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 Zane's Techniques

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Kenji

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PostSubject: Zane's Techniques    28th November 2014, 11:04 am

Name: Cybernetic Composition
Classification: Kinjutsu
Rank: D
Class: Passive
Range: Self

Description: Due to Zane's cybernetic composition, his blood has been replaced by oil. The oil functions just like blood for a human or nova. The neo-nanos feed off of the oil just like they would blood because they too are robotic. However, due to using oil Zane is unaffected by poisons or techniques that target the blood of a person's body.

Name: Upload
Classification: Fabrication
Rank: SS
Class: Supplementary
Range: Short

Description: Upon gazing at a target, Zane can upload one of his personalities into that person's head. The personality then engages in a mental battle with the target with all of Zane's techniques at its disposal. The winner of the mental battle will then possess the body. The personality is still part of Zane and as such, must obey him, but now has its own body with the same techniques that the body had and any techniques that the body can use that Zane has (ie mental techniques mostly). Zane is only capable of utilizing this techniques once per additional personality he possesses.

Name: Photon Field
Classification: Ninjutsu
Rank: A
Class: Supplementary
Range: AOE

Description: Zane will sprout several large rods of steel release from his back, charged with plasma release. This will generate a field which slows the movement of electrons and protons in creature's atoms. Anyone (other than Zane) in this field will have their speed reduced depending on their endurance tiers. The field stems from Zane and reaches 120 sq. feet around him wherever he moves.
Endurance Tier - Effect
None - Walking speed
D - 4 ranks lower
C - 3 ranks lower
B - 2 ranks lower
A - 1 rank lower
S - no speed lower but A-rank plasma damage dealt

Name: Self-Upgrade Mark I
Classification: Ronin Tech
Rank: D
Class: Supplementary
Range: Self

Description: Due to Zane's cybernetics and Neo Nanos, he is able to incorporate weaponry into his body. The Neo Nanos will break down the weapons, bringing them into Zane's skeletal structure. Due to this, Zane can produce any weapon he has stored within his body at will and use them for various techniques. With the weapons being incorporated into his very being, they are usually modified in appearance and given plasma using capabilities. Zane can only incorporate normal weapons his rank or below into his body. At D-rank he can upgrade a max of 5 weapons into his body with the amount increasing by 5 at each rank up, ending in a total of 25 at S-rank.

Name: Self-Upgrade Mark II
Classification: Ronin Tech
Rank: B
Class: Supplementary
Range: Self

Description: Due to Zane's cybernetics and Neo Nanos, he is able to incorporate weaponry into his body. The Neo Nanos will break down the weapons, bringing them into Zane's skeletal structure. Due to this, Zane can produce any weapon he has stored within his body at will and use them for various techniques. With the weapons being incorporated into his very being, they are usually modified in appearance and given plasma using capabilities. Zane can now incorporate non-elemental weapons with special abilities 1-rank below his or lower, into his body. At D-rank he can upgrade a max of 3 weapons into his body with the amount increasing by 3 at each rank up, ending in a total of 15 at S-rank.

Name: Self-Upgrade Mark III
Classification: Ronin Tech
Rank: S
Class: Supplementary
Range: Self

Description: Due to Zane's cybernetics and Neo Nanos, he is able to incorporate weaponry into his body. The Neo Nanos will break down the weapons, bringing them into Zane's skeletal structure. Due to this, Zane can produce any weapon he has stored within his body at will and use them for various techniques. With the weapons being incorporated into his very being, they are usually modified in appearance and given plasma using capabilities. Zane can now incorporate elemental weapons with special abilities 2-ranks below his or lower, into his body. Zane can use the abilities of these weapons but cannot use the elements they possess on his own. At D-rank he can upgrade a max of 2 weapons into his body with the amount increasing by 2 at each rank up, ending in a total of 10 at S-rank.

Name: Self-Upgrade Mark IV
Classification: Ronin Tech
Rank: SSS
Class: Supplementary
Range: Self

Description: Due to Zane's cybernetics and Neo Nanos, he is able to incorporate weaponry into his body. The Neo Nanos will break down the weapons, bringing them into Zane's skeletal structure. Due to this, Zane can produce any weapon he has stored within his body at will and use them for various techniques. With the weapons being incorporated into his very being, they are usually modified in appearance and given plasma using capabilities. Zane can now incorporate living weapons 3-ranks below his or lower, into his body. Zane can use the abilities of these weapons but isn't allowed to learn Energy Tech because he isn't a Yoroi. However, any Elemental Kenjutsu said living weapon possesses prior to incorporation can be used and Zane can further learn more that follow this elemental kenjutsu. At D-rank he can upgrade a max of 1 weapon into his body with the amount increasing by 1 at each rank up, ending in a total of 5 at S-rank.

