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 Amon Mishura -Jutsu-

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Amon

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PostSubject: Amon Mishura -Jutsu-   9th March 2015, 8:11 pm

Name: Base Seal: Primary Elemental Sealing Method
Classification: Fighting Style
Rank: C-rank
Class: Supplementary
Range: Self

Description: This is the fuinjutsu technique style which leads into powerful elemental sealing, without this technique it is impossible to know the precise seal formulae to seal away elemental chakra based techniques. Regardless the Elemental Sealing Method is only the gateway to the most basic chakra nature transformations, meaning Fire Sealing Method, Water Sealing Method, Earth Sealing Method, Wind Sealing Method, Lightning Sealing Method and Bone Sealing Method are now available for learning.
* Requires Knowledge of:
1. Base Sealing Method: Storage Formula.
2. Modification Seal: State Formula = to the state of the nature release transformation (i.e = Fire must have Modification Seal: Energy State Formula already learned)

Name: Runic Carving
Classification: Fuinjutsu
Rank: D-rank
Class: Passive
Range: N/A

Description: This is the fuinjutsu method that involves the user turning their finger into some type of chakra pen to carve the fuinjutsu on their bodies instead instead of using an ink pen on a scroll. This way, carved fuinjutsu has a passive condition added to its current mechanics, serving as a passive add on when that condition is met.The carving strength is equivalent to the seal being carved, and can only be removed by seal removals of that level or higher.

Name: Conditional Fuinjutsu
Classification: Fuinjutsu/Fighting Style
Rank: D-rank
Class: Supplementary
Range: N/A
Description: Conditional fuinjutsu is applied when a fuinjutsu seal takes effect when a specific condition is met. These conditions will serve as an evoker and can range from anything, using ninjutsu, taijutsu, genjusu , or even simple actions.
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PostSubject: Re: Amon Mishura -Jutsu-   9th March 2015, 8:53 pm

Primary elemental sealing is already a jutsu

2nd jutsu is inkan exclusive

3rd jutsu approved

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PostSubject: Re: Amon Mishura -Jutsu-   10th March 2015, 2:53 am

-Signature- Name: Elemental Genjutsu Style
Classification: Fighting Style
Rank: D-rank
Class: Supplementary
Range: N/A
Description: This is the basic requirement to learn Elemental genjutsu, genjutsu that uses the users chakra  affinity as an assisted requirement to invoke genjutsu when ninjutsu, ninkenjutsu, or nintaijutsu of the chakra nature is being used.  Invoked requirements depends on the chakra nature, and the fulfilled requirement of the imposed genjutsu.

Name: Elemental Genjutsu- Based God
Classification: Fighting Style
Rank: D-rank
Class: Passive
Range: N/A
Description: One of the special traits about the  Elemental Genjutsu style is to transfer the real world properties  of that genjutsu upon it being broken. If the inflicted were to break out of an Elemental Genjutsu, the applied element and its productivity that were in the genjutsu technique can manifest as as the actual element  and its in the same spots that they were originally in the genjutsu at the cost of an additional  chakra cost equivalent to that genjutsu in order for it to alternate into a ninjutsu upon being broken. The user must possess the chakra nature of that elemental genjutsu in order to convert it.

Name: Elemental Genjutsu- Fire Illusion
Classification: Fighting Style
Rank: D-rank
Class: Passive
Range: N/A
Description: Req*Must have Elemental Genjutsu style in order to learn this* The user of this can now use fire ninjutsu or nintaijutsu as a substitute requirement in order to invoke their genjutsu. The sight of fire can invoke sight based genjutsu, the sound of the flames can be used as an requirement invoke for sound based genjutsu, the smell of the smoke that flames  produce  can invoke aroma based genjutsu, and direct hits by the fire ninjutsu/nintaijutsu or experiencing the heat being emmited from them can invoke touch based genjutsu


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PostSubject: Re: Amon Mishura -Jutsu-   10th March 2015, 3:10 am

approved

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PostSubject: Re: Amon Mishura -Jutsu-   10th March 2015, 8:20 pm

Name: Residual Flames
Classification: Ninjutsu
Rank: D-rank
Class: Passive
Range: N/A
Description: Amon's tenacity as a ninja greatly reflects his chakra nature. After using a fire jutsu of any kind, residual flames from the jutsu would remain from its use around the area starting for 5 turns, going up 5 for very rank that amon goes up as a ninja. This could disrupt someones chakra vision, due to the fact that those residual flames would retain Amon's signature due to being the remnants from the last fire technique that he used.


