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 Kirin's Kinjustu

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Nik

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PostSubject: Kirin's Kinjustu   15th March 2015, 8:14 pm

Name:Pain and Gain
Classification: Kinjustu
Rank: C
Class: Supplementary
Range: Self

Description: True kinjustu user being experts in the art do not waste time cutting themselves in order to sacrifice there blood cost for their techniques. Instead the blood cost in taken internally like chakra and with the process causing mild to excruciating to deadly pain it has it's losses. Using this method the user does not need to cut themselves in order start kinjustu instead the blood cost is taken internally and they suffer a damage equal to the rank of the Kinjustu.                                                                                                                                                                                                                   
Name: Avada Kedavra
Classification: Kinjustu/Taijustu
Rank: B(C Rank Blood Price)
Class: Offensive
Range:Short-Long

Description: Kirin focuses her spiritual energy into the palm of her hand, the energy appears as a purple flickering flame type energy before changing to black in order to be launched at the target at speeds equal to the rank of the kinjustu though at a cost equal to the rank under the speed can be increased. Kirin has two way's to utilize this technique by not releasing the energy and chaining with one off her taijustu too hit the target with the purple energy which spreads through the body at a faster rate then the ranged version. The attack causes the targets body to seize up in spiritual pain which spreads through their body before covering every inch in a blast of pain which immobilizes the target. The non ranged version causes pain to spread through the body at +1 the rank of the technique while dealing physical damage with a taijustu being added on, the ranged version however is sometimes faster but still harder to land due to the size of the technique the pain spreads at a equal rank speed too the movement of the attack. Avada Kedavra deals 2 sets of C rank damage with one being on contact with the target and the other being when the pain spreads through their body. The target is likewise stunned by the pain until it fades which takes one too two post at the most based on the rank of the target. (Targets above Kirin's rank will have it last for one rank and below two ranks)

Name: Binding
Classification: Genjustu/Kinjustu
Rank:B
Class: Offensive
Range: Mid

Description: The user of this technique traps their opponent in a genjutsu which can only be broken by the killing of the user. This is a touch based genjutsu which is activated upon the user inflicting pain on the victim. Once trapped the target will find them self chained up in the middle of a pool of blood which will slowly begin too rise causing the target to be dealt not only mental damage but a hybrid Mental+Spiritual B rank damage which causes suffocation. For targets with a fatigue limit this technique likewise begins draining their fatigue supply by 1-rank lower than their rank.(I.E a C rank Dobustu will lose a D-rank amount of Fatigue for each one of their posts as long as they are trapped in the genjutsu)

Name:
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Description:

Name:
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Description:

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Spoiler:
 


Last edited by Niklaus on 5th May 2015, 1:54 pm; edited 1 time in total
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PostSubject: Re: Kirin's Kinjustu   17th March 2015, 12:32 am

approved

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PostSubject: Re: Kirin's Kinjustu   17th March 2015, 5:28 pm

Name:Bloody Illusion
Classification: Genjustu/Kinjustu
Rank:D
Class: Offensive/Supplementary
Range: Self

Description: Kirin's illusion style the bloody Illusion is based solely on dealing a hybrid Mental/Spiritual damage. That is the reason Kirin only utilizes her own blood supply or blood gather from the opponent in order to activate her genjustu. The genjustu are particularly painful due too the spiritual damage cause the pain to linger past the illusion and sometimes even appear on one's body furthering making the illusion's seem real. Unlike normal kinjustu these techniques cost equal rank too the technique blood cost.

Name:Bloody Illusion: Black Pit
Classification: Kinjustu/Genjustu
Rank: D
Class: Offensive
Range: Self

Description: A Genjustu which is counter based and works to counter normal D rank genjustu. The user catches the target within the illusion via a sound created by the user, once caught the user will start to hear hissing under their feet before falling through what seems like a trap hole in the area they were standing over be it a building or the ground. The pit is filled with snakes which quickly start to bite the target dealing D rank mental damage until broken. When broken out of the victim sustains bite marks dealing D-rank spiritual damage to the place first bitten.

