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 Berserker's Jutsu

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MasterChief

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Join date : 2016-05-18
Age : 22

PostSubject: Berserker's Jutsu   20th May 2016, 3:16 am

Name: Life Release: Explosive Bone Armor
Classification: Taijutsu
Rank: A (-4 Stamina)
Class: Defensive
Range: Self/Short (Explosion)

Description: Explosive Bone Armor is Sakaki's own personal version of the average Bone Armor in the fact that the skeletal frame is made up of his unique mix of his life release genetic structure and explosive release. This armor fully coats the body in a smooth flat surface made up of a flexible bone that won't inhibit the user's movements while maintaining its protective shape, with layered points only at the joints and various other areas. When active it looks like a white body suit almost. The Explosive Bone Armor had two functions to it, both defensive. The first is to protect against A rank physical and chakra based attacks and below. The second function is to allow the wearer to detonate it outward to create a short range AoE blast over a 20 foot radius to knockback multiple attacks B rank and below and up to 1 A rank along with anyone within this radius, throwing them back at vacuum release speeds and dealing A rank damage upon collision. Because this technique is of solid material it does not impose a continuous drain effect.
*Note: If Bone Density exceeds A rank then the defense of this technique equals the defense of the Bone Density.

Name: Life Release: Propulsion System
Classification: Taijutsu
Rank: B (-3 Stamina to create, -1 per propulsion)
Class: Supplementary/Offensive
Range: Short

Description: Life Release: Propulsion System creates vent like pipes along the users legs, forearms, back and shoulders. These pipes allow explosive energy to be expelled through them to allow mid air movement manipulation at crashing ground speeds, as well as allowing them to jump up to an additional 20 feet in the air at crashing ground speeds unless jumping strength exceeds B rank, in which case the actual jump will just be 20 feet higher. And it can be utilized to add an extra b rank of force to an impact allowing it to potentially exceed what it was if even by just a little.

Name: Life Release: Explosive Bone Needle
Classification: Taijutsu
Rank: B
Class: Offensive
Range: Contact

Description: Upon making contact with something the user injects twelve distinctly sharp bones into the target with B rank piercing at Crashing Ground speeds. These feel like mere pinpricks making them almost unnoticeable at first. The next post they will each explode together, dealing B rank internal explosive damage over a 3 foot radius. This technique does not have to be shown the post it was used to plant the needles, but must be posted the post after when the explosion occurs. If the opponent has, B-rank Reaction or a B-rank or above pain sensory technique then this technique is required to be placed in spoilers when it is first injected.

Name: Life Release: Explosive Bone Canon
Classification: Taijutsu
Rank: C (-2 Stamina)
Class: Offensive
Range: Long

Description: The user creates a small sized ball made up of bone release. This unique bone release canon possesses orange cracks to it. Unlike the average Bone Canon this one is more thrown than shot out. Upon making impact the sphere explodes sending shrapnel flying out at bullet release speeds over a forty foot radius dealing c rank damage upon impact.

Name:Life Release: Explosive Bone Club
Classification: Taijutsu
Rank: C (-2 Stamina)
Class: Offensive
Range: Short

Description: A simple technique in which the user creates an old caveman club shaped bat that is half their body size in length. This club isn't very durable as it is only meant to block one attack up to C Rank. Upon making contact with something when swung it will explode sending out shrapnel over 10 feet in the direction it impacted. The shrapnel deals C rank damage and it can even pierce defenses and move as fast as the force it was swung.