Name: Fire Illusion- Flare
Classification: Genjutsu
Rank: D-rank
Class: Supplementary
Range: Varies
Description: This is one of the setup jutsu  that Amon could stack on to his fire jutsu . The usual initial base for this jutsu without the fire support is Amon's initial movement of firing the technique after using his handsigns.  With the support of the fire the requirement base,  the fire covers sights based when the opponent catches a glimpse of the fire jutsu that's being used against them in any way or the sight of the residual flames that was produce from the Jutsu' use. What flare does is have the opponent see occasional small flames around the area, which could serve as residual flames resulting from the fire jutsu. The next post,  the flames star to spread from all around the inflicted, all they would see is fire around them, taking their sight away.  This is also a great way to chain other jutsu with,  fire illusion jutsu being used after will be increased by 1 rank. If the residual flames from the jutsu used in unison with the fire jutsu remain while the inflicted individual tries to break out or override, they would be unable to as long  those flames are still around.

Name: Fire Illusion- Fumes
Classification: Genjutsu
Rank: D-rank
Class: Supplementary
Range: Varies
Description: This is one of the setup jutsu  that Amon could stack on to his fire jutsu. With the support of the fire the requirement base that the fire covers is aroma based genjutsu from the burning smell that the fire jutsu produces after its use, whether it burned an object or the smoke being produced by residual flames.  What smoke does is have the opponent smell occasional smoke that's usually produced by fire. The next post, the smell of burning smoke would engulf the inflicted's nose, giving them a coughing fit from  the illusion of the constant exposure to fire fumes and having it be the only thing that they smell. This is also a great way to chain other jutsu with,  fire illusion jutsu being used after will be increased by 1 rank. If the residual flames from the jutsu used in unison with the fire jutsu remain while the inflicted individual tries to break out or override, they would be unable to as long  those flames are still around.  

Name: Fire Illusion- Heat
Classification: Genjutsu
Rank: D-rank
Class: Supplementary
Range: Varies
Description: This is one of the setup jutsu  that Amon could stack on to his fire jutsu. With the support of the fire the requirement base that the fire covers is Touch based genjutsu from the Heat that the fire jutsu produces after its use, whether it hit the opponent, came close to the opponent in order for him to feel it, or the heat being produced by residual flames.  What Heat does is have the opponent fee occasional hot spots, their skin would be irritating to them. The next post, the irritation would increase and they would feel like their skin is being scalded, a feeling  that's equivalent to boiling water.  This is also a great way to chain other jutsu with,  fire illusion jutsu being used after will be increased by 1 rank. If the residual flames from the jutsu used in unison with the fire jutsu remain while the inflicted individual tries to break out or override, they would be unable to as long  those flames are still around.  This jutsu does mental equivalent to its rank.

Name: Fire Illusion- Heat
Classification: Genjutsu
Rank: D-rank
Class: Supplementary
Range: Varies
Description: This is one of the setup jutsu  that Amon could stack on to his fire jutsu. With the support of the fire the requirement base that the fire covers is Touch based genjutsu from the Heat that the fire jutsu produces after its use, whether it hit the opponent, came close to the opponent in order for him to feel it, or the heat being produced by residual flames.  What Heat does is have the opponent feel occasional hot spots, their skin would be irritating to them. The next post, the irritation would increase and they would feel like their skin is being scalded, a feeling  that's equivalent to boiling water.  This is also a great way to chain other jutsu with,  fire illusion jutsu being used after will be increased by 1 rank. If the residual flames from the jutsu used in unison with the fire jutsu remain while the inflicted individual tries to break out or override, they would be unable to as long  those flames are still around.  


