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 Kenichi s techs

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Haio



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PostSubject: Kenichi s techs    23rd August 2016, 7:59 pm

Name: Lightning Release: Lightning tremor
Classification: Ninjutsu 
Rank: D
Class: Offense
Range: Contact

Description: This technique is one that Kenichi is very fond of and has nearly mastered in it's use. The user begins by channeling their Lightning Release chakra into the palm of their hand, enwreathing it in crackling lightning. Once this is done, the user is able to charge at their enemy and strike them with said hand. Upon striking the enemy, the lightning courses through their body to cause the victim's muscles to seize and lock up. This paralysis lasts for a total of 4 posts (total) before it wears off. Enemies with D-Rank Endurance tiers are able to resist this paralysis.

Name: Gravity Release: Defined Gravity
Classification: Ninjutsu
Rank: C
Class: Supplementary
Range: AOE

Description: The user performs a string of hand seals before placing their hands on the ground, coursing their Gravity Release chakra into the ground. This creates an area with an 80ft radius where the gravity is strengthened. The Gravity holds all those upon the ground down with C-Rank strength, requiring equal strength in order to jump. This also slows those within the area, everyone's speed suffering a 1-Rank drop. Those in the air get pulled down with C-Rank strength, to hit the ground for a C-Rank of physical damage. Those with C-Rank Defense tiers can mitigate the fall damage, and those with a C-Rank Strength tier as well as a C-Rank or above aerial movement techniques are able to stay in the air.

Name: Gravity Release: Chakra Orbs
Classification:  ninjutsu
Rank: B
Class: Offensive
Range: Short

Description: The user performs several hand seals before forming several black orbs of chakra that float at their black. These orbs have multiple purposes, and are therefore invaluable to the user. The first use of these orbs are as a chakra storage device. Each orb is able to hold up to a B-Rank of Kenichi's chakra within them, and can return to his body upon command in order to replenish his reserves. When they return, there is a set cooldown depending upon his rank before another orb can be created. These orbs can also change shape in order to become weapons for Kenichi's use. In order to use the weapon forms of these orbs, Kenichi must first go through a training in order to learn the shape. Each shape also takes up a D-Rank technique slot. These orbs also possess the ability to be used as a gravity well, exerting a gravitational force in an area around them, though at the cost of the chakra within the orbs. The force, range and duration that the gravitational fields can be held is dependent upon the amount of chakra used to initiate the effect.
User Rank - Max Orbs - Weapon Shape - In Battle WC Req. (Solo Training)
D - 1 - Projectile - 100 (50)
C - 2 - Shield - 200 (100)
B - 3 - Blunt Melee - 400 (200)
A - 4 - Bladed Melee - 600 (400)
S - 5 - Piercing Melee - 800 (600)
Kenichi's Weapon Forms:
Name:
Appearance:


Chakra Used - Area of Gravity Field (ft) - Strength of Gravity - Duration (P.T.)
D - 40 - D - 6
C - 80 - C - 3
B - 120 - B - 1

User Rank - Orb Cooldown
D - 6
C - 5
B - 4
A - 3
S - 2

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PostSubject: Re: Kenichi s techs    25th August 2016, 2:51 pm

Approved

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PostSubject: Re: Kenichi s techs    28th September 2016, 2:37 pm

name:  repulsive core
classification: ninjutsu
rank: C
class: supplementary
range: close

description:a juryoku clan member is able to manipulate gravity as they see please, Kenichi was able to use this ability and take it to another level. Repulsive core works as a way to keep people away from him, this move will defend against friend or foe; shoving those who come within ten feet of Kenichi to be shoved  ten feet away from him with C-rank strength. Kenichi can use this move as a defensive preparation by performing hands signs beforehand, it will activate once someone comes with ten feet of him shoving that person away from him… this technique revolves around the use of endurance tiers to stay active.

