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 Omito's Jutsu

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Kaiza



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PostSubject: Omito's Jutsu   9th June 2015, 12:36 am

Name: Ghost Physiology: Ghastly Flight (Slow)
Classification: Ronin Tech
Rank: D
Class: Supplementary
Range: Self

Description: Omito has the ability to fly via levitation because of his Ghostly Physiology. Outside of this levitation ability this technique acts in place of his speed tiers and allows him to move even faster at D rank speeds while airborne. Due to levitating he isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity D rank or below do not affect him. Likewise he can travel up to 10 feet into the air before being unable to rise further through this technique.

Name: Ghost Physiology: Ghastly Flight (Quick)
Classification: Ronin Tech
Rank: C
Class: Supplementary
Range: Self

Description: Omito has the ability to fly via levitation because of his Ghostly Physiology. Outside of this levitation ability this technique acts in place of his speed tiers and allows him to move even faster at C rank speeds while airborne. Due to levitating he isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity C rank or below do not affect him. Likewise he can travel up to 20 feet into the air before being unable to rise further through this technique.

Name: Ghost Physiology: Ghastly Flight (Fast)
Classification: Ronin Tech
Rank: B
Class: Supplementary
Range: Self

Description: Omito has the ability to fly via levitation because of his Ghostly Physiology. Outside of this levitation ability this technique acts in place of his speed tiers and allows him to move even faster at B-rank speeds while airborne. Due to levitating he isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity B-rank or below do not affect him. Likewise he can travel up to 30 feet into the air before being unable to rise further through this technique.

Name: Ghost Physiology: Ghastly Flight (Faster)
Classification: Ronin Tech
Rank: A
Class: Supplementary
Range: Self

Description: Omito has the ability to fly via levitation because of his Ghostly Physiology. Outside of this levitation ability this technique acts in place of his speed tiers and allows him to move even faster at A rank speeds while airborne. Due to levitating he isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity A rank or below do not affect him. Likewise he can travel up to 40 feet into the air before being unable to rise further through this technique.

Name: Ghost Physiology: Ghastly Flight (Fastest)
Classification: Ronin Tech
Rank: S
Class: Supplementary
Range: Self

Description: Omito has the ability to fly via levitation because of his Ghostly Physiology. Outside of this levitation ability this technique acts in place of his speed tiers and allows him to move even faster at S rank speeds while airborne. Due to levitating he isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity S rank or below do not affect him. Likewise he can travel up to 50 feet into the air before being unable to rise further through this technique.

Name: Ectoplasm
Classification: Fighting Style
Rank: C
Class: Offensive/Supplementary
Range: Self

Description: Omito has the ability to create and shoot ectoplasm, a gooey and sticky like green energy, from his body at will because of his Ghost Physiology. Ectoplasm in it's natural state is a non-elemental substance which is spiritual in nature, through techniques it can be ejected from the body where it impacts things sticking to them and dealing damage. It can't be detected by chakra sensory however those with Soul Sensory or access to the 5th Dimension (The Afterlife) can detect when it is used. When it is used with a blood price, it can be detected by life sensory, in addition it then gains the ability to inflict ambient chakra based damage to opponents when used.

Name: Ectoplasmic Bombs
Classification: Ronin Tech
Rank: B (B-S rank Chakra Price)
Class: Offensive
Range: Mid (Blast Radius), Long (Distance)

Description: Omito gathers Ectoplasm in both hands and then slings it at a target. Each glob of the Ectoplasm causes B rank spiritual damage and moves at B rank speeds and can cover a distance of up to 60ft before vanishing due to the ectoplasm fading away. When any glob makes contact it explodes with ectoplasm dealing the damage over the entire blast radius if caught in the explosion of 30 ft in diameter. This technique can be charged in order to deal more damage over the blast radius. For every post the technique is charged the technique gains another B rank of Spiritual damage and the blast radius gets bigger and takes another B rank of chakra capping out at an S-rank of damage.
No of Posts Charged - Chakra Price to use - Blast Radius
None - B - 30ft
1 - A - 40ft
2 - S - 50ft