Name: Flashing Rose
Classification: Erojustu
Rank: D
Class: Offensive
Range: mid

Description: Kirin uses this technique to surprise a target she has not engaged in combat as of yet this technique is a a good way to open up combat and she likes it cause it messes with Kyo. Kirin will lift her skirt half way then pull her shirt down revealing one of her nipples if anyone so much as glances at her while she is doing this they will burst backward from a uncontrollable nose bleed. This will deal -1 to the victims seduction limit upon gazing at the user's exposed body each post (total) that they continue to look and the user continues to be exposed. Upon the victims seduction limit being completely depleted they sustain 1 D-rank of blood loss due to a nose bleed and are propelled back by said nose bleed with D-rank force.

Name: Shaky Feet
Classification: Taijustu
Rank: C
Class: Fighting Style
Range: Self

Description: Kirin utilizes this technique when she is using strength to move at high speeds in brute fashion, what this technique does it cause each step taken to shake the surrounding area depending on the strength utilized, targets with equal rank or below strength will be unable to move when in the radius of the effect and will simply stumble of fall depending on the strength.
Rank/Range(Ft)/Effect

  • D/50/ Shaky feet
  • C/100/ Falling over
  • B/200/ Hard to get from knee's at all and suffering equal rank damage from the earthquake
  • A/400/Stuck on the ground from the force and being dealt equal rank damage as the ground breaks in the surrounding area
  • S/700/Crater forms leaving on the area under the user intact dropping targets and dealing equal rank damage from the shock of the massive earthquake
  • SS/800/Massive destruction to surrounding area which can change the terrain permanently or even level small towns or sections of villages and dealing equal rank damage from the destruction.
  • SSS/1.2k/Area in range is turned into a large crater and completely decimated anyone within is left under the mile deep crater and rubble with the only appear remaining intact is the area under the user feet


Name:Bloody Illusion: Seducing Vice
Classification: Genjustu/Erojustu/Kinjustu
Rank: D(D rank pain price)
Class: Offensive
Range: Mid

Description: Kirin begins this technique by starting to pull her shirt down, if the target glances at her during this they are strung into a genjustu in which they envision Kirin giving him/her a oral sex favor. This goes on for a little bit before Kirin bites the targets private part if they are male their dicks are taken for women there clit is ripped from their vagina's. -1 each post (total) that the oral stimulation is occuring, and upon biting the victim is dealt D-rank spiritual damage before instantly ending the genjutsu. If their Seduction limit is completely depleted they also sustain D-rank natural damage.

Name:Bloody Illusion: Sexy Divination
Classification: Genjustu/Erojustu/Kinjustu
Rank: A
Class: Offensive
Range: Long

Description: This is a sound based technique which can only be broken by killing the user, Once the user is trapped in the genjutsu they will see whatever they lust the most starting to come over to them in a attempt to seduce them, causing them to feel insane orgasm followed by that they will see their skin getting peeled off by the thing they lust the most, causing them to feel excruciating pain and -4 to their seduction limit while the genjutsu is in effect, and upon their seduction limit being completely depleted they sustain an A-rank of natural damage. When this genjutsu is broken out of or ends the victim sustains lingering wounds which cause them to bleed from the peeled skin wounds losing a B-rank of blood each post (total) unless healed by an A-rank or above medical ninjutsu.

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Spoiler:
 


Last edited by Niklaus on 24th March 2015, 12:57 am; edited 2 times in total
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PostSubject: Re: Kirin's Kinjustu   20th March 2015, 10:47 pm

Preapproved. Cassy will take a final look at them to make sure, in the meantime you may can do a training thread.

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PostSubject: Re: Kirin's Kinjustu   23rd March 2015, 11:33 am

Bloody Illusion, include that in order to facilitate this Illusion Style the blood paid is always Equal in rank to the technique used not 1-rank lower like normal Kinjutsu. Also Classification should be Fighting Style, Class should be Offensive/Supplementary.

Snake Pit, The biting part should deal D-rank mental damage until the genjutsu is broken out of, while when broken out of the victim sustains bite marks dealing D-rank spiritual damage to the place first bitten.