Rank - time until trap expires
D - 1
C - 2
B - 3
A - 4
S - 5

Rank - remains after being active
D - 2
C - 4
B - 6
A - 8
S - 10

Name: Rigorous Training
Classification: Fighting Style
Rank: D-Rank
Class: Supplementary
Range: Self

Description: Kenichi has gone through his life training to become the best shinobi he could be. He reached towards the goal of mastering his clan's releases above all, though he could not deny the utility of training his body to it's fullest. As a pureblood ninja he was granted the ability to weather even the harshest of chakra based attacks and last longer in battle (Endurance) as well as the ability to cross great distances in a very short amount of time (Speed). He found that by chaining these two abilities together, he was able to lessen the strain on his body from using his Tiers (Endurance+Speed Chain). This skill will be invaluable to him in the days to come.

Name: Rigorous Training: Ninja's Swift Regimen
Classification: Taijutsu
Rank: D-Rank
Class: Supplementary
Range: Self

Description: Kenichi trains long and hard, not stopping until every muscle in his body burns from the treatment. As such, he is able to use his D-Rank tiers with a halved stamina cost.

Name: Rigorous Training: Monk's Bullet Regimen
Classification: Taijutsu
Rank: C-Rank
Class: Supplementary
Range: Self

Description: Kenichi trains long and hard, not stopping until every muscle in his body burns from the treatment. As such, he is able to use his C-Rank tiers with a halved stamina cost.

Name: Rigorous Training: Indomitable Crashing Regimen
Classification: Taijutsu
Rank: B-Rank
Class: Supplementary
Range: Self

Description: Kenichi trains long and hard, not stopping until every muscle in his body burns from the treatment. As such, he is able to use his B-Rank tiers with a halved stamina cost.

Name: Rigorous Training: Unbreakable Vacuum Regimen
Classification: Taijutsu
Rank: A-Rank
Class: Supplementary
Range: Self

Description: Kenichi trains long and hard, not stopping until every muscle in his body burns from the treatment. As such, he is able to use his A-Rank tiers with a halved stamina cost.

Name: Rigorous Training: Immortal's Blinding Regimen
Classification: Taijutsu
Rank: S-Rank
Class: Supplementary
Range: Self

Description: Kenichi trains long and hard, not stopping until every muscle in his body burns from the treatment. As such, he is able to use his S-Rank tiers with a halved stamina cost.

name: (重力機関) gravitational authority
classification:  fighting style
rank: A
class: offensive/supplementary
range: long

description: despite being having grown up using nothing more than a katana whenever he practiced, he has developed a way to further extend his Melee range with blunt, Blade, and whip type weapons. This is accomplished by channeling his Chakra into the weapon of choice,  the weapon will be seen levitating into the air: in fact the weapon itself isn't levitating,  but being controlled by the chakra of the user.  While his Chakra channels through the weapon the speed of the weapon is dependant entirely to the amount of chakra he put into the weapon, which caps at S-rank Chakra for S-rank speeds.

Even though kenichi possessed marvelous kenjutsu, he still has charka control which is rather shacky due to this it causes the chakra engulfing the weapon to work as a weight. These weight effect other people, by making them heavier everytime they come in contact with his chakra. In order to negate the effect of his chakra, they need equal amount of strength or one rank lower to the amount ofcchakra he placed into the weapon.

Rank of User (Chakra Price/Endurance Tiers) - Duration - Duration Added - Max. Number of Weapons Controlled
D - 2 - +2 - 3
C - 4 - +4 - 5
B - 6 - +6 - 7
A - 8 - +8 - 9
S - 10 - +10 - 11



name: Bö high low
classification:  kenjutsu
rank: D
class: offensive
range: short

description:high low a technique that requires a Bo to be used, high low begins as the use spins themselves in a circle before having the other end meet the opponent's ribcage: this causes internal bleed and a fear of another strike to the ribcage. this will cause those who were actually hit by the first part of this attack to tighten up the upper body defense leaving their lower body open, at that moment the user will aim at the targets kneecap: when the kneecap is pushed with enough speed this will cause the affected leg to be unable, unless they possess a rank lower defense than the speed of the attack;which would leave the targeted leg disabled for 2 p.t. (the speed of the attack must be a speed tier that the user possesses)