Name: Ectoplasmic Skin
Classification: Ronin Tech/Kinjutsu
Rank: C (C-rank Blood Price)
Class: Defensive
Range: Self

Description: Omito covers his whole body in ectoplasm, protecting him from C-rank & below Non-Elemental Spiritual based techniques as well as the equivalent in regards to Non-Elemental chakra based techniques. This is costly however as each of Omito's posts this is active costs him an additional C-rank of blood to maintain it, causing him to only able to keep it active for a limited amount of times lest he die from blood loss.


Last edited by Kaii on 15th June 2015, 6:17 am; edited 6 times in total
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PostSubject: Re: Omito's Jutsu   9th June 2015, 6:05 pm

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Kaiza



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PostSubject: Re: Omito's Jutsu   9th June 2015, 10:28 pm

Name: Contact Illusion: Never Ending Flight
Classification: Genjutsu
Rank: C
Class: Offensive
Range: Contact

Description: This Genjutsu is activated by a strike from Omito on to an opponent. Once the contact from the strike takes place the target is caught in the Genjutsu and believes they are being sent flying through multiple obstacles like walls, trees, and buildings. During it's use the victim sustains a C-rank of mental damage for the initial flight, however if used in a genjutsu chain this technique truly shines when used with techniques which create scenery like the False Surrounding Technique. When used with those depending on the rank of the genjutsu used to create the change in scenery the victim sustains that rank of damage upon smashing through said obstacles produced by the scenery changing genjutsu.

Name: Offsetting Illusion: Ghastly Screams
Classification: Genjutsu
Rank: C
Class: Offensive
Range: Mid

Description: This Genjutsu is activated once the target hears the screaming of Omito. Once caught in the Genjutsu, the target visualizes 4 Omitos screaming around them. When the Omitos are hit the attack just phases through, causing the screaming to get louder. They then visualize blood running from their ears after 2 posts (total). After 4 posts (total) they believe they go deaf from the screaming causing them to be unable to hear anything both within the genjutsu & outside of it until the genjutsu is broken. The target takes C rank mental damage, during the screaming however when they go deaf they do not sustain any additional damage until this genjutsu is broken.

Name: Ghastly Illusion: Gooey Suffocation
Classification: Genjutsu/Ronin Technique
Rank: C
Class: Offensive
Range: Contact (Ectoplasm)

Description: This Genjutsu is activated by contact with Omito's ectoplasm. First the target is hit with the ectoplasm and then they are trapped in the Genjutsu. When they are hit by the ectoplasm, they will visualize it moving at D rank speeds towards their mouth. If they try to knock it off, it will simply continue its way to the mouth. When at the mouth it will go inside their mouth and if the target tries closing its mouth it will seep through their teeth. The ectoplasm will grow and will block them from getting oxygen as they feel it feeling up their lungs. When they try to pull it out, more and more goo will fill the insides. Depending on the user's Barrier Tiers the time it takes before they suffocate and pass out in reality varies.
Barrier Tier of Victim - Time Till "Suffocation"
D - 5
C - 10
B - Immune to Suffocation Effect to sustain C-rank Mental Damage when this technique is first used instead.

Name: Ghost Physiology: Ectoplasmic Flooring
Classification: Ronin Tech
Rank: C (D-rank Chakra Price, C-rank Ectoplasm Materia)
Class: Offensive
Range: AOE

Description: Omito throws a giant ball of ectoplasm on the ground at C rank speeds. The ball splatters on the ground and covers the floor in an 40 ft radius while those who come in contact with it will have their legs covered by the ectoplasm. These victims, when trying to move out of the ectoplasm, find out they are stuck in place as well unless they have C rank strength tiers. When they are trapped in the ectoplasm, they feel cold due to being comprised of Ectoplasm Materia rather than that produced by Omito for a chakra cost.


