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 Enzo Bakuhatsu- Jutsu Checklist

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Enzo

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PostSubject: Enzo Bakuhatsu- Jutsu Checklist   27th December 2016, 1:07 am

Name: Fire Style: Heat Raiser- Flicker Start
Classification: Ninjutsu
Rank: C-Rank (Variable chakra price, up by a rank for each C-Rank of Heat materia created starting at D)
Class: Supplementary
Range: Self

Description: After performing the needed hand signs, Enzo combines both his body heat and fire chakra in order naturally produce heat material. When this is Jutsu is performed, Enzo will look as if a bit of steam is emitting from his body.  This allows Enzo to perform an act similar to a match lighter for Exothermic explosions, and with the natural absorption of fire chakra allowing for Endothermic explosions. Each rank of chakra produces a C- rank of fire materia per P.t, depending on the chakra dedicated to the technique. This materia can be used to mitigate the cost of either Jutsu.

Chakra Price- Materia P.T Production
D- 1 p.t
C- 2 p.t
B- 3 p.t
A- 4 p.t
S- 5 p.t
SS- 6 p.t
SSS- 7 p.t


Name: Wind Style- Wind Feeling Jutsu
Classification: Ninjutsu
Rank: C
Class: Supplementary
Range: Mid

Description: After some hand signs, Enzo lightly surrounds himself with wind chakra that acts as a C rank wind displacement technique. This means that from a 40 feet radius, Enzo can sense any disturbance such as  a hand sign performing, whole body movement, or anything airborne. This sensory Jutsu can be countered by a B rank or higher air stillness Jutsu, or being out of the 40 feet distance.
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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   27th December 2016, 3:56 pm

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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   2nd January 2017, 2:21 am

I would like to set aside a small section to get a few things in order regarding summons jutsu passives so that they can be evaluated properly and lessen clutter.


Name: The Tapir I
Classification: Taijutsu
Rank: C-rank
Class: Passive
Range: Self

Description: The tapir are a rare breed of large and herbivorous mammals. They come in a similar shape to a pig, with a short, prehensile snout. When it comes to their nature,  unless being around their own kin, the tapir are exclusively solitary creatures.  Because of this nature, their sense of reacting to danger and simply going out of their way to avoid anything that bothers with their peace, the Tapir boast C-rank speed and C-rank reaction tiers. The best abilities that they can boast is their amazing sense of smell with their prehensile snout. Tapir can catch scents from up to 80 feet away and  differentiate the identity between those scents. Tapir also contain a sensitive set of ears that can also hear from 80 feet away.  This goes in hand as basic hearing, but the Tapir's hearing is capable of picking up ultrasounds, which is mostly used to catch sounds from other animals or creatures, even if subtle, and possibly identify them.

Name: The Baku I
Classification: Taijutsu
Rank: C-rank
Class: Passive
Range: Self

Description: The Baku are quite different in comparison to their cousins, being the more supernatural variant of the breed. They are supernatural beings that devour dreams and nightmares, taking on a more chimera feral appearence of the original Tapir with alot more variations. The Baku are strong and fierce creatures, boasting C rank strength.  They also have C rank barrier tiers due to their relationship with mental chakra and ailments. The abilities of a Baku is pretty special, the have the ability to "Eat" genjutsu C rank or lower and do one of two things. The genjutsu can be either broken down or added to the chakra reserves of the Baku,  or can be saved to use on another target(s). If the latter is being utilized they would have to ingest the genjutsu they are holding in order to eat another one. The second ability is genjutsu identification, giving the Baku the ability to notice genjutsu from an 80 feet radius, whether they are in the genjutsu or not. This is for C rank genjutsu or lower concerning the feet. If the Baku makes physical contact with someone, they can tell if someone is in a genjutsu, no matter the rank.
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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   6th January 2017, 2:41 am

P.S- Everything i make will not necessarily be used, but existing just in case other Bakuhatsu members fo another route.  W.I.P

Explosive Jujitsu C Rank
Spoiler:
 

B Rank
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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   11th January 2017, 2:23 am