Name: Thousand Count Combo: First Strike
Classification: Taijutsu
Rank: D-Rank
Class: Offense
Range: Short

Description: The beginning of one of Kenichi's most fearsome combos. He begins by rushing at his enemy with his top speed, striking out at his enemy with the palm that bears his Gravitas Mark: Light. This palm strike does a D-Rank of blunt damage to the enemy while also lightening them and leaving them open for the rest of the combo. If the palm strike is aimed at a sensitive part of the opponent's body (throat, temple, nose etc.) the target will be stunned for a post, enabling Kenichi to easily follow up with his combo. Those with D-Rank Defense tiers are able to negate the stun effect.

Name: Thousand Count Combo: Second Strike
Classification: Taijutsu
Rank: C-Rank
Class: Offensive
Range: Short

Description: This attack is the follow up to the First Strike of the Thousand Count Combo, but can be performed without first performing the First Strike. This results in the Second Strike being less effective. After stunning the enemy, Kenichi will come in close, bringing his palm upwards crashing into their chin. This palm can bear the Light or Heavy Gravitas mark, each having a separate effect on the combo. This strike causes C-Rank damage to the enemy's chin, which stuns the enemy for a duration of 2 posts unless they possess C-Rank Defense tiers. If the enemy was already stunned before this attack was executed, or the First Strike landed, they require Reaction tiers equal to one tier level above the user's speed in order to react in time to defend against this attack.
Gravitas: Light Effect - When the enemy is struck with the Light Mark, they are lightened further. This knocks the target up into the air 10ft, making it so that they require an Air Movement technique alongside the required Reaction tiers in order to dodge any follow up attacks.
Gravitas: Heavy Effect -  When the enemy is struck with the Heavy Mark, their weight is increased. This slows down their movements, leaving them open for any number of follow up attacks. Due to the reduced speed, the Reaction requirement to dodge is increased by how far the Speed is decreased, making it even more difficult for the enemy to dodge.

Name: Thousand Count Combo: Third Strike, Heaven's Stairway
Classification: Taijutsu
Rank: B-Rank
Class: Offensive
Range: Short

Description: After knocking the enemy into the air with the Light Mark version of Second Strike, Kenichi will leap after them. After leaping up towards them, he will perform a spinning kick at B-Rank Speed. This kick is aimed at the opponent's head or stomach, and carries B-Rank force. When aimed at the head, it sends the victim crashing into the ground below to received C-Rank fall damage alongside the regular damage. The head strike also leaves the opponent dizzied, requiring B-Rank Reaction tiers in order to move correctly. When the attack is aimed at the stomach, it sends the victim crashing into the ground below for B-Rank damage. The pain from the blow to the abdomen becomes crippling, stunning the victim for 3 posts unless they possess B-Rank Defense Tiers. Since this attack follows the Second Strike, the opponent requires Reaction tiers equal to two tier levels above the speed of this strike in order to react or dodge.

Name: Thousand Count Combo: Third Strike, Hell's Descent
Classification: Taijutsu
Rank: B-Rank
Class: Offense
Range: Short

Description: After landing the Heavy Mark version of the Second Strike, Kenichi will dash forward to his enemy. As he comes up to them, he will drive his fist into their stomach with B-rank force in order to do B-Rank damage. The force of this hit will cause the enemy to stagger backwards a set distance of 5ft, though the increase in weight will divide this depending on how heavy they are. Kenichi will then follow up his punch with a round house kick to the victim's temple. This kick occurs at B-Rank speed with B-Rank force. This strike to the head will stun the enemy for a duration of 3 posts unless they possess B-Rank Defense tiers. Because this attack is a follow up to the Second Strike, the opponent requires Reaction tiers equal to two tier levels above the speed of this strike in order to react or dodge.