Flashing Rose Unapproved, Erojutsu do not deal Natural damage until one's seduction limit has been completely depleted. As a result this technique, will deal -1 to the victims seduction limit upon gazing at the user's exposed body each post (total) that they continue to look and the user continues to be exposed. Upon the victims seduction limit being completely depleted they sustain 1 D-rank of blood loss due to a nose bleed and are propelled back by said nose bleed with D-rank force.

Mirage Movement = Unapproved. Zankokuna and Echoing Flash Samurai are the only one allowed to have Afterimages, Mirages are created by heat and thus require heat based chakra nature releases (Nintaijutsu), Flame/Rising Road Kukinorite (Taijutsu). As a result this technique is not approved.

Shaky Feet should be a Fighting Style and should be B-rank due to not having Strength Tiers, if she does then it's a C-rank Fighting Style.

Seducing Vice = -1 each post (total) that the oral stimulation is occuring, and upon biting the victim is deal D-rank spiritual damage before instantly ending the genjutsu. If their Seduction limit is completely depleted they also sustain D-rank natural damage.

Generic Sealing Method is already Pre-Made, use that one. In order to store things you need Base Sealing Method: Storage Formula. There are no shortcuts or ways of getting around having to learn Fuinjutsu even if it takes up alot of slots.

Sexy Divination, the first effect? Are you a Ronin with Haki? If not this technique is an S-rank, the additional chakra draining factor? Is a No Only 5 Things on the side can drain chakra Mikaboshi via Palm Prints or Amatsu, Samehada, Creatures that have specifically stated to be able to absorb/feed on chakra, Specific Shinto Insects & High Level Itsugan genjutsu other than those chakra absorption isn't a thing. Regardless same issues with the rest of your Erojutsu. Does not deal natural until seduction limit is completely depleted as a result it should instead deal -4 to their seduction limit while the genjutsu is in effect, and upon their seduction limit being completely depleted they sustain an A-rank of natural damage. When this genjutsu is broken out of or ends the victim sustains lingering wounds which cause them to bleed from the peeled skin wounds losing a B-rank of blood each post (total) unless healed by an A-rank or above medical ninjutsu.
^ That's assuming you haven't had to jack up the rank of the jutsu because you are in fact a ronin. If you aren't then it's -5 to their seduction limit for an S-rank of natural damage upon being completely depleted with victim. When borken the victim loses an A-rank of blood each post unless healed by a medical ninjutsu S-rank or above.


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PostSubject: Re: Kirin's Kinjustu   23rd March 2015, 5:11 pm

edited, and for the last technique. i based off of the original. Which already had a chakra drain i just up'd it's rank to add in Erojustu and Kirin's Kinjustu style.

Name: Divination
Classification: Genjutsu
Rank: B-rank
Class: Supplementary
Range: Short-Long

Description: The user of this technique traps their opponent in a genjutsu which can only be broken by the killing of the user. This is a touch based genjutsu which is activated upon the user inflicting pain on the victim. Once the user is trapped in the genjutsu they will see their skin getting peeled off by the user, causing them to feel excruciating pain and draining their chakra supply by 1-rank lower than their rank. (I.E a genin will lose a D-rank amount of chakra for each one of their posts as long as they are trapped in the genjutsu)

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PostSubject: Re: Kirin's Kinjustu   23rd March 2015, 5:39 pm

in that case yeah that's out of date if it was in the Ibwa Clan jutsu because no way a killing the user to break genjutsu would be that low rank without Haki. Not to mention the chakra draining like no.

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PostSubject: Re: Kirin's Kinjustu   27th March 2015, 3:23 pm

Name: Preparation Technique
Classification: Kinjustu
Rank: D
Class: Supplementary
Range: Short

Description: This is a simple technique which opens up the way for more complex technique's, the user must first gather a persons blood via any method before utilizing handseals to cause the gathered blood to form into a orb. The orb is useless in this form but can be tied with other technique's. The orb likewise follows the user until used and the size depends on the amount of gathered blood with the max being +2 the user's rank.