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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   11th January 2017, 6:24 am

Name: Fire Style: Heat Raiser- Muscular Endurance
Classification: Ninjutsu
Rank: C-Rank
Class: Supplementary
Range: Self

Description: After performing the needed hand signs, Enzo combines both his body heat and fire chakra, funneling it into his muscles. Since heat increases muscle growth, supplying a specific amount of fire chakra will give Enzo strength tiers equivalent to the chakra he puts in, capping at S rank chakra. That price will have to be paid each P.T. However, if enzo has endurance tiers equal to the strength he gains, that price will be each round instead. Once the Jutsu is active, Enzo would bulk up slightly, along with being noticeably warm to the touch.

Name: Morpher- Kunai
Classification: Ninjutsu
Rank: D-rank
Class: Supplementary
Range: Contact

Description: This Jutsu correlates to the Bakuhatsu's special ability regarding morphing materials into any explosive shape that primes them for detonation on frictional impact. Depending on the user's ability to morph what they can, regarding their marks, the use is able to makeD-rank Kunai from any material they are able to morph. The kunai are a foot long,  each dealing D Hybrid explosive damage on impact. The explosions created are as big as the Kunai, and the elemental damage in question is mostly dependent on the material that was used. This technique costs no chakra, but there is a 2 P.T cooldown before another round of Kunai can be made. The amount of Kunai made is dependent on the users rank.

D- 1
C- 2
B- 3
A- 4
S- 5

Name: Morpher- Shuriken
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: Contact

Description: This Jutsu correlates to the Bakuhatsu's special ability regarding morphing materials into any explosive shape that primes them for detonation on frictional impact. Depending on the user's ability to morph what they can, regarding their marks, the user is able to make C-rank Kunai from any material they are able to morph. The Shuriken are a foot long,  each dealing C Hybrid explosive damage on impact. The explosions created are as big as the Kunai, and the elemental damage in question is mostly dependent on the material that was used.  This technique costs no chakra, but there is a 4 P.T cooldown before another round of Kunai can be made. The amount of Kunai made is dependent on the users rank.

D- 1
C- 2
B- 3
A- 4
S- 5


Name: Detonative Illusion- Aftermath
Classification: Genjutsu
Rank: B-rank
Class: Supplementary/Offensive
Range: Mid
Description: Due to the nature of Detonation Illusion, this genjutsu covers smell, hearing, and touch at the same time.  Once the explosion happens, those who were caught in it starts to experience the aftereffects of being caught in the explosion. The first thing that happens is a constant ringing in the inflicted's ear, that shuts out all other sounds and feigns damage to their vestibular system, affecting their balance to even stand upright and move efficiently, making the inflicted actions terribly sluggish. This makes their movements at - 1 tier  Their noses would be filled with a lingering burning sensation as if something is still on fire, cutting off their sense of smell. Finally, the inflicted is cut off from using pain to break out of the genjutsu, along with \any damage being done to them as long as they are under this genjutsu will be matched with mental damage equivalent to it.


Name: Detonative Illusion- Waist Down
Classification: Genjutsu
Rank: C-rank
Class: Supplementary/Offensive
Range: Short
Description: Due to the nature of Detonation Illusion, this genjutsu covers smell, hearing, and touch at the same time.  Once the explosion happens, those who were caught in it will notice that all of the feeling in their lower body will be completely gone. Not only does this cutoff pain from exiting this genjutsu, but the the inflicted will basically be prone, unable to stand and use their lower body whatsoever. There is also a slight ringing sound in their ears, feigning the illusion of shot ear drums and impairs their hearing.  D-Rank barrier tiers or C-Rank endurance tiers negate the immobility

Name: Detonative Illusion- Tear Gas
Classification: Genjutsu
Rank: C-rank
Class: Supplementary/Offensive
Range: Short
Description: Due to the nature of Detonation Illusion, this genjutsu covers smell, hearing, and touch at the same time.  Once the explosion happens, those who were caught in it will experience something akin to tear gas. For starters, there would be a slight ringing sound in the ears, Feigning the illusion of shot ear drums and impairs their hearing. The second thing that happens is that the inflicted will immediately stat to tear up with a burning sensation inside their throats, nostrils, and eyes. This takes away their sense of smell, as well as their ability to break out of the genjutsu via pain. They will have difficulty breathing and chest pain, toppling over and remaining immobile for the duration of the genjutsu. D-Rank barrier tiers or C-Rank endurance tiers negate the immobility