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PostSubject: Re: Omito's Jutsu   9th June 2015, 10:55 pm

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PostSubject: Re: Omito's Jutsu   10th June 2015, 1:07 pm

Sorry, I have an issue with Gooey Suffocation. It is a genjutsu, not actual ectoplasm thus not Ronin Tech. This means it will require a D-Rank blood price and will deal D-Rank spiritual. With ectoplasmic flooring make it either slippy or sticky, it cannot be both. If slippy it will require B-Rank speed or a C-rank or higher balancing technique to avoid falling. If sticky it will require C-Rank strength tiers to avoid getting stuck. Lastly if you want to reduce the chakra cost make a technique to turn ectoplasm into materia and make alternate materia and materia+chakra variants of the technique.

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~When I enter the cbox, you will give me at least 5 minutes before asking me for anything. If you do not I reserve the right to hit one of your characters with any technique I wish... From any character I wish.~

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PostSubject: Re: Omito's Jutsu   10th June 2015, 1:35 pm

Name: Ghost Physiology: Ectoplasmic Bullet
Classification: Ronin Tech/Kinjutsu
Rank: C (C Blood Price)
Class: Offensive
Range: Long

Description: Omito gathers a small amount of ectoplasm in his mouth and spits it out at C rank speeds which can travel over a distance of 40ft before vanishing. Once it makes contact it deals C rank spiritual damage. If Omito bites his cheek, and sacrifices some blood, the technique deals C-rank non-elemental chakra based damage instead.

Name: Ectoplasmic Striking
Classification: Fighting Style
Rank: C
Class: Offensive
Range: Contact-Short

Description: Omito uses his ectoplasm by coating it over the part of body he is striking with. Once he does this, he used them in tandem causing all of his Taijutsu techniques to become Kintaijutsu, dealing Spiritual+Physical damage to opponents. Due to the gooey nature of ectoplasm the techniques of this fighting style typically make use of this, sticking to an opponent to drag them back to the use to deal more attacks as well as making use of throws after making sure the victim has been touched by Omito at least once. Depending on Omito's rank the number of posts (total) the ectoplasm remains on a victim before vanishing varies, likewise opponents must travel a certain distance away from Omito in order to forcibly sever the connection between them and his ectoplasm otherwise they will be still stuck by it.
Omito's Rank - Distance Victim Needs to travel to break connection (Str Tier Req to resist being dragged)
D - 1ft (N/A)
C - 2ft (D)
B - 3ft (C)
A - 4ft (B)
S - 5ft (A)

Name: Demonic Illusion: Nightmare Lab
Classification: Genjutsu
Rank: C
Class: Offensive
Range: Eye-Sight

Description: This Genjutsu is activated when the target sees Omito without his mask pulled up. When the target is caught in the Genjutsu they see walls come up from the ground and a ceiling form above them. When they try to move they realize that they are strapped to a table and are restricted. They visualize Omito walking up and stabbing multiple different weapons into them. The target takes C rank mental damage every post they are stabbed while being stuck in the Genjutsu if they do not possess C-rank Barrier Tiers. Outside of the Genjutsu the person actually just lays on the floor, and if Omito actually starts stabbing them, they not only take the physical damage from that, but the genjutsu can no longer be broken out of via pain. The immobility effect can be resisted if the victim possesses B-rank Barrier Tiers in exchange for sustaining C-rank mental damage.