Name: Spiritual Clone Technique
Classification: Kinjustu
Rank: D(D-Rank Blood Cost)
Class: Offensive
Range: Short

Description: The user begins this technique by using the blood orb formed from the preparation technique, the blood then turns into a copy of the target. Once the clone is formed it is noted that the being is intangible and cannot be affected by physical based attack's. The clone's have tier's equal too the rank of the target upon creation and can deal spiritual damage with the target's normal taijustu. The damage is equal rank and clones disperse after a few spiritual blow's.

Name: String Technique
Classification: Kinjustu/Ninjustu/Erojustu
Rank: D
Class: Supplementary
Range: Mid

Description: Kirin begin's this technique one of two ways. First by using the preperation technique which allows her to lessen the blood drain on herself or by utilizing her own blood or chakra supply. Once the blood starts to flow it will be refined into a small thread like shape, the user can choose to increase the durability of the thread for a higher blood price or chakra price to diversify the affects. Upon creation of the thread, Kirin can use these too tie up target's and bound them with certain effects.
Blood/Chakra-Durability/Durability-Effect's

  • D/D-D rank chakra and spiritual defense needed to negate the effects or mitigate-Body seize's up from D rank chakra and spiritual force once the rope touches.
  • C/C- C rank chakra and spiritual defense needed to negate the effects or mitigate.- Body's goes in a small spasm from the C-rank chakra and spiritual damage which spans 1 post after the ropes are broken.
  • B/B- B rank chakra and spiritual defense needed to negate the effects or mitigate.- User's find's themselves entranced by the pain of this technique further a extra -2 too any erojustu going that reduce seduction limit.
  • A/A- A rank chakra and spiritual defense needed to negate the effects or mitigate.-The target will pass out without the necessary defenses the pain will still be dealt in the form of large seizures, which become a medical issue for the afflicted until healed by A-Rank Medical Ninjustu.
  • S/S- S rank chakra and spiritual defense needed to negate the effects or mitigate.- Likewise the target will faint being dealt the damage enough too kill them outright in 2 post, if they cannot manage to get the ropes off. If they manage to escape they obtain Large seizures which become a medical issue needing a two part S rank medical ninjustu surgery technique to fix.
  • SS/SS- SS rank chakra and spiritual defense needed to negate the effects or mitigate.- The target will faint being dealt the damage enough too kill them outright, if they cannot manage to get the ropes off. If they manage to escape they obtain rapid seizures which become a medical issue needing a three part SS rank medical ninjustu surgery technique to fix.
  • SSS/SSS- SSS rank chakra and spiritual defense needed to negate the effects or mitigate.- The target will faint being dealt the damage enough too kill them outright, if they cannot manage to get the ropes off. If they manage to escape they obtain seizures which become a medical issue needing a four part SSS rank medical ninjustu surgery technique to fix.


Name: Feint Technique
Classification: Taijustu
Rank: D
Class: supplementary
Range: Self

Description: This taijustu technique is utilized to open small gaps for physical attacks in order to assault the enemy when they are in a state of somewhat confusion. The user begin's this technique by beginning taijustu or physical attack before throwing either one or numerous false attacks aimed at the enemy. The user can launch one feint causing the target too need a reaction tier equal too the user's movement too see the attack coming, using two feints causes the target too need +1 the user's  in reaction tiers too see the attack with that being the max. Target's affected by this will be unable to correctly dodge the technique due to no knowledge of where the attack is coming from.

Name: Five Finger Taint(Signature#1)
Classification: Kinjustu
Rank: D(Blood Cost Varies)
Class: Supplementary
Range: Short

