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 Diore Jutsu abilities

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Baek

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Join date : 2013-03-19

PostSubject: Diore Jutsu abilities   28th November 2016, 12:38 am

U.A Style-


Name:  Running Series- Cardio Closer 1
Classification: Taijutsu
Rank: D
Class: Supplementary
Range: Long
Description: Due to his extensive training in applying baseball tactics to his running method, Diore has increased his cardio, therefore allowing him to move at either further distances while he's on the ground. His speed tiers receive a 10 Feet bonus in addition to the distance being covered when utilized.

Name:  Pitcher Series- Little Leauge Throwing
Classification: Taijutsu/Shurikenjutsu
Rank: D
Class: Supplementary
Range: Long
Description: Due to his extensive training in applying baseball tactics to his  throwing method, Diore has obtained a way to increase the range of his throws by the use of his athletic aptitude in tangent with is strength tier. For each rank  of strength tier that Diore possesses.

Rank Of Strength- Increase Of Distance
D Rank - +3 feet
C Rank - +6 feet
B Rank - + 9 feet
A Rank - +12 Feet
S Rank - + 15 Feet

Name:  Pitcher Series- Minor Leauge Throwing
Classification: Taijutsu/Shurikenjutsu
Rank: C
Class: Supplementary
Range: Long
Description: Due to his extensive training in applying baseball tactics to his  throwing method, Diore has obtained a way to increase the range of his throws by the use of his athletic aptitude in tangent with is strength tier. For each rank  of strength tier that Diore possesses.

Rank Of Strength- Increase Of Distance
D Rank - +5 feet
C Rank - +10 feet
B Rank - + 15 feet
A Rank - +20 Feet
S Rank - + 25 Feet

Name:  Pitcher Series- Major Leauge Throwing
Classification: Taijutsu/Shurikenjutsu
Rank: B
Class: Supplementary
Range: Long
Description: Due to his extensive training in applying baseball tactics to his  throwing method, Diore has obtained a way to increase the range of his throws by the use of his athletic aptitude in tangent with is strength tier. For each rank of strength tier that Diore possesses.

Rank Of Strength- Increase Of Distance
D Rank - + 10 feet
C Rank - +20 feet
B Rank - + 30 feet
A Rank - +40 Feet
S Rank - + 50 Feet


Name:  Batting Series- Tyrant Swing
Classification: Kenjutsu
Rank: D
Class: Supplementary
Range: Close
Description: Diore combines his batting prowess with his strength, and made a method of hard swings that are dependent on his strength. Diore now has defense piercing one rank less than his strength tiers in conjunction to his batting series, or homerun series.

Name:  Batting Series- Dynamic Presence
Classification: Kenjutsu
Rank: D
Class: Supplementary
Range: Short
Description: What this technique does is increase the lethal capability of Diore's swings depending on how close he is to you. If diore is within the D rank close range vicinity of an opponent,  the target or opponent within range would need to have speed +reaction tiers that equals to or greater than one rank higher than the speed of the user's swing. In addition to that the length of the bat acts as a feet modifier to dynamic presence, adding the length of the bat in addition to dynamic presence.

Name: HomeRun Series- Boom Shot
Classification: Kenjutsu/Shurikenjutsu
Rank: D
Class: Supplementary
Range: AOE
Description: Homerun combines both batting and pitching series. Diore can use his bat to hit the baseball instead of throwing it. When he does, the ball now generates a generates a 10-foot sonic boom to its' travels. The shockwave is just as strong as Diore's strength tier and carries back any other projectile within its' trajectory. When the ball in question hits the opponent would be receiving twice the value of strength than they would have normally, due to the force of the shockwave and the force being backed by Diore's ball. After using this technique, there is a 1 p.T cooldown  before he can use it again. The distance of the ball is scaled as normal by utilizing pitching series and Diore's strength tier. This is one of Diore's finishers.



Name:  Batting Series- Knockdown Sweep
Classification: Kenjutsu
Rank: D
Class: Supplementary
Range: Short
Description: This swinging technique can be used in tangent with Diore's other batting series technique. Upon contact, Diore's  swing(s) is aimed at the opponent's legs/lower body as a targeting attack to sweep them off their feet at brute force. Upon contact, the opponent would receive a rank amount of pain equivalent to the damage they would have received in order to trip them up. This is lasting pain in place of actual damage, and can only be combatted with pain tolerance equivalent to the amount of damage or pain immunity. If the opponent contains equal strength tiers to stay upright, they still experience the pain.  If the sweep is successful, the Diore's follow-ups are treated as 1 tier higher for 1 p.t to the opponent.