Name: Ghost Physiology: Ectoplasm Secretion
Classification: Ronin Tech
Rank: B
Class: Supplementary
Range: Self

Description: Omito naturally secretes ectoplasm each of his posts due to his Ghost Physiology. He can use this ectoplasm for techniques without having to use his chakra to create it, this ectoplasm shares the same traits as the normal one produced by chakra being a green gooey spiritual based substance despite not being able to deal any damage on it's own and being rather sticky as dependent on the rank of technique it is used with it requires Strength Tiers equal to that to unstick themselves.
Omito's Rank-Amount of Ectoplasm Produced Each Post
D - D
C - 2 D
B - 4 D
A - C
S - B


Last edited by Kaii on 15th June 2015, 6:22 am; edited 11 times in total
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PostSubject: Re: Omito's Jutsu   10th June 2015, 1:44 pm

Blade wrote:
Sorry,  I have an issue with Gooey Suffocation. It is a genjutsu, not actual ectoplasm thus not Ronin Tech. This means it will require a D-Rank blood price and will deal D-Rank spiritual.  With ectoplasmic flooring make it either slippy or sticky, it cannot be both. If slippy it will require B-Rank speed or a C-rank or higher balancing technique to avoid falling. If sticky it will require C-Rank strength tiers to avoid getting stuck. Lastly if you want to reduce the chakra cost make a technique to turn ectoplasm into materia and make alternate materia and materia+chakra variants of the technique.

Blade I understand the thing with Ectoplasmic Flooring. For the Gooey Suffocation though, no blood price is needed because my kinjutsu makes my ectoplasm and is fueled by chakra. Also it says in the jutsu description that it is after my actual ectoplasm hits them, making it a kinjutsu and genjutsu tech. For ectoplasmic flooring i don't need a materia technique because my ectoplasm is already sticky and there would be no need to create more techs to explain that, but for right now, until you get back to this, I'll change the ectoplasmic flooring to sticky and not slipp- actually like i said earlier this is a goo/slime like substance and goo is both ticky and slippery, so i'll wait to change anything until you or someone else gets back to me on this.
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PostSubject: Re: Omito's Jutsu   10th June 2015, 2:02 pm

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PostSubject: Re: Omito's Jutsu   10th June 2015, 4:43 pm

Approved now.

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PostSubject: Re: Omito's Jutsu   14th June 2015, 5:05 pm

Name: Ghost Physiology: Ectoplasmic Pump
Classification: Ronin Tech/Kinjutsu
Rank: C (C Blood Price)
Class: Offensive
Range: Long

Description: Omito covers his fist in ectoplasm and then holds his arm out in front of him. He puts his other arm on top of the one with ectoplasm to hold it in place so it will be accurate. Omito pulls his arm back and then thrusts it forward, sending the ectoplasm flying forward in a ring shape. The technique moves as fast as the strength of the user because it moves with the power of the arm thrust. The technique causes C rank spiritual damage and deals C rank spiritual damage every post the ring is stuck on the target. It takes C rank strength to peel off the ectoplasm ring because of its sticky nature. If a blood price is sacrificed this technique does C-rank chakra based damage instead.

Name: Ghastly Illusion: Haunted Rain
Classification: Genjutsu/Ronin Technique
Rank: C (C-rank Chakra & Optional D-rank Blood Price)
Class: Offensive
Range: Long

Description: This Genjutsu is activated upon sight of Omito's ectoplasm touching the ground if the victim is within a 40ft radius around him. After being trapped in the Genjutsu, the target believes the sky turn to black and see dark clouds form above. They then visualize ectoplasm coming down from the sky in the form of green rain. Every post they are stuck in the Genjutsu, the target takes C rank mental damage if they lack C-rank or above Barrier Tiers. With a blood price, the target also takes C rank spiritual damage each time the blood price is paid by the user which can be done once per post (total).

Name: Demonic Illusion: Disappearing Act
Classification: Genjutsu
Rank: D
Class: Supplementary
Range: Long

Description: This Genjutsu is activated by the sight or sound of Omito cracking his knuckles if the victim is within a 20ft radius of him. When the target is sees or hears him do this they visualize and believe that Omito disappeared in thin air causing him to be unable to be tracked by sensory mediums or dojutsu (other than the Zenraigan or D-rank or above Mental sensory) until they break out of this genjutsu.