Description: Kirin begin's this technique by first causing her hand to burst with a flame type spiritual energy, the flame is purple and linger's on the user's hand with the intent to latch to chakra based technique's. Depending on the amount of blood utilized the user will use between one too five fingers in order to run there hand in a allies technique in order to apply spiritual effect's along side the naturally accuring damage. For a E-Rank blood price the user utilizes one finger in order to cause a ninjustu technique to gain D-Rank spiritual effect's causing it too gain blood specs then being able to be seen by vision able to see thing's as small as blood cell's giving the technique D-Rank spiritual piercing. C-Rank(C-Rank blood cost), C-Rank spiritual defense piercing causes technique to gain a smell of blood. B-Rank(B-Rank blood cost), B-Rank spiritual defense piercing causes technique to gain a red tint which is easily seen. A-Rank(A-Rank blood cost), A-Rank spiritual defense piercing causes technique to change color to black no matter the element and increases range of technique by one rank. S-Rank(S-Rank blood cost), S-Rank spiritual defense piercing technique can only be seen through spiritual detection method be it smell or sight or hearing however the chakra is so coated with spiritual energy the target need's a SS-Rank chakra based vision technique in order to locate the attack through chakra signature likewise keeps range boost of the A-Rank version. For the SS-SSS Rank blood cost the same effects apply however for SS-Rank technique's SSS-Rank chakra based vision technique is needed and for SSS-Rank a SSS-Rank chakra vision doujustu is needed or a Z-Rank chakra sensory technique.

Name: Draw Blood Seal(Ibwa Exclusive)
Classification: Kenjutsu
Rank: D-rank
Class: Passive/Offensive
Range: Short

Description: The Ibwa clan member's learn this technique at a young age most of the time before they gain immortality as a way to prepare the ninja for combat. The seal is placed on the bottom of a weapon's handle and act's like a magnet drawing blood from the surrounding area to slowly be drain toward the seal. Though the seal's power depends on the ninja the technique proves useful to all path's but mainly the voodoo path due too the numerous needs for blood in their technique's. Each member has blood drawn too them at equal their rank with voodoo branch member's having a +1, the amount of blood able to be drawn toward the seal is one S-Rank before it stop's acting like a magnet.


Name: Daku(#2Signature)
Classification: Kinjustu/Taijustu
Rank: SS
Class: Fighting Style/Offensive
Range: Varies

Description:One can achieve amazing things by properly training the body. Created and perfected by Kirin who has yet to name the offense technique, Daku is the life force energy of beings and/or the world around her; true masters can tap into that energy directly and use it. To not be confused with normal blood based technique's this spiritual technique allows the user to mold the blood targets so that their body naturally adapts to blood over chakra leaving the target with far less chakra. The technique causes the target's blood to manipulate the chakra network causing 3/4 of it to become a Daku network instead. Daku energy unlike normal spiritual energy can support techniques that would normally be chakra based due too the chakra molded with the Daku energy by being forced into the chakra network.(Chakra based technique's cost +2;Spiritual technique's cost equal rank) Being killed by a technique fueled by Daku energy will kill the user and convert the soul into a equal rank amount of Daku Energy, making it unable to pass on and be reanimated. This technique is not a medical ninjustu though most think otherwise, it is actually a offensive technique formulated by Kirin which causes the targets own blood to flow into their chakra network crippling their chakra and killing most in the process. The technique causes Kirin's hand to gain a black flame type energy before she touches the target starting the process which happens at B-Rank speeds, the process last 3 topics each must be 10-post at the most. Each post the target is dealt A-Rank physical damage and every two post they are dealt S-Rank physical damage alongside the C-Rank. This can be healed by a SS-Rank medical ninjustu which focuses on the chakra network and blood system, once the three topics are finished the target if they are alive will have 3/4 less chakra and the 3/4 would be converted into Daku energy along with the original S-Rank blood supply making S-Rank+3/4(Target's chakra supply).

Name: Demon
Classification: Kinjustu
Rank: D(E-Rank Blood Cost)
Class: Supplementary
Range: Long

Description: Kirin start's this technique with a blood cost no hand seal's. Once the user has paid there blood cost a purple flame will appear in the sky around the user(5-feet max) the flame called demon is small like a golf ball and can only be seen by life force sensory equal too the rank of the user. The flame likewise moves at +2 the users rank in speed. This is the technique's only features though it can be aided/altered by other kinjustu.