Name: Fire Illusion- Cinder
Classification: Genjutsu
Rank: D-rank
Class: Supplementary
Range: Varies
Description: This is one of the setup jutsu  that Amon could stack on to his fire jutsu. With the support of the fire the requirement base that the fire covers is Sound based genjutsu from the sound that the fire jutsu produces after its use, whether its heard from the  opponent after its ignition, or the sound being produced by residual flames.  What Cinder does is have the opponent hear occasional sounds of fire  getting louder by the second. The next post, the sound would be at its loudest and  all the inflicted would hear is the sound of fire and burning flames. This is also a great way to chain other jutsu with,  fire illusion jutsu being used after will be increased by 1 rank. If the residual flames from the jutsu used in unison with the fire jutsu remain while the inflicted individual tries to break out or override, they would be unable to as long  those flames are still around.

Name: Fire Illusion- Flame Hell Skeletons
Classification: Genjutsu
Rank: C-rank
Class: Supplementary
Range: Short- Mid
Description: This is one of the setup jutsu  that Amon could stack on to his fire jutsu. With the support of the fire the requirement base that the fire covers is sight based genjutsu from the sound that the fire jutsu produces after its use, whether its heard from the  opponent after its ignition, or the sound being produced by residual flames.  This genjutsu creates eerie Flaming ninja skeletons, which appear one by one from trees and rocks, and corner the enemy. Their movements are slow, but when attacked they multiply, and in this way they appear like ghosts inhabiting the flames. This genjutsu grows stronger over time, having the skeletons move at speeds and inflict mental damage equivalent to the strength of the genjutsu. Engaging the skeletons will decrease the post requirement rank by 1 each time, also increasing the amount of ninja by 1. This is also a great way to chain other jutsu with,  fire illusion jutsu being used after will be increased by 1 rank. If the residual flames from the jutsu used in unison with the fire jutsu remain while the inflicted individual tries to break out or override, they would be unable to as long  those flames are still around. The opponent must have equal to greater rank of barrier tier to dispell the gen

Example:   C rank : You try to attack the fire skeleton with a kunai. They fall down, split into four fire skeleton.  4 fire skeleton more and 1 less post requirement for the jutsu to upgrade to B rank.


C Genjutsu- 1-3 Posts -3 Fire Skeletons
B Genjutsu - 4-6 Posts- 6 Fire Skeletons
A-Genjutsu - 7-9 Posts- 9 Fire Skeletons
S-Genjutsu - 10-12 Posts-  12 Fire Skeleton
SS- Genjutsu- 13-15 Posts- 15 Fire Skeletons
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PostSubject: Re: Amon Mishura -Jutsu-   11th March 2015, 4:50 pm

approved

P.S Read up on recoil

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PostSubject: Re: Amon Mishura -Jutsu-   26th March 2015, 3:46 pm

Name: Leaf Whirlwind
Classification: Taijutsu
Rank: D-rank
Class: Offensive
Range: Short
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. Because of the feint, the opponent needs  reaction tiers equivalent to the speed of the attack on order to catch on and react to it.

Name: Cloud-Style Crescent Moon Beheading
Classification: Kenjutsu
Rank: D-rank
Class: Offensive
Range: short Range
Description: The user swings their sword in a single, large, crescent moon-shaped arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. (If) there a chakra flow channeled from within the blade,  this technique can be used to counter ninjutsu as well. The chakra flow has to match the rank of the jutsu. Amon already has a sword that can produce chakra flow, which is why this can be used in this way as well.

Name: Cloud-Style Reverse Beheading
Classification: Kenjutsu
Rank: D-rank
Class: Offensive
Range: short Range
Description: The user does a powerful spin, generating the momentum needed to slash at any opponents behind them. The user can also utilize this spinning motion to trick an enemy that's in front of them. The enemy is fooled into thinking the user will attack them, but instead the user attacks the targets behind the user.


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PostSubject: Re: Amon Mishura -Jutsu-   28th March 2015, 9:52 pm

First youve doubled posted the beheading jutsu.