Name: Cybernetic Shielding
Classification: Fighting Style
Rank: C
Class: Supplementary
Range: Self

Description: Due to his natural tiers and robotic composition, Zane has developed a way to resist defense-piercing techniques. By combining his tiers with his natural steel that comprises his body, Zane can remain untouched by defense piercing techniques. Due to the infusion of his steel release, elements which are strong against Steel are blocked 1-rank below, while elements Steel is strong against are blocked 1-rank above. Each rank takes a fatigue price with each use:
D - 1 fatigue
C - 2 fatigue
B - 3 fatigue
A - 4 fatigue
S - 5 fatigue
Spoiler:
 
Name: Photon Flash
Classification: Ninjutsu
Rank: D
Class: Supplementary/Offensive
Range: Mid

Description: This is a simple technique that combines Zane's steel and plasma release to generate a flash of plasma energy from his palm. The flash is strong enough to blind an opponent for 1 post (total). However the real use of this technique is against Dojutsu users. Due to their eyes being more sensitive, they will be blinded for twice the amount of time (2 posts total) and their dojutsu will be shut off, forcing them to reactivate it.

Name: Plasmic Discharge
Classification: Fighting Style
Rank: C
Class: Supplementary
Range: AOE

Description: This is a fighting style that Zane has created on his own. Due to his cybernetic composition and ability to absorb large amounts of damage that would otherwise kill most people, Zane has developed a way to redirect that damage. Zane can stack the damage dealt to him, with each hit charging the plasma in his body. Upon his discretion, Zane can release the charged plasma (which will deal plasma chakra damage equal to the amount of damage he has sustained) in a wide pulse around his body, extending outwards in an 80 foot square radius and moving at speeds equal to the rank of damage he releases. The counter is reset at the end of each topic even if Zane hasn't released the charged plasma.

Name: Genetic Structure: Skeletal Silver Infusion
Classification: Taijutsu
Rank: C-rank
Class: Supplementary
Range: Self

Description: Dakar are capable of infusing their bones with chakra in order to improve their durability towards chakra based damage at the cost of lowering their Max chakra reserves depending on how much chakra is currently being diverted from their chakra pathway system into their bones. However, Zane has modified this technique to store oil (his blood) rather than the chakra. Bones which have been strengthened through this way are capable of sustaining an additional amount of damage dependent on how much oil is infused in them. (For Example: 3 B-ranks of Zane's oil infused into his bones causes his Steel Release techniques all to be able to sustain spiritual based damage from up to 3 B-ranks before being destroyed or the equivalent to that) Depending on Zane's skill level he is able to divert a bigger portion of his oil (blood) reserves to his bones. However, it must be set up in advance and upon canceling it, the oil infused is lost as if oil was used in a technique.
Skill Level (Rank) - Oil System Diverted into Bones
D -  Up to 1/4 of Max
C - Up to 1/3 of Max
B - Up to 1/2 of Max
A - Up to 2/3 of Max
S - Up to 3/4 of Max

Name: Plasma Coating
Classification: Fighting Style
Rank: C
Class: Supplementary
Range: Self

Description: Due to his natural tiers and robotic composition, Zane has developed a way to resist chakra-based techniques. By combining his endurance and defense tiers Zane can remain untouched by chakra techniques. Due to the infusion of his steel release, elements which are strong against Steel are blocked 1-rank below, while elements Steel is strong against are blocked 1-rank above. Each rank takes a fatigue price with each use:
D - 1 fatigue
C - 2 fatigue
B - 3 fatigue
A - 4 fatigue
S - 5 fatigue
Spoiler:
 


Last edited by Kenji on 3rd January 2016, 9:46 am; edited 2 times in total (Reason for editing : Typo)
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Blade

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PostSubject: Re: Zane's Techniques    5th December 2014, 2:40 pm

I've actually checked these over a couple of times as you were writing them... So yeah...

--APPROVED--

***********************
~A message to all~

~When I enter the cbox, you will give me at least 5 minutes before asking me for anything. If you do not I reserve the right to hit one of your characters with any technique I wish... From any character I wish.~

This has been a friendly PSA from Dadmin Blade. Have a good day.
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PostSubject: Re: Zane's Techniques    6th January 2015, 11:43 pm

Name: Self-Upgrade Bypass
Classification: Ronin Tech
Rank: D
Class: Supplementary
Range: Self

Description: This technique is very simple in nature, but also very useful. This technique works with Zane's Self-Upgrade line of techniques and allows him to remove the rank limits on weapons he can incorporate into his body at the cost of less space to store weapons. Each lost space results in 1-rank reduction. For example, at B-rank with Self Upgrade Mark III Zane can incorporate a max of 6 elemental weapons into his body but they must be D-rank. By sacrificing 2 slots (reducing the total to 4) Zane can incorporate a B-rank elemental weapon into his body. This is a one time use however. If he wishes to incorporate another B-rank elemental weapon into his body, he must sacrifice another 2 slots once again.