Name: Demon Shot
Classification: Kinjustu
Rank: D(Varies)
Class: Offensive
Range: Long

Description:Once a Demon is crafted, though they have many uses this is the most basic Kirin could think of. The purple flame will begin to sporadically bounce before leaping toward enemy's with no control by the user. The user can however control the power of the demon's burst in which it hit's anyone in it's radius exuding a life force(not counting the user). The speed of the attack cannot be altered but starting at E-Rank the demon gain's spiritual damage/piercing effects one rank above the blood cost. Being hit by this technique will cause internal spiritual damage

Name: Fear
Classification: Kinjustu
Rank: D
Class: Passive
Range: Self

Description: This is a basic technique for those who rely on blood over chakra, the user begins too exude a spiritual aura which begins too affect their enemy's considering on their level. Though very specific if the target does not have more blood lust than the user then they become weakened spiritually by the aura manifested. Each target affected will gain equal rank(too the user) fatigue loss each post causing them to eventually be unable too fight together

Name: Demon Embrace
Classification: Kinjustu
Rank: D(Blood cost varies)
Class: Supplementary
Range: Long

Description: This technique requires one or more Demons already formed. To start this technique the user shouts out causing the demons in front of them too burst forward aimed at specific target's. The demons spread to long range equal too the rank of the blood price utilized too form the demon forming a net which traps one target depending on their size with strength one rank above the blood cost needed too escape. The net likewise adapts upon fully forming around the target at a speed one rank above the blood cost with Physical,Spiritual durability equal too the cost off the blood price.

Name: Imp
Classification: Kinjustu
Rank: D(A-Rank Pain Price)
Class: Supplementary
Range: Long

Description: Kirin begins this technique by simply causing streams of white spiritual flame to be left with a single step or numerous, The technique does not take a blood price but instead it deals a massive damage too facilitate the technique, once formed the white flame will cover the ground in a 2-foot radius reaching 3-feet high. The flames only affects in stasis is a camouflage equal too A-Rank.

Name: Mobile Imp
Classification: Kinjustu
Rank: D
Class: Supplementary
Range: Varies

Description: This technique requires a imp already formed and in stasis once a target is chosen the user can choose too pay either a blood price or pain price in order too bring the flame too life. The affects vary depending on the price, with blood price giving the imp equal rank speed and pain giving the imp 1-rank below. Once the imp is moving however it gives off a illusion of a small creature running about if it is able too be seen by life force sensory.

Name: Life Force Lock(IMP)
Classification: Kinjustu
Rank: D
Class: Offensive
Range: Mid

Description: Kirin must have a Imp formed which is already mobile once the requirements are meet, she may choose a target which is in 10-feet of the imps the imps will they flare up with spiritual energy actually bonding themselves too the targets life force, this may work with multiple targets if they fall in range of the tech. Once locked Kirin may use this as a homing technique for her spiritual techniques and mental as well affecting one's life force directly and boosting all spiritual damage by causing it too linger again the following post.

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PostSubject: Re: Kirin's Kinjustu   5th June 2015, 11:32 pm

Name: Mirage Illusion Style
Classification: Genjustu
Rank: D
Class: Fighting style
Range: Self

Description: Kirin's technique art based on tieing her Genjustu together or utilizing Genjustu Chains, these genjustu are modified to work better in numbers allowing numerous genjustu too combine into a dangerous affect.

Name: Mirage Illusion: Ready
Classification: Genjustu
Rank: D
Class: Supplementary
Range: Long

Description: The first step in the style one utilizes this sight based genjustu with a medium they have touched in the current or previous topic, once started this Genjustu which is restricted too only chains causes mental damage too stock pile into Mirage counters, one per genjustu used.

Name:Mirage Illusion: Set
Classification: Genjustu
Rank: D
Class: Supplementary
Range: Varies

Description: The user must have the genjustu "Ready" already applied too utilize this genjustu which causes the target suddenly fall trap too a optical illusion which causes them too see what is happening in the front of there eye's over again the amount of time's this happens depends on the amount of Mirage counters stacked and unlike other Mirage style genjustu this one does not decrease the counter toll, but instead deals no mental damage.

Name:Mirage Illusion:Go
Classification: Genjustu
Rank: D
Class: Offensive
Range: Long

Description: This is the Final Genjustu in the Ready, Set, Go Combination once the target is in the first two genjustu the user will chain this genjustu which starts only through the specific medium which is the Set illusion technique. This genjustu is a sound based trigger genjustu once the genjustu is started via the medium the target must only hear the word "Go" this will act like a hypnotizing affect causing the genjustu "Set" too re trigger with all the affects for no cost effectively adding it too the chain once again. This affect last until the chain is broken.