Name: Life Release: Explosive Bone Wall
Classification: Taijutsu
Rank: C (-2 Stamina)
Class: Defensive/Offensive
Range: Short, Mid

Description: The user creates a wall made up of glowing orange skulls the size off medium M creature. This shield can be materialized anywhere within a ten foot radius of the user. The shield is capable of blocking up to a c rank of physical and chakra based damage. However, being explosive, upon being blocked the wall explodes sending shrapnel out up to 20 feet at bullet release speeds in the direction the impact came from. The shrapnel will deal c rank damage upon contact.
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Knightmare

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PostSubject: Re: Berserker's Jutsu   20th May 2016, 5:01 pm

approved

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MasterChief

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PostSubject: Re: Berserker's Jutsu   20th May 2016, 7:06 pm

Name: Rage Art: Masochism
Classification: Taijutsu
Rank: D
Class: Passive
Range: Self

Description: Rage Art: Masochism for Sakaki is the act in which he uses pain inflicted on him by others or himself to fuel his Rage to greater heights. His love for fighting, for the anger in which one feels when fighting for their life, fuels his fires allowing his Anger Limit to reduce quicker than it normally would.
Rank of Damage - Anger Limit Reduction
D - 1
C - 2
B - 3
A - 4
S - 5
SS - 7
SSS - 10
Z - 15
X - 20

Name: Rage Art: Sadism
Classification: Taijutsu
Rank: D
Class: Passive
Range: Self

Description: Rage Art: Sadism for Sakaki is the act in which he uses pain inflicted on others to increase his rage and fuel his anger within the life or death struggle of a battle. Whenever his opponents take damage, whether from him, themselves or some other way, his rage gets fueled depleting his Anger Limit further depending on the severity of the battle.
Rank of Damage - Anger Limit Depleted
D - 1
C - 2
B - 3
A - 4
S - 5
SS - 7
SSS - 10
Z - 15
X - 20
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PostSubject: Re: Berserker's Jutsu   19th June 2016, 5:31 pm

Name: Rage Arts: Shades
Classification: Energy Tech
Rank: D (+1 Rage)
Class: Supplementary
Range: Self

Description: Utilizing Rage Arts, Sakaki channels his rage into a physical construct to create a pair of shades. These shades can be worn and end up protecting the wearer from simple harmful bright lights and visual effects. These Shades protect the wearer from D Rank blinding techniques while likewise protect them from D Rank techniques which require visual contact due to the shades filtering out visual contact.

Name: Rage Arts: Binoculars
Classification: Energy Tech
Rank: D (+1 Rage)
Class: Supplementary
Range: Long

Description: Utilizing Rage Arts, Sakaki channels a little bit of his rage into physical energy to manifest a set of tiny binoculars. This is something basic for Sakaki to utilize in order to see further than the normal eye can, as it increases his vision to Raised rather than normal which grants his vision 1.5x the normal vision range.

Name: Rage Arts: Mask
Classification: Energy Tech
Rank: D (+1 Rage)
Class: Supplementary
Range: Self

Description: Utilizing Rage Arts, Sakaki creates a simple mask that is utilized to filter out D Rank and below gases in order to maintain breathable oxygen in less than acceptable environments such as in smoke or simple toxic areas as well as airborne poisons with 1 component and D-rank airborne diseases, when combined with a D-rank or above breath holding technique it can be utilized to filter out D-rank gas and vapor techniques.

Name: Rage Art: Mini Hammers
Classification: Energy Tech
Rank: D (+1 Rage)
Class: Offensive
Range: Self

Description: Utilizing Rage Arts, Sakaki creates a simple tiny hammer that can be thrown like Shurikenjutsu or utilized like Kenjutsu. These ball point hammers aren't very impressive in looks, but are extremely useful despite the low damage they represent. Mini Hammers are capable of dealing d rank blunt damage if no force is put behind them, however if force is put behind them using strength or techniques they are capable of dealing more damage, however they will break from anything higher than D Rank. Hammers possess a natural defense bypassing property from their structural use, as Hammers may be capable of damaging the outside but in actuality they are meant for dealing defense bypassing internal damage, and so since defense defends the outside of the body, it does not defend the inside. This makes it so that even if the outside of the body is not harmed, the hammers true impact purposes bypass the outer defense with their blunt force to deal internal damage which requires a tier chain of Defense+Strength to block equal to the damage being dealt or higher to block.
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PostSubject: Re: Berserker's Jutsu   19th June 2016, 6:35 pm

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