Name: Ghost Physiology: Spectral Invisibility
Classification: Ronin Tech/Taijutsu
Rank: S
Class: Supplementary
Range: Self

Description: Omito has the ability to turn invisible because of his ghost invisibility. His invisibility is only effective against normal eye sight and not other things like chakra vision and Dojutsu of that nature. Omito is invisible to naked eye-sight, meaning victims need either a sensory technique of something other than chakra S rank or above or must possess SS rank Reaction Tiers to visualize him while active. It costs Omito -5 fatigue each post to keep active. Invisibility can be used for hiding, retreating, or even attacking while his opponents are unable to see him.


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PostSubject: Re: Omito's Jutsu   15th June 2015, 5:53 am

Okay went through all of the techniques you made and corrected them, Everyone gets one of those outside of me being fed up of how people make techniques so please notice how they were made and keep making techniques using that same structure in the future. Likewise please update any which were already added to your app to match those here which were corrected.

Approved.

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PostSubject: Re: Omito's Jutsu   17th June 2015, 3:52 am

Name: Fake Inaccuracy
Classification: Fighting Style
Rank: C
Class: Supplementary
Range: N/A

Description: Omito likes second chances, and faking people out. When using Shurikenjutsu, Omito likes for his opponent to think that he missed or messed up on a throw. This just baits the user into his trap. When any opponent thinks that Omito missed or messed up on throwing any projectile, they need reaction tiers equal to the technique rank in order to evade the second chance attack. This could be projectiles bouncing off each other, to moving a missed projectile back at the target using a wire, but not limited to. The initial shock or surprise from the second chance distracts the opponent, thus them needing reaction tiers equal to the technique to defend or dodge.


Name: Fake Inaccuracy: Twin Torpedo Kunai
Classification: Shurikenjutsu
Rank: D
Class: Offensive
Range: Long

Description: Omito pulls out two kunai and throws them at a target, with a flick of the wrist to cause the two kunai to spin around each other. The kunai move at the speed equal to Omito's strength tiers. The second chance attack is after traveling 20 ft the kunai crash into each other, sending one to the left and the other to the right. When the two crash into each other, it takes D rank reaction tiers or higher to avoid the kunai due to the shock of the change of direction of the kunai. This technique is used when to catch the target off guard when they jump to the side to dodge the kunai, and the kunai then come from their blindside.


Name: Fake Inaccuracy: Shuriken Entanglement
Classification: Shurikenjutsu
Rank: D
Class: Supplementary/Offensive
Range: Mid

Description: This technique is branched off the Manipulated Shuriken Technique. Omito ties wires to 5 shuriken and throws them at the target simultaneously. The shuriken move at speeds equal to Omito's strength tiers. The second chance attack is the shuriken are aimed to go pass the target to trick them. Omito then moves his fingers, controlling the shuriken, causing them to begin wrapping up target at the same speed they were thrown. The target needs reaction tiers of D rank or higher to notice the shuriken come back and wrap them up. At the end of the wrapping, the shuriken come around and sink into the target. Due to having their legs and arms wrapped up so quickly, the target falls to the ground unless they have a D rank balancing tech or higher. To break out of the wire, the target must have strength tiers equal to the rank of the wire used.


Name: Fake Inaccuracy: Rewinding Shuriken
Classification: Shurikenjutsu
Rank: D
Class: Offensive
Range: Mid

Description: Omito grabs out two shuriken, one in each hand. He has one tied to a wire and the other one is just normal. He throws the one with wire attached to it first, he deliberately throws it pass the target and then quickly throws the other one at the front of the target. The second chance attack is while the target is occupied with the second shuriken, Omito pulls the first one towards the back of the target. Since the target is dealing with the normal shuriken, they don't see the wired one coming and need D rank reaction tiers to do anything about it. The shuriken move at speeds equal to Omito's strength. If the wired shuriken hits Achilles Tendon of the target then the opponent's speed is dropped one rank and need a D rank Medical Ninjutsu to return to normal.  