Second hmm... d ranks are usually super basic little game changing. I kinda wanna say yes to the firdt but because beheading can also have chakra channeled through it i wanna say make.it a c rank cause of its diversity
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PostSubject: Re: Amon Mishura -Jutsu-   28th March 2015, 10:00 pm

Make the first beheading c rank and itll be pre-approved
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PostSubject: Re: Amon Mishura -Jutsu-   29th March 2015, 6:20 pm

edited

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PostSubject: Re: Amon Mishura -Jutsu-   29th March 2015, 6:21 pm

Approved
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PostSubject: Re: Amon Mishura -Jutsu-   1st November 2017, 1:26 pm

Name: Heat Haze
Classification: ninkenjutsu
Rank: A-Rank
Class: Offensive
Range: Short-Mid

Description: By channeling his fire chakra through a weapon/item that's made of the special metal that can be infused with chakra flow,  Amon is able to unleash a heated shockwave that can travel up to 30 and deals A rank hybrid fire damage. The default speed for the shockwave is A rank, but can move faster if Amon swings the weapon at higher speeds than A. Due to the  wave rapidly heating up the atmosphere before being unleashed, the damage has a scalding effect that deals an additional A rank amount of  lasting pain in the form of 2nd-degree burns unless healed.  When used with strength tiers , it adds a distance modifier to the wave that also serves as a knockback effect equivalent to the strength of the user unless the opponent has equivalent strength tiers to hold themselves in place.

Strength Tier- Wave distance modifier/Knockback Distance

D - + 3 Feet/ 2 Feet
C - +6 Feet / 4 feet
B - +9 Feet / 6 Feet
A - +12 Feet / 8 Feet
S - +15 feet / 10 Feet



Name: Residual Flames
Classification: Ninjutsu
Rank: D-rank
Class: Passive
Range: N/A
Description: Amon's tenacity as a ninja greatly reflects his chakra nature. After using a fire/blaze  jutsu of any kind, residual flames from the jutsu would remain from its use around the area starting for 5 p.t, going up 5 for very rank that amon goes up as a ninja. This could disrupt someone's chakra vision, due to the fact that those residual flames would retain Amon's signature due to being the remnants from the last fire technique that he used. In addition to that, these remeant flames can be used as materia that's two rank lower than the jutsu used.If the materia drop exceeds D rank, no materia can be collected from the residual flames.  The damage received when someone or something  makes contact with the residual flames is one rank lower than the technique rank

Rank- Flames Lasting P.T
D -5
C - 10
B - 15
A - 20
S - 25


Name: Demonic Illusion: Rewinding Visage
Classification: Genjutsu
Rank: D
Class: Supplementary
Range: Long (Sight)
Description: This technique is a sight based Genjutsu which utilizes the action's of Amon.  It could range from doing a tai or kenjutsu, or even bopping to his own perferred stance.  However, this only activates through the fluid movements of the user, preferably when using an interception style.  There is an imprint mirage shimmer that acts as a lag for the target's sight to the opponent's current movements, giving off the impression that the opponent is still acting in a way from the turn before. The target will be experiencing the previous turn twice in a visual sense.  This technique ends when the opponent takes damage, or when 2 p.t after the technique's activation. If the opponent has D rank barrier tiers, this technique only lasts for 1 p.t, along with this technique being completely negated if they have C rank barrier tiers. This technique is particularly well in fooling Time Slowing Dojutsu and enhanced viewing, due to the fact that mirage shimmers creates a false image that causes interpretive faculties of the human mind, now being of their mind's own creation.

Name: Intercepting Fist- Closed Alignment
Classification: Taijutsu
Rank: B-rank
Class: Supplementary
Range: Self

Description: This is one of the two stances that Amon created to utilize with the intercepting fist style. His right let serves as the leading foot, while being on his toe with his left, giving it an arch and keeping both legs 40 degrees apart.  His right arm is slightly stretched out, with his left a few inches apart and closer to his chest.  Closed alignment provides better mobility and reach, doubling the intercepting radius of intercepting fist. However, the power of Amon's strikes go down 2 tier levels in exchange.  When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed there is no delay and the stance is changed immediately.  There is also no delay when the Kyougan is in use.  If there is
a delay with getting into a stance, this delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance.

