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 Colt's Techniques

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Basara

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PostSubject: Colt's Techniques   26th November 2014, 12:10 am

Ninjutsu
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Kinjutsu
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Shurikenjutsu
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Erojutsu
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PostSubject: Re: Colt's Techniques   26th November 2014, 2:05 pm


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PostSubject: Re: Colt's Techniques   4th August 2015, 2:12 am

Name: Wind Release: Bellow
Classification: Ninjutsu
Rank: C
Class: Defensive/Offensive
Range:Long

Description: Colt was never one for wind release, he much preferred the tingling sensation of lightning release. However, in order to possess the clan's gravity release Colt was forced to learn at least one wind Jutsu to learn the basics. As such he decided to obtain a defensive one to keep people away from him. When performing the hand seals for this technique Colt will inhale deeply before exhaling an unnatural amount of wind in one massive gust, only visible during rain or when there is plenty of material for dust and other objects to be blown through its path. The total depth of this massive gust is only ten feet in a circle and can reach out to forty feet in distance before fizzling out. While its speed isn't very impressive, only moving at bullet release speeds, it makes up for it by being a quick use technique capable of knocking back people who do not possess C rank strength to anchor themselves in place as well as knocking away objects not thrown with C-rank strength behind them in addition to C-rank offensive techniques which are not strong against wind release or without defense piercing.

Name: Gravity Release: Intense Arena
Classification: Ninjutsu
Rank: B
Class: Supplementary
Range: Long (Distance) AoE (Field)

Description: Colt devised this technique to support Rtari in close combat battle from afar as well as drag targets close together for himself to finish off and keep them away. Intense Arena begins by creating ball of gravitational energy, invisible to the naked eye besides slight distortions that are difficult to see. The ball is then fired off at crashing ground speeds up to a distance of 60ft. Once it has hit a target or object it creates a gravitational field around the point of impact, 120 feet in diameter, that will draw in people toward the point of impact unless they possess b rank strength or higher at crashing ground speeds. However, just having strength isn't enough. One can possess b rank strength to be able to move within the gravitational field, but if they do not posses both b rank strength and speed or A rank strength then they cannot exit the field as each post they will be sucked in toward the point of impact. A living being and other objects can be affected as the center point in which it will mean they are stuck in place unless they meet the requirements +1 rank. This can be quite effect to trap an enemy if hit directly, but even more deadly to be used on an ally capable of withstanding the effects to draw people into a close range fight with them, made even more deadly by the fact that they can turn into a moving force with its own gravitational field. However, the field will only last fifteen posts total before dissipating.  Victims can also resist the gravity pull by channeling chakra into their feet to stuck to the ground, in this instance to maintain it each post (total) they must pay 1 B-rank of chakra due to this technique putting strain on the normally basic chakra flow exercise.
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PostSubject: Re: Colt's Techniques   4th August 2015, 2:26 am

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PostSubject: Re: Colt's Techniques   10th June 2016, 2:43 am

Name: Homophobic Tendencies
Classification: Taijutsu
Rank: D
Class: Passive
Range: Self

Description: For years Colt was traumatized by his bisexual cousin always messing with him. This had caused Colt to develop a fear of males which caused his Homophobia to be born. However, after spending time with R'tari Mikaboshi Colt has learned that not all guys are bad. As such, Colt has developed more control over his homophobic tendencies. This technique has a direct result to Homophobia and Thunder Burst technique. Homophobia no longer results in mental damage from being touched if a guy has been registered as Straight to Colt, however, he still possesses some fear due to his long term scarring allowing him to maintain his reaction in close proximity. Whereas Thunder Burst no longer automatically triggers around those identified as Straight. Though he can activate it himself, taking D Rank mental damage instead of C Rank mental damage. It was thanks to R'tari's constant presence and sparring that Colt has managed to somewhat overcome his fear of men.

Name: Lightning Release: Lightning Clone
Classification: Ninjutsu
Rank: C
Class: Supplementary
Range: N/A

Description: Colt's own take on the Lightning Clone technique. Colts version of Lightning Clone does not possess the usual stunning or shocking effect of most Lightning Clone variations. Instead Colts clones possess something unique. Lightning Clones made by Colt possess the same speed tiers as him as they are more focused. However, the unique thing about these clones is that they act as Lightning Rods. Besides the normal conductivity, when they strike something they charge it with negative attraction. As is common in natural lightning, the Lightning above and ground below possess a negative and positive charge which when concentrated below on the ground it causes the lightning to strike that position, dispersing the charge. This takes the same effect, as the Lightning Clones charge what they hit and make that spot into a Lightning Rod, allowing Lightning Release techniques to home in on this single point until it is hit, as once the spot is hit by a lightning technique the charge is dispersed requiring a new charge to be placed.