Name: Shadow Shuriken Technique
Classification: Shurikenjutsu
Rank: D
Class: Supplementary/Offensive
Range: Mid

Description: It's a simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency.


Name: Manipulated Shuriken Technique
Classification: Shurikenjutsu
Rank: D
Class: Supplementary
Range: Mid

Description: With this technique a translucent wire, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
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PostSubject: Re: Omito's Jutsu   17th June 2015, 9:10 am

These are very good keep it up, Approved.

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PostSubject: Re: Omito's Jutsu   21st June 2015, 10:12 pm

Name: Ectoplasmic Striking: Whip Lash
Classification: Kintaijutsu/Ronin Tech
Rank: C
Class: Offensive
Range: Contact-Short

Description: Omito uses his ectoplasm by coating it over his knuckles. Once he does this, his punches deal physical+spiritual damage to the target. The physical damages from his punches come from the strength tiers Omito has. This technique deals C rank spiritual damage along with that due to the ectoplasm. Because of the gooey nature of ectoplasm this technique allows for Omito to keep his fist moving after the initial contact, causing the body of the victim to slam into the ground at speeds equal to Omito's strength tiers unless they have strength tiers equal to Omito's. This deals an additional amount of physical damage equal to Omito's strength tiers from hitting the ground. Depending on Omito's rank the number of posts (total) the ectoplasm remains on a victim before vanishing varies, likewise opponents must travel a certain distance away from Omito in order to forcibly sever the connection between them and his ectoplasm otherwise they will be still stuck by it.
Omito's Rank - Distance Victim Needs to travel to break connection (Str Tier Req to resist being dragged)
D - 1ft (N/A)
C - 2ft (D)
B - 3ft (C)
A - 4ft (B)
S - 5ft (A)

Name: Demonic Illusion: False Surroundings
Classification: Genjutsu
Rank: C
Class: Supplementary
Range: AOE

Description: A Genjutsu that allows one to trick others into mistaking the place they're in for another and differs from normal genjutsu in that it is keyed to a location and is thus proximity based. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the Genjutsu as it can remain active for quite sometime. The Genjutsu can make the victim believe they are anywhere the user wants them to be creating scenery according to the creators will while those who are not present for this techniques creation will immediately visualize the scenery as what the genjutsu projects. Due to it's large area of effect one can make radical changes to the scenery however it is more effective when it shares some background with the location the topic is based in (i.e no deserts in Thorn forest) as victims are more likely to accept the scenery for what it is than notice anything is off. This technique is utilized by the user preforming hand seals and projecting an invisible to naked-eye sight pulse of chakra which can be detected by C-rank mental sensory or a B-rank chakra sensory technique. Based on the user's skill level this pulse is spread over a larger radius before the connection to the user is broken allowing victims to be ensnared by the technique but preventing them from exploiting the potential of genjutsu deflection via chains to trap the user in their own technique.
User Rank - Radius of Effect - Duration False Surroundings Lasts
D - 40ft - 20 Posts (Total) if not dispelled.
C - 80ft - 40 Posts (Total) if not dispelled.
B - 120ft - 80 Posts (Total) or until the end of the topic if not dispelled.
A - 160ft - 2 IC Topics since original casting if not dispelled.
S - 200ft - 3 IC topics since original casting if not dispelled.

Name: Demonic Illusion: Double False Surroundings
Classification: Genjutsu
Rank: C
Class: Supplementary
Range: AOE

Description: This technique places another illusion within another illusion created by the user prior to severing the connection with the user. When the target dispels the first illusion, they will not realize that a second is in place unless they possess a C-rank mental sensory technique. This can be used to great effect with genjutsu chains as when added to them this technique acts as a buffer preventing a victim from dispelling the entire genjutsu as it remains hidden. This technique as a result does not need to be placed in spoiler tags when revealing the use of a genjutsu technique or genjutsu technique chain. It shares all other effects with the original technique in being a proximity based genjutsu and is most effective when it contrasts with the False Surroundings technique. When the two are layered together back to back the former techniques duration is doubled.