Skill Level - Activation Delay (P.T)
D - 5
C - 4
B - 3
A - 2
S - 1

Name: Intercepting Fist- Push shuffle
Classification: Taijutsu
Rank: C-rank
Class: Supplementary
Range: Self

Description: When using this tehnique, the arched heel is actually launcher that hold's alot of power when it comes to movement, causing the user to either, advance or retreat, it's called a shuffle because of it's ability to switch between the two. When used to advance, the next taijutsu attack is treated as one rank higher in strength, but defensive physical techniques used the following turn will be one rank weaker. When being used to avoid something, Amon can dodge at one rank higher than his speed, but offensive physical techniques are one rank lower in strength the following turn.


Name: Intercepting Fist- Tenma Shurettou
Classification: Taijutsu
Rank: A-rank
Class: Offensive
Range: Short(Strike, Contact) , Mid(Jump)

Description:  Using his unbelievable strength and speed, Amon bounces up to the air and crashes down on the opponents with an outside knifehand strike. The default damage and speed of this technique is A rank, but higher stages of kyougan can be used to increase the output.  Those within the intercepting radius at any time will be unable to perceive the jump if they do not meet the requirements and only register the fall if able. This can be used to target ground targets and aerial targets. If used on a ground target, that attack would do the default physical damage or damage equivalent to the strength tiers used.  If used on an aerial target, the target will be brought down with the chop, receiving additional elemental physical damage depending on that they made contact into. The damage  from the ground impact or etc is also equivalent to 1 rank lower than the default/strength amon used. The distance of the jump is dependent on amon's strength tiers.

Strength - Jump Distance
D - 5 feet
C - 10 feet
B - 15 feet
A - 20 feet
S - 25 feet


Name: Economy of Motion- Tremor Step
Classification: Taijutsu [-2 Stamina]
Rank: C-rank
Class: Supplementary
Range: Self

Description: The usual free and fluid motions of mobility by using speed alone now introduces strengnow acts as distance modifier for physical movement Not only does this allow Amon to cover mid-range distances instead of short, his movements also create tremors with the amount of strength he possesses.  Those who do not possess strength tiers  equal to 1 tier level below amon's will lose their footing and be floor prone. Those who also have a balancing technique one rank lower than Amon's strength can be stable.

Str Tier - Radius of Shaking Ground (radius/diameter)

D - 1 ft (2)
C - 2ft (4)
B - 3 ft (6)
A - 4 ft (8)
S - 5 ft (10)

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PostSubject: Re: Amon Mishura -Jutsu-   1st November 2017, 9:48 pm

Approved, unless another mod has any problems with the techs

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PostSubject: Re: Amon Mishura -Jutsu-   8th November 2017, 7:47 pm

Name: Fire Style: Dance of the Sun Halo- Hazed Blade
Classification: Kenjutsu/Ninjutsu
Rank: B-rank (Power Varies With Cycled Chakra)
Class: Supplementary/Offensive
Range: Self (Blade)

Description: This is an advanced chakra flow technique which Amon channels Fire Release chakra in order to greatly increase their cutting power through miking melting points of heat with the blade  & Fire Release chakra damage equal to the chakra circulation being transferred through the blade, capping at S rank. In addition due to revolving around chakra flow this technique does not consume chakra so long as Amon is able to maintain contact with the weapon being circulated. Haze ninkenjutsu techniques do not require a chakra price if the chakra flow of the blade matches the needed price. The main drawback however to this technique is that by cycling chakra into his weapon it removes the cycled chakra from his max chakra reserves this chakra being unable to be utilized for anything else. When forcibly separated from his weapon or chakra disruption techniques are utilized on him the chakra cycled is lost unless he is able to deactivate it in time.  This form of chakra circulation adds the added benefit of the melting status effect that starts at 2 ranks below the chakra circulation of the technique. Each strike will add stacking melting damage to the object in question, without B-Rank chakra tiers or B rank Heat Resistance. If the stacked melting damage is equivalent or exceeds the durability of the inflicted object, the object will break.  This status effect does not affect the weapon being used with the chakra circulation technique, and also transpires through Amon's kenjutsu and Ninkenjutsu techniques.

Name: Intercepting Style- Weapon Cross
Classification: Taijutsu/Kenjutsu
Rank: C-rank
Class: Supplementary
Range: N/A
Description: This is a special technique that Amon had invented himself when it came to deciding to between using a blade or his fists when choosing an intercepting style. Deciding on both, Amon melds the intercepting fist and sword style together for them to be used at the same time. This means that techniques that benefit from using intercepting fist can also benefit intercepting sword, and vice versa. However, for each interchange intercepting technique, it'll cost amon -3 stamina per conversion. If it's a stance conversion, it would last for a full round.