Name: Plasmic Discharge: Focus
Classification: Ninjutsu
Rank: C
Class: Offensive
Range: Long

Description: With this technique, Zane focuses the discharge from his Plasmic Discharge fighting style into a single beam that he can launch from his hands, mouth or feet. The beam is about five feet in diameter and extends forty feet. The beam is concentrated plasma and deals piercing plasma damage equivalent to the rank of damage Zane has sustained also moving at that same rank. If Zane hasn't built up any damage then this technique moves at crashing ground speeds and deals D-rank piercing damage.

Name: Plasmic Discharge: Neutron Stars
Classification: Ninjutsu
Rank: A
Class: Offensive/Supplementary
Range: Self-Long

Description: This is another technique in the Plasmic Discharge line that involves Zane generating orbs of plasmic energy about the size of basketballs around his body. His rank decides the number of orbs generated with 1 at D-rank, 3 at C-rank, 5 at B-rank, 7 at A-rank, and 9 at S-rank. These orbs deal damage equivalent to the amount of damage Zane has received and stacked up (unless he hasn't in which case they are treated as regular A-rank techniques). When Zane has received damage, the orbs are able to track the target up to 80 feet due to Zane being hit by the target's chakra, blood, or natural energy from the previous attack. The orbs move and track at speeds equal to the rank of damage Zane has sustained and upon impact explode, dealing piercing damage equal to the amount of damage Zane has received and transferred into them.

Name: Cybernetics: Machine Singularity
Classification: Ronin Tech
Rank: D
Class: Passive
Range: Self

Description: Due to Zane's Cybernetic composition, his brain is at a more advanced state than any normal Dakar. Thanks to this ability, his sanity limit is now doubled because it takes longer for him to completely lose control due to his advanced brain functions.

Name: Positron Flash
Classification: Ninjutsu
Rank: C
Class: Supplementary
Range: Mid

Description: This is an upgraded version of his previous technique that combines Zane's steel and plasma release to generate a flash of plasma energy from his palm. The flash is strong enough to blind an opponent for 3 posts (total). However the real use of this technique is against Dojutsu users. Due to their eyes being more sensitive, they will be blinded for twice the amount of time (6 posts total) and their dojutsu will be shut off, forcing them to reactivate it.

Name: Neutrino Flash
Classification: Ninjutsu
Rank: A
Class: Supplementary
Range: Mid

Description: This is an upgraded version of his previous technique that combines Zane's steel and plasma release to generate a flash of plasma energy from his palm. The flash is strong enough to blind an opponent for 5 posts (total). However the real use of this technique is against Dojutsu users. Due to their eyes being more sensitive, at this stage their eyes will actually be completely blinded until healed by an A-rank or higher medical technique that specifically deals with eyes. If the eye possesses chakra viewing capabilities, even with the deactivation of their dojutsu, then they will be blinded for 10 posts (total) and unable to use their dojutsu until healed.

Name: Void Plasma
Classification: Void Tech
Rank: D
Class: Passive
Range: Self

Description: Due to Zane's religious beliefs and serving his master Datara, Zane has been gifted with Void Chakra along with his Plasma Chakra. As such, he has found a way to perfectly integrate this new chakra system into his current one. Any technique that uses Plasma Chakra can now be seamlessly switched out with Void Chakra at his behest. For example in his Plasmic Discharge line of techniques, Zane can now unleash a blast of Void Chakra instead of Plasma once the damage has been built up if he so chooses. This also gives his plasma a black hue instead of his normal purple.  

Name: Neo Nano Hell Contract
Classification: Void Tech/Kinjutsu
Rank: D
Class: Passive
Range: Self/Neo Nanos

Description: Due to the induction of Void Chakra into his body, Zane's Neo Nanos have upgraded themselves to be able to incorporate this chakra into their systems as well, considering they too are a part of him. Now not only do the Neo Nanos destroy cells like normal Jasasori, they are also capable of destroying chakra coils. The scale follows the Jasasori scale and deals permanent damage to the chakra coils so each attack takes away from the target's total chakra pool permanently:
Jasasori Amount - Chakra Coil Damage (Equal rank dropped from chakra pool)
500 - 1 D
1000 - 1 C
2000 - 1 B
4,000 - 1 A
8,000 - 1 S
16,000 - 1 SS
32,000 - 1 SSS

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PostSubject: Re: Zane's Techniques    3rd February 2015, 1:16 pm

Neo Nano Hell Contract and Above all Approved

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Jax...Don't make me punch you in the face:
 
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