Name: Lightning Release: Lightning Rod
Classification: Ninjutsu
Rank: B-Rank
Class: Supplementary/Defensive
Range: Short

Description: Even though he is a user of the element, Kenichi is still very susceptible to the dangers of Lightning Release. As such, this technique was born. Kenichi courses his lightning release chakra through his body, causing his hair to crackle and stand on end. This excites the atoms of his body, causing them to move and vibrate more than those of the air around him. This turns him into a Lightning Rod of sorts, enabling him to attract lightning release techniques equal to his rank to his body. When these techniques hit, they deal half of their damage and half of their overall lightning is absorbed into Kenichi's own body. This lightning is stored securely within Kenichi until he uses a lightning release technique. When a lightning release technique is used, he is able to substitute up to half of the chakra price for the lightning he has stored or he is able to pay a lightning price on top of the chakra price in order to boost the speed OR damage of the technique by one rank. The maximum amount of lightning he is able to store is dependent on his skill level.

Rank - Max. Lightning Stored
D - 1A
C - 2A
B - 1S
A - 2S
S - 1SS

Name: Chakra Implementation: Sense Enhancement I
Classification: Ninjutsu
Rank: D-Rank
Class: Supplementary
Range: Self

Description: The user has found a way to enhance their senses and ability to react to sensory information via the use of chakra. By channeling a D-Rank of chakra to one of his senses, the user gains D-Rank Reaction tiers in that sense. In order to keep this active, the user must pay a D-Rank of Chakra each turn this is active as well as -1 Stamina for each post.

Name: Chakra Implementation: Sense Enhancement II
Classification: Ninjutsu
Rank: C-Rank
Class: Supplementary
Range: Self

Description: The user has found a way to enhance their senses and ability to react to sensory information via the use of chakra. By channeling a C-Rank of chakra to one of his senses, the user gains C-Rank Reaction tiers in that sense. In order to keep this active, the user must pay a C-Rank of Chakra each turn this is active as well as -2 Stamina for each post.

Name: Chakra Implementation: Sense Enhancement III
Classification: Ninjutsu
Rank: B-Rank
Class: Supplementary
Range: Self

Description: The user has found a way to enhance their senses and ability to react to sensory information via the use of chakra. By channeling a B-Rank of chakra to one of his senses, the user gains B-Rank Reaction tiers in that sense. In order to keep this active, the user must pay a B-Rank of Chakra each turn this is active as well as -3 Stamina for each post.

Name: Chakra Implementation: Sense Enhancement IV
Classification: Ninjutsu
Rank: A-Rank
Class: Supplementary
Range: Self

Description: The user has found a way to enhance their senses and ability to react to sensory information via the use of chakra. By channeling a A-Rank of chakra to one of his senses, the user gains A-Rank Reaction tiers in that sense. In order to keep this active, the user must pay a A-Rank of Chakra each turn this is active as well as -4 Stamina for each post.

Name: Chakra Implementation: Sense Enhancement V
Classification: Ninjutsu
Rank: S-Rank
Class: Supplementary
Range: Self

Description: The user has found a way to enhance their senses and ability to react to sensory information via the use of chakra. By channeling a S-Rank of chakra to one of his senses, the user gains S-Rank Reaction tiers in that sense. In order to keep this active, the user must pay a S-Rank of Chakra each turn this is active as well as -5 Stamina for each post.

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PostSubject: Re: Kenichi s techs    5th October 2016, 10:43 am

Past:
 

Repulsive Core - Change Endurance in the first chart to Rank.

Rigorous Training
Use This:
 

Touch Enhancement -
Use This:
 

Use this Chart for GA -
Spoiler:
 

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PostSubject: Re: Kenichi s techs    19th February 2017, 6:32 am

approved

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PostSubject: Re: Kenichi s techs    19th February 2017, 12:21 pm

Rigorous Training Unapproved.

Sorry, this is my fault. I made those techs before I knew that tier chains have to be apart of a fighting style.