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PostSubject: Re: Amon Mishura -Jutsu-   9th November 2017, 2:26 pm

Approved

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PostSubject: Re: Amon Mishura -Jutsu-   9th November 2017, 4:34 pm

Name: Fire Style- Intercepting Sword- Haze Parry
Classification: Ninkenjutsu
Rank: C-rank
Class: Defensive
Range: Short

Description: Based on the intercepting sword style, the user with Kyougan infused strength can knock away at the opponent's limbs in order to interrupt the action and knock them back.  This can also be used against items and weapons as well, knocking them away. When used with Hazed Blade, this technique completely focuses on defense with the assisted chakra circulation and instead the usual melting capabilities, the melt status occur as one rank lower than the chakra circulation. Since this technique is used as a punishing move, the physical damage will be exchanged with physical pain instead. However, with Hazed blade, the physical pain experienced will be doubled. As soon as the target is within range of the parry, they won't even be able to register the parry if they do not meet the requirements of intercepting sword. With this, they will only experience the feeling of being knocked back 10 feet, with this technique having a distance modifier depending on strength being used. The knockback status equivalent to the Kyougan strength tiers in use, with the opponent needing equivalent strength tiers or balancing technique equal to the rank of the strength to stay upright. If strength isn't used, the requirements are either a C rank balancing technique or C-rank strength, with default physical pain being equivalent to the chakra circulation.

Strength Tier - Knockback Distance - Size of Target (Fall Dmg Sustained)
D-Rank - +5 Feet - Small (N/A)
C-Rank -  + 10 Feet - Humanoid (D)
B-Rank - + 15 Feet - Meduim S (3D)
A-Rank - + 20 Feet - Medium M (C)
S-Rank - + 25 Feet -  Medium L (B)


Name: Fire style- Flame Control Booster
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: Long Range
Description: This is treated as an C rank air movement technique. Using Fire release, Amon utilizes the consecutive bursts of flame to move around the air as naturally as if he was on the ground for a set period of time depending on his rank as a ninja. The speed of the air movement is equal to the paid chakra price for this technique, capping at S rank. However, his strength tiers are treated as a distance modifier with how far he can travel within a single post by forcefully blasting himself in a direction with his hands or feet. The max distance that Amon leaves the ground is 5 feet. This jutsu only covers him with fire release aura and allows for the possibility to move through the sky.  After the initial hand signs, Amon can simply pay another chakra price to reactivate it after the p.t without using handsigns. This Justu can also be deactivated at any time by Amon.

Ninja Rank/strength rank - Distance Modifier with strength tiers in play
D- 1 p.t -  None
C- 3 p.t - x1.5
B- 5 p.t - x2
A- 7 p.t - x2.5
S- 9 p.t - x3

Name: Heat Haze Shadow
Classification: ninkenjutsu
Rank: S-Rank
Class: Offensive
Range: Short-Mid

Description: By channeling his fire chakra through a weapon/item that's made of the special metal that can be infused with chakra flow,  Amon is able to unleash a heated shockwave that can travel up to 60 feet and deals S rank hybrid fire damage. The default speed for the shockwave is S rank, but can move faster if Amon swings the weapon at higher speeds than S. Due to the  wave rapidly heating up the atmosphere before being unleashed, the damage has a scalding effect that deals an additional A rank amount of  lasting pain in the form of 2nd-degree burns unless healed.  When used with strength tiers, it adds a distance modifier to the wave that also serves as a knockback effect equivalent to the strength of the user unless the opponent has equivalent strength tiers to hold themselves in place.