Name: Genjutsu- False Advertisement
Classification: Genjutsu
Rank: C-rank
Class: Supplementary
Range: Mid
Description: This is a sight based genjutsu that is triggered by a swaying combative motion by the user.  What this does is that the inflicted will have their perception of depth manipulated by the user, which also locks in dojutsu so that it can't be detected by it.  at all times, The user will be seen as 20 feet away from the opponent when perceived by sight. When attacked by close combat when this technique is in use, it will be incomprehensible as to how the attack occurred to the inflicted if they are trying to watch by sight. This works on regular sigh, but not dojutsu.

Name: Demonic Illusion: Diversion method
Classification: Genjutsu
Rank: C
Class: Defensive
Range: Mid

Description: This illusion is used as a means to escape a bad situation or as a diversion a finisher. It begins by the enemy launching an attack on the user, ninjutsu, genjutsu, taijutsu, etc. Any form of attack that requires the enemy to look at the user's body. The user weaves the genjutsu around himself so that when the enemy looks at the user to attack they are instantly caught in the genjutsu. When caught in the illusion the enemy sees their attack hit/effect the user in the way they wanted it to and continues for a post after that, before the illusion wears off. While in reality the user has either dodged the attack and fled or dodged and is readying a counter attack.

Name: Summoning Illusion: Terror Incarnate
Classification: Genjutsu
Rank: C
Class: Supplementry
Range: Mid

Description: This illusion is a genjutsu that is placed on whatever summon that the user brings out. The summon will be seen as a creature of terror, something out of their wildest nightmares, which makes them freeze in place and being unable to move every other round.  As the illusion continues to go on, the inflicted sanity level will go down by -1. If the summon was dismissed without the genjutsu being disarmed, whenever the user summons another creature, it will also be perceived as a different monster of terror by the inflicted and continue to eat away at the sanity limit.

Name: Enzo's Self Throwing Technique
Classification: Taijutsu
Rank: C-Rank
Class: Supplementary/Defensive
Range: Self

Description: After becoming  well versed in Explosive Juiutsu, Enzo has figured out a way to shift his body weight in a particular direction as an air movement technique. This technique revolves on a combination of  strength and speed tiers, and follows through the mechanics throwing system under humanoid. The speed of Enzo's Self throw will be at  his natural speed tier, as well as matching the distance of that speed tier. In addition to that, that particular self throw will be double the distance  due to Enzo being of a humanoid stature. Strength tiers falls in line with the light weight distance modifiers.


Name: Demonc Illusion- Repeat Offender
Classification: Genjutsu
Rank: C
Class: Supplementry
Range: Mid

Description: This genjutsu is infused with a valid throwing projectile, as well as the opponents seeing the action of the user throwing a projectile at them. Regardless of the result of the throw, the opponent would now see a projectile like it coming at them from any direction they look at, hitting theiir body. When this happens, the opponent will experience C rank mental damage. Under this genjutsu, a trigger happens when a projectile is thrown at them,  with the opponent experiencing the same projectile hiting the mark the round after with them experiencing C rank mental pain. The reason why this genjutsu s so effective is because of how discreet it is.  The effects only start happening once a projectile is thrown, and they could be under the genutsu for a while without knowing.
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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   16th January 2017, 7:48 am

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~When I enter the cbox, you will give me at least 5 minutes before asking me for anything. If you do not I reserve the right to hit one of your characters with any technique I wish... From any character I wish.~

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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   19th January 2017, 4:18 am

Name: Hakagakure Taijutsu-  Earth Sense
Classification: Taijutsu
Rank: C
Class: Supplementary
Range: Long

Description: For natives or ex natives of Hakagakure, they would have to be used to being underground for long periods of time, as well as being aware of the changes of their underground utopia of a village. This allowed them to have a heightened sense of touch whenever they make contact with the ground, giving the user a vibration sensory technique. The user now has C-rank vibration sensory with distance that's based upon Enzo's ninja rank. This Cost's Enzo -2 stamina every round when it's in use. The technique is disrupted if the user doesn't stay absolutely still.