Name:  Batting Series- Knockdown Launch
Classification: Kenjutsu
Rank: D
Class: Supplementary
Range: Short
Description: This swinging technique can be used in tangent with Diore's other batting series technique. Upon contact, Diore's  swing(s)  will launch the opponent in the air. The force and speed of the launch will match Diore's strength tier. The distance of the launch scales off of short range  with an increase depending on the strength tier used. Once the opponent is launched, they can't dodge any followups without an air movement techique equivalent to Diore's strength tier to handle the velocity of the launch. The landing is not equivalent to the same speed of the launch.

Strength-Distance (Ft)
D- 5
C- 10
B- 15
A- 20
S- 25


Name: Tremor Footing
Classification: Taijutsu
Rank: D
Class: Supplementary
Range: AOE
Description: By the use of his strength, Diore can utilize it in order to provide possible tremors through the use of his hands or feet. Depending on the amount of limbs that he uses and the current strength tier,  equates to the size of the tremor made in  a D rank aoe radius. When these tremors are made, those inflicted would need either strength tiers equivalent to the tremor, or a balancing taijutsu equivalent to the strength tier. Those who are floor bound to feel the tremor  will be tripped up with a vibration wave that downs the opponent and acts as an action canceller, previous attempts or actions of floor bound opponents within the range of the tremor will be interrupted if floor bound.  The speed of  the tremors match Diore's strength tiers as well.


Transmutations-

Name:  Mental Shift - Genjutsu Transmutation- Item Get
Classification: Ronin Tech
Rank: D
Class: Supplementary
Range: N/A
Cost: Fatigue Price  -1
Description: within a genjutsu, Diore can shift an item of any kind into the physical plane for a set amount of turns. When this is done, the item in question contains the same kind of functions that it would have while within the genjutsu. This item can be used for 5 p.t before it returns into the genjutsu

Name:  Genjutsu Transmutation- Reality Fiction
Classification: Ronin Tech
Rank: D
Class: Supplementary
Range: Long
Cost: Fatigue Price 1
Description: Within a genjutsu, Diore can pull the atmosphere aspect of the genjutsu into the physical plane. At this point, even those who aren't within the genjutsu will experience the same things that the genjutsu entails, with the same kind of functions that it would have as a mental counterpart. The atmosphere lasts for 5 P.T before it returns as a genjutsu.

Name:  Genjutsu Transmutation-  Shift Being
Classification: Ronin Tech
Rank: D
Class: Supplementary
Range: Long
Cost: Fatigue Price 1
Description: Within a genjutsu, Diore can pull the creature/being/embodiment aspect of the genjutsu into the physical plane. The creature/being/embodiment aspect will  have same kind of functions that it would have as a mental counterpart. The atmosphere lasts for 5 P.T before it returns as a genjutsu.


Name:  Genjutsu Transmutation-  Transmutation Haki
Classification: Ronin Tech
Rank: D
Class: Supplementary
Range: Long
Cost: Passive
Description: This is treated as an add-on to the transmutations if Haki was in fact initiated at any point during the genjutsu, haki becomes transmuted into the physical plane as well.  In terms of haki governing the transmutation in question, which is a passive to Ronin Gen, Transmutated gains the following effects. When a Haki induced genjutsu is transmutated, it can only be combated with other transmutations and can only be broken with the will or death of the user. This overrides the P.T time limit.

Genjutsu


Name: Genshoku Mind Trick
Classification: Fighting Style
Rank: D
Class: Supplementary
Range: Long
Cost: Passive
Description: This is a genjutsu fighting style that allows for two things. For starters, this could put Diore in his own separate genjutsu that he can experience, or put Diore in the same genjutsu as the target's. If diore is in his own genjutsu, this allows him to experience both the outside world and the genutsu as one in the same (depending on the gen). Diore can do this even with a genjutsu as long as he's the owner of the gen currently active. If Diore is in a genutsu with the opponent, adverse/negative applications of the genjutsu will only happen to the opponents in question. Even if the genjutsu is overwritten, the opponent comes along for the trip. The main application is for self-induced gen for diore to utalize his transmutations.

***********************
Self Reminder

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