Use this, and it will be approved:
 

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PostSubject: Re: Kenichi s techs    23rd February 2017, 3:02 pm

The changes have been made, so I'm assuming that there's nothing else I need to fix so I'll put them to my characterS techniques

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PostSubject: Re: Kenichi s techs    23rd February 2017, 3:05 pm

Yep, all approved now

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PostSubject: Re: Kenichi s techs    27th February 2017, 2:47 pm

ready to be graded:
 

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PostSubject: Re: Kenichi s techs    3rd April 2017, 6:23 pm

Lightning Arc - 3 D of materia at least per arc, 3 D of chakra as well if you want to keep the paralysis effect. Either way, moves at C-Rank speeds, deals C-Rank chakra based damage per arc. Paralysis is negated by C-Rank endurance or D-Rank chakra tiers and lasts for 4 PT otherwise.

Shockwave - Deals C-Rank damage each round to anyone in the area of effect, have your rank determine the range (10 feet radius at D, 15 at C, 20 at B, etc). Outside the halfway mark it causes a one rank loss in speed unless the victim possesses D-Rank endurance. Within the halfway mark it causes paralysis in a limb unless the victim possesses C-Rank endurance for 4 PT, if making contact with Kenichi it causes total paralysis for 2 PT unless the victim possesses C-Rank endurance. This will also take the price every round it is active.

Gauntlet - You have worded it terribly. If anything, just have it increase the range of your Gravitas Markings and that's it. You'll need to reword this entire tech.

Harsh Dive - Is fine, but it should be *Unaffected, not unexpected in the last line.

Elevator Kick - No. The first kick will go up at C-Rank speeds, causing the victim to instinctively protect their head unless they possess C-Rank barrier tiers. If successful, the next kick will require C-Rank reaction tiers in order to notice and avoid.

Levitate - When levitating an unwilling target, it can be negated with C-Rank Endurance tiers or B-Rank strength tiers to break the gravitic hold. Also, duration will be 1-5 rounds before a new price needs to be paid.

Light Body - Payment needs to be given every round. It does not last a duration, that's not how Pseudo Tiers work unfortunately. So it's either a chakra price every PT or a chakra price and a fatigue price every round.

Area Stop - Ninjutsu first of all. Second of all, there's no reason for it to disable chakra based techniques. So you'll need to change this. Make it an AoE that slows opponents by one rank unless they possess C-Rank strength as well to push through the gravitic field.

Certain Spot - Will pull solid objects moving at C-Rank speeds or slower that aren't backed by strength of C-Rank or higher towards the point at C-Rank speeds. Will not draw chakra based techniques unless they are Solid in composition.

Assist Pillars - Can take up to B-Rank damage(stacking) before being destroyed. Victim requires B-Rank Strength, B-Rank speed or C-Rank Speed and Strength to break the hold.

Object Orbit - C-Rank speeds that aren't backed by strength.

Blood 4 Materia - Change the name, please. Blood to Lightning would be fine, Sparking Vitae would work. Also, it would generate materia in a 1:2 ratio meaning that 1 D-Rank of Blood would generate 2 D-Ranks of Lightning Release materia. It would do this for a number of rounds depending on your rank, not your endurance tiers. If it was tier based it'd be Spirit. So it'll be 1 round at D-Rank to 5 rounds at S-Rank.

1st Lunge - Requires barrier tiers one rank below the speed of the spin. Upon attack it requires reaction tiers one below the speed or speed one tier level higher, this effect only comes into play if they are caught in looking at the spin of course.

2nd Slash - Costs 2 additional fatigue each time it's used.

Intense Combat - Erojutsu/Taijutsu first of all. Second, you didn't put any specifications as to what counts for the fight. Third those bonuses are dumb, no you'll need to come up with others. Or just learn Masochism.

Thunder Punch - Nintaijutsu. Reaction tier check one rank below the speed of the punch, deals additional lightning release damage equal to the chakra put in. Also, paralysis lasts for 2 PT unless negated by C-Rank or higher endurance tiers.

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PostSubject: Re: Kenichi s techs    4th April 2017, 1:49 am

Blood to lightning: will that mean I can only give a D-rank of blood.

Also all done. Ready for a second inspect.

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PostSubject: Re: Kenichi s techs    4th April 2017, 11:12 am

All but Gauntlets approved, make sure to delete it.

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PostSubject: Re: Kenichi s techs    4th April 2017, 11:14 am

Done, thank you blade.

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