Name: False Inaccuracy: Flying Kunai
Classification: Shurikenjutsu/Kenjutsu
Rank: C
Class: Offensive
Range: Short-Long

Description: Omito pulls out a kunai and rushes at the target with full speed. He then dives at the opponent, trying to slice the arm or side of the victim. The second chance attack is when the victim dodges the attack, Omito flicks his wrist, sending the kunai flying at the opponent at speeds equal to Omito's strength tiers. Once the kunai leaves his hand, the target needs C rank reaction tiers, a C-rank sensory technique or 1-rank higher speed tiers than what they used to dodge originally to defend against the incoming kunai due to the shock and surprise from the second chance attack.

Name: False Inaccuracy: Bouncing Shuriken
Classification: Shurikenjutsu
Rank: C
Class: Offensive
Range: Long

Description: Omito throws 5 shuriken at and around the opponent, all moving at speeds equal to Omito's strength tiers. If they miss or are deflected, they hit the ground around the battlefield. The second chance attack is Omito then throws shuriken at the one's sticking up off of the ground (The one's that missed or were blocked), sending the shuriken deflecting off towards the opponent. The target needs C-rank reaction tiers, a C-rank sensory technique or 1-rank higher speed tiers than what they used to dodge originally to defend or dodge the shuriken due to the surprise and shock from the shuriken bouncing off the others as well as avoiding the shuriken that were meant to miss.
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PostSubject: Re: Omito's Jutsu   22nd June 2015, 9:01 am

Approved

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Jax...Don't make me punch you in the face:
 
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PostSubject: Re: Omito's Jutsu   28th February 2017, 4:56 pm

Spectral Flames:
 

Phantasmal Gale:
 

Ectokinetic Constructs:
 

Genjutsu:
 

Ghastly Kickboxing:
 

Soul Sensory:
 

Ghost Physiology:
 

***********************

Cherish:
 
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PostSubject: Re: Omito's Jutsu   8th March 2017, 11:28 am

Approved

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~A message to all~

~When I enter the cbox, you will give me at least 5 minutes before asking me for anything. If you do not I reserve the right to hit one of your characters with any technique I wish... From any character I wish.~

This has been a friendly PSA from Dadmin Blade. Have a good day.
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PostSubject: Re: Omito's Jutsu   4th August 2017, 5:17 am

Fox Contract Jutsu
Spoiler:
 
Spoiler:
 
Spoiler:
 

Notes:
 

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My Lil Monsters:
 


Last edited by Mitsuton on 6th August 2017, 6:22 am; edited 5 times in total
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PostSubject: Re: Omito's Jutsu   4th August 2017, 8:24 pm

Not Cub baka it's Kit. Also the Fox Contract not the Kitsune Contract, it's divided into Foxes, and Kitsune. The stronger they are the more tails they have, cuminating in the Boss with nine and the Elder with Nine.

Designations should be:
Kit -> Tsuki (Humanoid Only) -> Fox -> Kitsune (varying tails) -> Kyuubi (Boss & Colossus) -> Tenko (Elder).

I do like that you split them into Yako & Zenko however I feel that the modifier should be based on the number of tails they have, both the time period that is required to get the appearance and the duration that they are transformed. (Figure out a base and then use the tails as a multiplier).
Also The Fox Contract is mono-element in it's case it's Fire this means that in addition to Fire, they gain access to Blaze as well as Yugure. Have fun with that.

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PostSubject: Re: Omito's Jutsu   22nd August 2017, 10:25 am

Ghost Physiology:
 

***********************

Cherish:
 
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