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 Kaizamaru's Techniques

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Kaiza



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Join date : 2014-03-28

PostSubject: Kaizamaru's Techniques   18th April 2016, 1:11 pm

Name: Accelerated Water Run
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: Self

Description: This technique only can be preformed if the user is standing on some type of water source. It focuses on the user channeling chakra to the soles of their feet and then dispersing the chakra into the water as they run. The chakra is pushed into the water in the pattern of a propeller, which boosts the user forward as they run, increasing the speed that the user is running by 1-rank. When the user runs, they more so look like they are skating on the water, kicking water up behind them whever their feet meet the water source.


Name: Lightning Release: Charge
Classification: Ninjutsu
Rank: D-rank
Class: Supplementary
Range: Long

Description: The user forms handsigns before opening their mouth. After harnessing chakra in their mouth, a tiny, lightblue ball of electricity floats out of their mouth and towards the target at D-rank speeds. Once the tiny electricity ball makes contact with the target, they will feel a little zap. Not only that, but now their body will be charged with positive ions, making all other Lightning Release techniques go towards them, as long as the the techniques are within 10ft. The charged target can try dodging the electric based techniques, but will find it that the techniques will continue to close in on them, and they will require reaction tiers equal to the speed of the incoming attacks to dodge again, due to the need of changing directions after previously just doing so, and also the time it takes to realize the attack is still chasing them. The only way to lose the charge of the positive ions is to be hit by a Lightning Release technique, and have their ions set back to negative, or just wait for the charge to disappear after 5 of the user's posts.


Name: Lightning Release: Battery
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: Long

Description: The user preforms the required handsigns while channeling chakra in their mouth. After preforming said handsigns, the user opens their mouth, releasing a small, lightblue ball or electricity, which travels towards the target at C-rank speeds. Once the electricity makes contact with the target, it doesn't harm them, but it does enshroud their whole body. Because their body is harnessing the extra electricity, any Lightning Release technique's damage will be increased by 1-rank, due to the lightning around the target's body exploding because of body's inability to hold so much energy without being fried. This technique can be used an additional time to further increase the damage of Lightning Release techniques on the target, also increasing the time the electricity stays around the target. After being hit by a Lightning Release attack, the target is no longer enshrouded by electricity.
No of Times Used - Damage Boost to Lightning Techs - Duration of Enshroudment (posts)
1 - 1-ranks - 5
2 - 2-ranks - 10


Name: Lightning Release: Jolt
Classification: Ninjutsu
Rank: D-rank
Class: Offensive
Range: Mid

Description: The user preforms a set of handsigns while channeling chakra to their mouth. Once the handsigns are completed, a small bolt of electricity is spit out of their mouth. The electricity travels at D-rank speeds, and when it comes into contact with the target it deals D-rank damage. The small amount of electricity jumpstarts the target's nervous system, eletricuting them. This causes their muscles to all tighten up, immobilizing them for 1 post, unless they possess D-rank endurance tiers.


Name: Lightning Release: Discharging Stream
Classification: Ninjutsu
Rank: B
Class: Offensive
Range: Long

Description: The user forms handsigns while channeling their chakra to either arm. Once said arm has gathered enough chakra, the user lifts their arm, firing off a lightblue stream of lightning that travels at B-rank speeds. The stream of lightning deals B-rank lightning chakra damage to the target, and it also eletrocutes them, causing muscle spasms, taking control of their body away for 3 posts, unless they possess B-rank endurance tiers. The uniqueness that this jutsu beholds, is the ability to hit multiple targets at once. The stream of electricity can divert itself into 5 different streams that branch of of the main one. This allows the user to hit multiple targets at once, 5 being the max. This jutsu can also be used for a longer duration, draining a B-rank amount of chakra each post the jutsu is in use. This extends the duration of posts the electrocution effects last for and also deals another B-rank of damage each post.
Duration of Tech (Posts) - Chakra Consumed - Damage Dealt - Duration of Electrocution Effects (Posts)
1 - B - B - 3
2 - A - A - 5
3 - S - S - 7
Rank - Maximum No of Enemies Chained - Damage Dealt to Each
D - 2 - B
C - 4 - C+
B - 8 - C
A - 16 - D+
S - 32 - D


Last edited by Kaiza on 20th April 2016, 10:45 pm; edited 1 time in total
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Knightmare

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Join date : 2013-07-13
Age : 29
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PostSubject: Re: Kaizamaru's Techniques   20th April 2016, 9:47 pm

Water run: Approved

Charge: Approve

Battery: Approved

Jolt: Approved

Discharging Stream: Put a chart with Rank - Enemies linked (2,4,8,16,32) - (- damage output the more people it links to)

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Knightmare

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PostSubject: Re: Kaizamaru's Techniques   20th April 2016, 10:48 pm

Approved unless another mod see's issues

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