Rank- Distance
D- 40  Feet
C-  80 Feet
B- 120 Feet
A- 160 Feet
S- 200 feet

Name: Leaf Drop
Classification: Taijutsu
Rank: C
Class: Offensive
Range: Short Range

Description: The user delivers a falling kick, strong enough to bring the environment to crumble down. This jutsu has both a basic use and an anti-air usage dropping the target straight down with the power of the kick. The default damage is the same rank of the technique, but the damage can be higher depending on the strength tiers. The target can experience extra fall damage equivalent to the height  they were knocked down from.

D Rank Damage- 10 Ft
C Rank Damage- 15 Ft
B Rank Damage- 20 Ft
A Rank Damage- 25 Ft
S Rank Damage- 30 Ft


Last edited by Enzo on 26th January 2017, 1:35 am; edited 3 times in total
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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   25th January 2017, 3:59 pm

Earth Sense - Change the class from Passive to Supplementary, and make it so that the user must pay a -2 Stamina price per Turn this technique is active. They must also stand absolutely still or the technique is distrupted and they lose their Vibration Sensory. Also, the distances stated are not Mid distances. For distance information, please see this thread. Either raise the Range to Long, or decrease the distances to fit Mid.

Leaf Drop - Fall damage is based on the height of the victim. Starting at 10ft in the air, the victim sustains a D-Rank of fall damage, with every 5ft adding another rank of damage, though it caps at S.

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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   26th January 2017, 3:51 am

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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   17th February 2017, 12:34 pm

Signature-

Name: Explosive Kung Fu
Classification: Fighting Style
Rank: A-rank
Class: Supplementary
Range: Contact (Grapples), Short (Throw Distance Modifier), Varies (Strikes)

Description: Explosive Kung Fu is a combination of Explosive Juijutsu and Strong Fist, something that Enzo Bakuhatsu made in order to find his own true path of martial arts. This new martial arts causes extreme external and internal damage by the nature of Gouken and the jujitsu, requiring a Defense+Strength Tier+ chain to mitigate the physical damage dealt internally, and Defense+ tiers to negate external physical damage. This is due to the contact force being made to the target and the nature of the opponent rolling in the air after impact and the markings left on the opponent. Strong Fist techniques and Explosive Juijutsu techniques can benefit from this martial art as well, since this is derived from their combination allowing it's user to preform grapples after landing strikes and vice versa. Overall, this is a mixture of Grappling/Striking which sweeps the target in a rag doll motion without the ability to counteract unless they possess an air movement technique & Strength tiers at least Equal-rank+ (I.e D-rank technique requires D+ Strength) if no strength tier check is specified within the technique. It was made so that even those without strength tiers can use it effectively to dish out damage and while Shadow of the Dancing Leaf is in effect the user's grabs have their movement speed interception raised by 1 Tier Level. Upon hitting both the user's grapples and strikes turn the victim into a bomb, capable of being detonated following the philosophy of Explosive Jujitsu. If used with throws, the throw uses this chart as an additional distance modifier to the technique.
Rank of Explosive Kung Fu Technique - Strength Req. to Negate Knock-back (Additional Throw Distance)
D - D+ (5ft)
C - C+ (10ft)
B - B+ (15ft)
A - A+ (20ft)
S - S+ (25ft)
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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   17th February 2017, 1:33 pm

Approved

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~When I enter the cbox, you will give me at least 5 minutes before asking me for anything. If you do not I reserve the right to hit one of your characters with any technique I wish... From any character I wish.~

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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   18th February 2017, 9:17 pm