Strength Tier- Wave distance modifier/Knockback Distance
D - + 5 Feet/ 4 Feet
C - +10 Feet / 6 feet
B - +15 Feet / 8 Feet
A - +20 Feet / 10 Feet
S - +25 feet / 12 Feet

Name: Intercepting Sword- Instant Attack
Classification: Kenjutsu
Rank: D-rank
Class: Offensive
Range: Long

Description: The user, while within the intercepting radius of the opponent at any given time, appears to instantly flicker to intercept the opponent and stab them in a vital spot with the blade. The opponent would need one tier level higher reaction tiers that the user is moving in order to even process the movement, or else it'll look as if the opponent was instantly stabbed. When a chakra circulation is used with an instant attack,  the user can use it to cut away at ninjutsu that enters the intercepting radius as long as the chakra circulation is equal to or higher than the ninjutsu. However, when using elemental circulation over ambient, it shares the same strengths and weaknesses.

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Last edited by Amon on 21st November 2017, 3:28 pm; edited 2 times in total
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PostSubject: Re: Amon Mishura -Jutsu-   10th November 2017, 1:31 am

Approved

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PostSubject: Re: Amon Mishura -Jutsu-   10th November 2017, 8:10 am

Haze Parry - No, the melt status would be upgraded to one rank below the chakra circulation rather than two ranks, not one rank above, that's absurd.

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PostSubject: Re: Amon Mishura -Jutsu-   21st November 2017, 4:48 pm

Tika's Scrolls:
 

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PostSubject: Re: Amon Mishura -Jutsu-   21st November 2017, 6:55 pm

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PostSubject: Re: Amon Mishura -Jutsu-   30th November 2017, 8:42 am

Name: Fire Style - Burst Flame Clearance
Classification: Ninjutsu
Rank: C-rank (Variable Chakra price )
Class: Supplementary
Range: AoE
Description: After forming the tiger hand seal, Amon exhales a small ball of flames on the ground that quickly expand around him in a ring-like fashion. Afterwards, the fire expands in an Aoe radius, clearing mist dispersal techniques that are equal to or lower than the chakra used. The dispersal is as far as 80 feet, but the fire itself deals no damage. For more chakra put into this technique for the dispersal check, the limit of chakra that can be put in caps at S rank. A constant chakra price of c rank per round can also maintain the area dispersal.

Name: Intercepting Fist - Instant Defense
Classification: Taijutsu
Rank: C-rank (-2 Stamina)
Class: Defensive/Passive
Range: Self

Description:  One of the great things about using the intercepting radius with the intercepting fist is the ability to anticipate incoming assaults that enter the frame of range that the intercepting radius this particular style covers. Even with the added benefit of the Kyougan's time slowing abilities, The particular style of instant defense allows for the user's dodge requirements for a technique that enters or is initiated within his intercepting radius to be decreased by two tier levels. This allows for a more fluid range of movement and ease when dealing with fast attackers.

Name: Intercepting Fist - The Thunderbolt
Classification: Taijutsu
Rank: B-rank
Class: Defensive
Range: Varies (Intercepting Radius)

Description:  Returning to the roots of the intercepting style and how it's reaction based in nature,  this is considered as one of Amon's more powerful punches.  Using the intercepting Radius in order to pinpoint the potential physical action or the physical movement of the opponent while they are within the proper intercepting radius of the target.   The radius itself is used as the range of motion as the user shifts his body,  crouching slightly in preparation for the follow-through as he uses the opponent's forward against them and punishes them with a right or left strike. Since the opponent's momentum is used against them, this counter is utilized against an individual using equivalent speeds or one rank higher in speed that the user is moving. If "The Thunderbolt" is used right after a dodge by the user, the user will automatically shift into the Target's blind spot. When this is done, the new interception radius requirements in order to dodge the attack or even notice it now requires a combination of one rank higher in speed that the user is moving and a  tier level in reaction tiers that the speed Amon is moving at.  Those within the intercepting radius at any time will be unable to perceive the strike if they do not meet the requirements and only the damage.   The default damage and speed of this technique is A rank, but higher stages of kyougan can be used to increase the output.  