Name: Gravity Release: Gravity Clone
Classification: Ninjutsu
Rank: B
Class: Supplementary
Range: Short

Description: These particular Gravity Clones were made with the Clone Fist technique in mind and to protect his allies. The Gravity Clones possess the same tiers as Colt however, they possess their own unique ability. Gravity Clones can move as if they were walking on regular ground when in a Zero-G environment. Colts Gravity Clones possess this but also create their own Gravitation Field around them in a 15ft radius around them as the center. The Gravitation Field they create from their own presence acts as a barrier, keeping the opponent within this range unless they can force their way out with B Rank or above strength. Likewise, projectiles not thrown with B Rank or above strength can not go outside this gravitational field as they will be pulled right back in due to the intense gravity. If multiple clones gather within range of each other then the field's strength requirement is increased by a Tier Level with every 2 Additional Gravity Clones.

Name: Gravity Release: Zero-G Environment
Classification: Ninjutsu
Rank: A
Class: Supplementary
Range: AoE (Zero-G Field) Long (Shot Range)

Description: Colt gathers up Gravity Release chakra within his hands and then releases it into the air, firing it off at Vacuum Release speeds to its center point 80ft away. This sphere of concentrated Gravity Release chakra neutralizes the Earth's gravitational pull within a 200ft radius of it, causing all within this range to begin free-floating unless they possess a movement technique allowing them to move in such environment, such as flying, platforms, etc. This technique doesn't do much else, though the Gravity Release chakra ball focuses more chakra on its defensive properties, making one need an A rank or higher Defense Piercing technique to destroy it or an S rank technique or above to destroy it.

Name: Gravity Release: Zero Gravity Movement
Classification: Nintaijutsu
Rank: B
Class: Supplementary
Range: Self

Description: Colt charges his body with B Rank chakra allowing his body to defy gravity to give him a flight based movement. However, this drains him by B Rank chakra each post (total) after the activation price to maintain the technique dependent on his endurance tiers. This technique can be quite draining normally, however its true potential comes out in a Zero Gravity Environment. When Colt is in a Zero Gravity Environment he only needs to make a 1 time payment of B Rank chakra to begin moving around the Zero Gravity Environment as if he was actually centered, allowing him a sort of flight without constantly draining him. However, if the Zero Gravity Environment is destroyed the Colt begins the usual chakra payment from himself to maintain the flight.
Endurance Tier - P.T before Reactivation is Required
None - Constant Drain
D - 1 P.T
C - 2 P.T
B - 3 P.T
A - 4 P.T
S - 5 P.T

Name: Gravity Release: Gravity Well
Classification: Ninjutsu
Rank: B
Class: Offensive/Supplementary
Range: Short (Pull) Long (Firing Range)

Description: Gravity Wells are a special technique to the Juryoku Clan that allows them to usually train their body to master their own Gravity Technique training. However, usually one is worked up from low ranking Gravity Wells to higher ranking Gravity Wells over the course of several years. This technique creates a high intensity Gravity Well in the form of a sphere of Gravity Release. When utilized the user shoots the Gravity Well out at Crashing Ground speeds to a certain point within a 60 foot range. These Gravity Wells pull in things toward them at Crashing Ground speeds if within a 15ft Radius from them. However, one can resist the pull by possessing B Rank strength. Projectiles also need to be backed by B Rank strength otherwise they get sucked in toward the Gravity Well. The Gravity Well can be destroyed by a B Rank Defense piercing technique or above, or an A Rank or above technique. However, if more than one Gravity Well is within range of the same target their dual force causes the effect in which those effected are held in place and essentially unable to move unless possessing B Rank or above Strength. For every 2 additional Gravity Wells the Strength needed increases by a Tier Level, this stacks with the use of Gravity Clones.

Name: Gravity Release: Gravitational Control
Classification: Nintaijutsu
Rank: C
Class: Offensive
Range: Mid

Description: This technique is utilized as a control based technique in which the Juryoku fires off Gravity Release chakra at bullet release speeds to a target. If hit, the Gravity forms a connection with the Juryoku, allowing them to manipulate the target within a 20ft radius of the Juryoku. This does not allow them to manipulate parts of their body, but simply lift, push, pull, slam the body as if it was a doll. Those hit can resist the attack if they possess C Rank or above Strength Tiers. The speed at which one is manipulated is directly resulted from the Juryoku's speed tier and the damage they take if impacted upon something by this technique is equivalent to the speed used. However, though this technique has great potential it is short lived, lasting only 2 turns before it fades. While being controlled a target can still manipulate their own body, allowing them to use hand seals and move their body, despite being controlled. However, unless they meet the strength requirements they wont really be able to move from the spot they are at unless the Juryoku wants them to.
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PostSubject: Re: Colt's Techniques   10th June 2016, 3:14 am

Name: Lightning Release: Thor Minotaur
Classification: Ninjutsu/Kinjutsu
Rank: SSS (SSS Chakra Price) (S Rank Blood Price)
Class: Offensive
Range: N/A