Name: Mirage Illusion: Lust
Classification: Genjustu
Rank: D
Class: Supplementary
Range: Long

Description: The user starts this genjustu by designating a area with a medium which is usually but not limited too a projectile. The range is equal rank and those within the radius will feel compelled in a sexual way making them more susceptible too Erojustu mentally and no longer able too look away from Erojustu for more then one post until the genjustu is broken

Name:
Classification:
Rank:
Class:
Range:

Description:

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PostSubject: Re: Kirin's Kinjustu   9th June 2015, 5:12 pm

post in the need mod work post or remind people more that its there Nik....no reason to get angry.

Preparation Technique

"max being +2 the user's rank." This should be equal to the rank of the technique. If later on you want to make it bigger then make other versions to expand it.

Spiritual Clone Technique

This honestly should be like an A rank tech. It can cost lower levels of blood to activate because you are using the prep tech but really should be at least A rank. It would fall into the clone rules about how many you could create. Also is this supposed to be a clone of any person in the topic or a clone of the person you used to create the preparation? This may, along with the prep tech, very well be a Blood Release tech. Have to talk to vix.

String Technique

This should be separated into multiple techniques for each rank. Not all off this single tech.

Feint Technique

I just want to clarify some things with this one and it should be ok. You can throw either 1 or 2 feints and the only way to avoid them is if the target has reaction tiers. Seems to me that a person with faster speed tiers should be able to avoid it as well. Also this is just a set up right? As in this is just the feints that set up the next unblock able attack? or is there an actual attack here. Should be C-rank regardless.

Five Finger Taint(Signature#1)

This one needs to be seperated into multiple techs as well.

Draw Blood Seal(Ibwa Exclusive)

"at equal their rank" This should be changed to match the rank of this tech. The +1 for voodoo can stay. Might also need to be fuuinjutsu. I'll check on that.

Daku(#2Signature)

I'm have to have a conversation with someone else before I make a comment on this one.

Demon

There is no E-rank as far as I know on this site so it would have to be D-rank cost. "equal too the rank of the user. The flame likewise moves at +2 the users rank in speed" needs to be changed to match the rank of the tech. The speed can be one rank up from the tech rank.

Demon Shot

Again multiple techs for each rank needed. spiritual dmg/piercing effect should be equal to the tech rank. Also is this intended to pierce spiritual defences?

Fear

yea again this needs to have ranks equal to the tech rank, not equal to the user. Also what quantifies if a person has less blood lust?

Demon Embrace

Ok, after reading this tech I'm honestly starting to like this demon line you got going on here. Tech should be raised to C-rank but the blood vary cost is ok on this one, but it needs an exact cost for each sizes of the target. (Look up the sizes and match them to a rank) Speed should be = to the amount of blood used and durability should be one rank less.

Imp

If I read this correctly this is a hiding tech. If thats correct, this should be bumbed up to A-rank.

Mobile Imp

This like several of the others needs multiple techs, for each rank you can activate. You can put blood and pain cost in the same tech for each rank.

Life Force Lock(IMP)

I'm not fully understanding this tech. The imps lock onto the target so all your other spiritual techs seek them out. Got that, but by how much is the dmg increased by this?


Mirage Illusion Style

approved

Mirage Illusion: Ready

Not understanding this one. its activated by looking at something you previously touched? and once activated it stock piles Mirage counters that store mental dmg? So are they taking the dmg or just kind of holding it till later? also are the counters lost if the gen is broken?

Mirage Illusion: Set

Clear up how this one is activated and I think we are good here.

Mirage Illusion:Go

I think this one should be boosted to C-rank but let me just get this straight. Once the first two are activated, you activate this one with sound, and it triggers set again, which doesn't cost anything but increases the counters from ready. So this gen is basicly just a sound way of activating set once in the illusion, cause Go still costs chakra to reactivate set.

Mirage Illusion: Lust

I can't fault this one in any way but I want to clear up the others before giving finall approval on this one
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