Name: Intercepting Fist - Motionless Jab
Classification: Taijutsu
Rank: B-rank (-2 Stamina per punch)
Class: Offensive
Range: Varies (Intercepting Radius)

Description:  The motionless Jab is a flurry of attacks that has no build-up in the user's shoulder or elbow. This is accomplished by keeping one's fist and shoulder completely lined up while the Target is within or is beginning to enter Amon's intercepting range. By tricking the opponent into second-guessing Amon's very own striking range,  the end result is a punch that flies straight out of the user's stance, that doesn't even look like the user got out of original positioning to strike the target in the first place. The amount of strikes that are thrown in this position is dependent on Amon's ninja rank, following the intercepting radius qualifications and increasing the intercepting speed capabilities to one rank higher than the user's  speed. Those within the intercepting radius at any time will be unable to perceive the strike if they do not meet the requirements and only the damage, with it looking like Amon didn't even move into striking position at all.   The default damage and speed of this technique is A rank, but higher stages of kyougan can be used to increase the output.


Ninja Rank - # Of Flurries

D - 1
C - 2
B - 3
A - 4
S - 5

Name:  Mishura Arts- Fire Release: Body Flame Technique
Classification: Ninjutsu
Rank: D
Class: Supplementary
Range: Self

Description: A technique used similar to the Body Flicker Technique that was once performed by Angel, now a technique native to the mishura clan. When using this technique, the body appears like it's being engulfed by flames, disappearing from view slowly. In reality the user is already gone with the visual that is being engulfed in flame a mere afterimage mirage. It is used so quickly that often those who are not perceptive will be unable to detect that the user is actually not the afterimage and instead will attempt to attack them. It requires reaction tiers equal to the speed used along this technique to accurately detect that it is in fact an optical illusion and thus locate where the Mishura user actually is. After a set amount of time it will vanish depending on the user's skill level.

Rank - P.T till flames burn up image of user
D - 2
C - 3
B - 4
A - 5
S - 6

Name: Flame Illusion Style
Classification: Fighting Style
Rank: B-rank
Class: Passive
Range: N/A
Description: The user of this can now use fire ninjutsu, ninkenjutsu or nintaijutsu as a substitute requirement in order to invoke their genjutsu. The sight of fire can invoke sight based genjutsu, the sound of the flames can be used as a requirement invoke for sound based genjutsu, the smell of the smoke that flames produce can invoke aroma based genjutsu, and direct hits by the fire ninjutsu/nintaijutsu or experiencing the heat being emitted from them can invoke touch based genjutsu What makes this genjutsu style so great is the fact that  when it comes to countering when Amon uses flames as a medium, their only choice is to break. The reason is  due to overriding the jutsu would go down the chain link  and the invoker itself is nothing more than raw energy.  In addition to that,  the genjutsu can only be broken through kai if the inflicted possess endurance tiers equal to the rank or chakra value of the fire technique used. This genjutsu style can also greatly compliment kyougan arts genjutsu. Genjutsu performed this way will only be able to be detected by chakra sensory techniques that are capable of analyzing the amount of chakra within a technique, or a genjutsu detection technique equal to the genjutsu in question. If they do not possess either of these, the Genjutsu isn't required to be put in spoilers.

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Last edited by Amon on 12th December 2017, 10:16 am; edited 6 times in total
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PostSubject: Re: Amon Mishura -Jutsu-   11th December 2017, 6:31 pm

Burst Clearance - This is just an Area Dispersal technique. Remove that it clears weather changing or "atmosphere hiding" techniques. Also, the range of an AoE is 80ft, not 800. 800 sq ft is the area of the AoE. Also, add in that this technique requires a constant chakra price each post (total) to keep up the area dispersal effect.

Instant Defense - Change the dodge requirement decrease from one rank to one tier level. Also add in a -2 Stamina Price when dodges are made with this reduction.

The Thunderbolt - "requiring one rank higher in Rank and tier level in reaction tiers that the speed Amon is moving at." Please clear this up and make it easier to understand, because at this point I have no clue what is going on there.

Motionless Jab - Make sure you specify that these punches are per post (total). Also, this will incur a -2 Stamina price per punch thrown.

Fire Illusion - This should be called "Flame Illusion Style". The prices for the Genjutsu cannot be substituted by materia, so remove that. These illusions can only be broken through Kai if the victim possesses Endurance Tiers equal to the rank of Fire Release used. The genjutsu added onto Fire Release will only be able to be detected by chakra sensory techniques that are capable of analyzing the amount of chakra within a technique, or a genjutsu detection technique equal to the genjutsu in question. If they do not possess either of these, the Genjutsu isn't required to be put in spoilers.

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