for the free manipulation of Iron Sand, rather it allows Judal to utilize any of his learned Iron sand techniques without the use of hand seals. In addition using this technique Judal is unable to utilize any Iron Sand technique a higher rank than his own. This Jutsu has a single activation price upon being active after which Judal can utilize it for a certain number of posts (total) until it needs to be reactivated starting at 5 as an AS increasing each rank up to cap out at 25 posts (total).


Name:  Lightning Bending
Classification: Fighting Style
Rank: C-rank
Class: Supplementary
Range: Varies
Description:  This technique includes the use of earth chakra and the use of the paw print strength of pushing and pulling in general. The combination would result in the user being able to utilize any of his Lightning release style techniques without the use of hand signs. This technique does not allow for the free manipulation of Lightning, rather it allows Judal to utilize any of his learned Lightning Release techniques without the use of hand seals. In addition using this technique Judal is unable to utilize any Lightning release technique a higher rank than his own. This Jutsu has a single activation price upon being active after which Judal can utilize it for a certain number of posts (total) until it needs to be reactivated starting at 5 as an AS increasing each rank up to cap out at 25 posts (total).

Name: Earth Style-Body Replacement Jutsu
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: N/A

Description: An advanced  variation of the body replacement while utilizing the earth element/ This jutsu lets the user quickly switch places with another nearby object composed of the element earth itself A rock, dirt pile, etc) the moment an attack hits.


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PostSubject: Re: Judal's jutsu list   4th November 2014, 5:50 pm

1st - Earth Release: Pull - Swift Burial = Requires contact to be made to establish the charge first and foremost otherwise this technique requires hand seals to do the effect.

2nd - We've covered this in chat.

3rd - Earth Release: Pull - Mineral Drain (C-rank) = Requires Judal to be in contact with the ground during which all Earth Release techniques used during it's activation are weakened by 4-ranks. Can be toggled off an on however the first post it is activated Judal must roll a mineral roll in the Dice Roll topic to determine which minerals are currently in the ground. Depending on his rank he can roll multiple times to determine how diverse the minerals within the ground are allowing for a maximum of 5 metallic minerals to be identified before he is able to begin the extraction process. The extraction process however takes 50 posts (total) before the mineral is extracted with each retraining of his Paw Print decreasing the number of posts required by -5. Only metallic raw materials can be extracted from the ground with this technique due to utilizing Pull to drag them up through electro-magnetism. Likewise the minerals are pulled up in the form that they are not in their pure form in order to purify the materials into being the pure version Judal must pay a blood price 1-rank below the amount of raw materials pulled upward. This technique has a C-rank activation price and can be toggled on and off at will, in addition if connection to the ground is removed this techniques mining halts until connection to the ground is re-established.

4th - Earth Release: Push and Pull - Earth Bending = First, if you wish to keep it as a D-rank, this technique does not allow for the free manipulation of the earth, rather it allows Judal to utilize any of his learned Earth Release techniques without the use of hand seals. In addition using this technique Judal is unable to utilize any earth release technique a higher rank than his own. Either that or make this an S-rank, include a constant chakra price each post (total) that this is active in order to freely manipulate the earth (physical) within the Pull radius with the earth being manipulated being able to inflict equal rank physical earth damage as well as possessing equal rank defenses.

5th - Pulse Release: Iron Sand Bending = Same as Forth except it should be a C-rank in the case of the first and an SS-rank in the case of the second.

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PostSubject: Re: Judal's jutsu list   5th November 2014, 2:51 am

Edited - Still need some useful gateways but this will do-
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PostSubject: Re: Judal's jutsu list   5th November 2014, 4:24 pm

this technique does not allow for the free manipulation of the earth, rather it allows Judal to utilize any of his learned Earth Release techniques without the use of hand seals. In addition using this technique Judal is unable to utilize any earth release technique a higher rank than his own.

^

You didn't add that to any of the bending it is imperative that you mention the not free manipulation part and you mention being unable to utilize any earth release techniques a higher rank than his own.

Lightning is was copied from earth so you need to edit it to add in lightning. Similar it's a C-rank not a D. Lightning is unstable based it's harder to manipulate than earth. Also for all of them add in that each one has a single activation price upon being active after which Judal can utilize it for a certain number of posts (total) until it needs to be reactivated starting at 5 as an AS increasing each rank up to cap out at 25 posts (total).

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PostSubject: Re: Judal's jutsu list   5th November 2014, 5:04 pm

edited again
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PostSubject: Re: Judal's jutsu list   9th November 2014, 10:20 am

Okay Approved.

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PostSubject: Re: Judal's jutsu list   12th November 2014, 12:08 am

Name: Mixed Sand Mastery
Classification: Fighting Style
Rank: D-rank
Class: Supplementary
Range: Varies
Description: Judal's skillfulness with sand in general allows him to use different sand techniques interchangeably unless it relies on a specific property of the sand in question to use. With this, it adds to the versatility of the sand use in question.
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PostSubject: Re: Judal's jutsu list   12th November 2014, 2:26 am

Approved

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