Description: The user channels their Lightning Release chakra using shape manipulation to form a semi-sentient Large L sized Lightning Release creature. The creature takes the form of a massive half man half bull, Minotaur. The Minotaur is a hulking creature made of solidified lightning that is capable of moving at Echoing Flash speeds. When created the Minotaur does not act, as it awaits for an order. It will then attempt to accomplish the order until it is destroyed or the order is completed in which case it will then disperse. The Minotaur will hunt down its target till the end of time if its owner dies or pays an S Rank blood price during the topic it is summoned, otherwise it will disperse at the end of the topic. It possesses SSS Rank defenses and is capable of dealing SSS Rank Defense Piercing Lightning Release damage. The downside to this technique is if it is not given an order within 5 posts of being created it will begin to rampage, attempting to assault whatever is nearby until the area is devoid of life. Additionally, it cannot be called off a task as once it is created it requires its task to be completed to fulfill its purpose. However, there is 1 way to call it off which requires an S Rank amount of blood sacrifice to do so from the user. If the blood sacrifice is done then the user's blood reserves are permanently reduced by an S Rank unless healed by an S Rank medical Release technique that restores blood.
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PostSubject: Re: Colt's Techniques   15th June 2016, 2:01 pm

Everything's fine apart from Thor Minotaur. For Thor Minotaur, the construct fades at the end of the topic unless one of two conditions are met. If the user dies while this technique is active, his life force is funneled into the construct, causing it to attempt to fulfill its command until it is destroyed or if the user willingly gives up their life to the construct. Remove the last bit about the way to stop the command.

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~When I enter the cbox, you will give me at least 5 minutes before asking me for anything. If you do not I reserve the right to hit one of your characters with any technique I wish... From any character I wish.~

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PostSubject: Re: Colt's Techniques   15th June 2016, 4:35 pm

Eh personally Idc about Thor: Minotaur rofl..... so I don't mind if it's not approved. If everything else checks out though? Awesome that's all I need.

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PostSubject: Re: Colt's Techniques   15th June 2016, 4:37 pm

Yeah, everything else is approved then. Feel free to remove Thor Minotaur.

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~A message to all~

~When I enter the cbox, you will give me at least 5 minutes before asking me for anything. If you do not I reserve the right to hit one of your characters with any technique I wish... From any character I wish.~

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PostSubject: Re: Colt's Techniques   21st June 2016, 9:19 pm

Combative Yo-yoing:
 

Other:
 

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PostSubject: Re: Colt's Techniques   22nd June 2016, 2:18 am

Approved

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Savage AF:
 
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PostSubject: Re: Colt's Techniques   22nd June 2016, 3:37 am

Name: Clone Fist
Classification: Fighting Style
Rank: C (Optional Chakra Price without Clones on Field)
Class: Offensive/Supplementary
Range: Mid-Long Range

Description: The Clone Fist is a fighting style revolving around the use of the Shadow Clone as well as it's advanced variants the Elemental Shadow Clone and Explosive Shadow Clone in order to formulate a diversionary, unpredictable fighting style using superior numbers and tactics to overwhelm opponents. The fighting style links well with with it's techniques as it is meant to seemlessly move into combinations utilizing unconventional uses of clones in it's assaults. The only limit to this style is the fact that shadow clones are rather fragile, as well as the creativity of the user. The former can be mitigated throught he advanced shadow clone variants while the latter is easily solved when said use is creative in the application of this fighting style. All of the Clone Fist techniques are interchangeable with techniques utilizing the shadow clone technique and can be interrupted or modified in order to incorporate those techniques into their use on the field. Colt improved upon the technique in comparison to R'tari upon learning it allowing him to utilize additional Elemental clone types along with it to increase it's versatility and unpredictability. This is based on his skill level as while he grows more skilled the types of clones available to him will vary.
Rank - Clone Capable of being utilized with Clone Fist
D - Basic & Illusory Clones (I.e Clone Technique, Haze Clone Technique)
C - Primary Elemental Clones (I.e Life Release: Bone Clone)
B - Dual Elemental Clones (I.e Gravity Release: Gravity Clone)
A - Elemental Clone Great Explosion (I.e Gravity Release: Clone Great Explosion)
S - Tri-Elemental Clones (I.e Space Release: Space Clone
*Note: In regards to those elements arising as a result of KG or KT, they can be utilized 1-rank Lower than normal if the user has an Elemental KG/KT due to being part of a clan.

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PostSubject: Re: Colt's Techniques   22nd June 2016, 3:43 am

Approved

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Savage AF:
 
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PostSubject: Re: Colt's Techniques   6th July 2016, 8:26 pm

Clone Fist:
 

Shurikenjutsu:
 

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PostSubject: Re: Colt's Techniques   6th July 2016, 8:44 pm

Approved

***********************
~A message to all~

~When I enter the cbox, you will give me at least 5 minutes before asking me for anything. If you do not I reserve the right to hit one of your characters with any technique I wish... From any character I wish.~

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