Name: Explosive Kung-Fu: Storm Wheel
Classification: Taijutsu
Rank: B-rank (-3 Stamina)
Class: Offensive
Range: Contact (Grab), Short (Strike), Mid (Throw)

Description: This is one of the unique throws of explosive Karate which really shows the mettle of the combined martial art. Enzo grabs his opponent and loops one of his arms under his opponent's legs, lifting him up in what appears to be a typical judo throw. Upon throwing his opponent on the ground, however, Enzo supplements this with a turn and sharp kick or punch that sends the opponent spinning in a rotational form. With the grab the user is capable of intercepting movement of Crashing Ground (B+) speed when an opponent is within 3 ft of the user, if they are within 1 ft then it is capable of intercepting B++ tier levels to grab said target. Where the opponent was touched by the user's hands/feet, they will experience two sets of B-Rank damage, one is internal (Hybrid) and the next is external (Physical), though both deal Explosion Release damage. This is due to it seeping in through contact and/or sweat glands, and the overpowering nature of Strong fist, and the opponent goes into the appropriate checks via explained in Explosive Kung-Fu if applicable. The speed of which the target is thrown is at crashing ground, however like most taijutsu which incorporate the Strong Fist the user is capable of using higher tiers for greater proficiency in both the grabbing and striking aspect of this technique. The base throw without any modification leaves the target to be thrown as far as 15 feet and can be utilized to great effect both while on the ground and while airborne to act in place of a B air movement technique.

Name: Explosive Kung-Fu: Rejecting Climate
Classification: Taijutsu
Rank: C-rank (-2 Stamina)
Class: Defensive/Offensive
Range: Short (Palm Thrust), Long (Knock-back)

Description: This is one of many unique strikes that involves the use of Enzo's new martial arts. This is useful for countering an incoming strike moving at C-rank speeds or below and strike back with a double palm thrust moving at bullet release speeds, however with higher tiers like most Strong Fist related technique it can be preformed at greater proficiency. Where the opponent was touched by the user's hands, they will experience two sets of C-Rank damage, one is internal (Hybrid) and the next is external (Physical), though both deal Explosion Release damage. This is due to it seeping in through contact and/or sweat glands, and the overpowering nature of Strong fist, and the opponent goes into the appropriate checks via explained in Explosive Kung-Fu if applicable. The speed of which the target is knocked back is at Bullet Release speeds, which leaves the target to be blown back as far as 40 feet. This technique actually punishes an opponent who has strength tiers as the force in their strike is used against them when in relation to the knock-back inflicted upon them, which increases the chance of them hitting another object or technique to sustain collision (Physical) damage.
Strength Tier - Distance Increase - Size of Target (Collision Dmg Sustained)
D-Rank and None - +5 Feet - Small (N/A)
C-Rank -  + 10 Feet - Humanoid (D)
B-Rank - + 15 Feet - Meduim S (3D)
A-Rank - + 20 Feet - Medium M (C)
S-Rank - + 25 Feet -  Medium L (B)

Name: Explosive Kung-Fu: Grasp Breaker
Classification: Taijutsu
Rank: C-rank (-2 Stamina)
Class: Offensive
Range: Contact (Grab), Short (Throw)

Description: This is one of many unique strikes that involves the use of Enzo's new martial arts. This involve whether the opponent is using hand signs or weapons. This user would grab the particular body part in question that involves the use of weapons or handsigns and squeeze tight with a dynamic grip to either injure the hand or disarm them before tossing the opponent away. This technique is capable of intercepting C-rank+ when an opponent is within 3 ft of the user, if they are within 2 ft then it is capable of intercepting C-rank++ tiers to grab said target. Similar to those technique related to Strong Fist this can be preformed at higher proficiency with higher tiers. Where the opponent was touched by the user's hands/feet, they will experience two sets of C-Rank damage,one is internal (Hybrid) and the next is external (Physical), though both deal Explosion Release damage. This is due to it seeping in through contact and/or sweat glands, and the overpowering nature of Strong fist, and the opponent goes into the appropriate checks via explained in Explosive Kung-Fu if applicable. The speed of which the target is knocked back is at Bullet Release speeds, which leaves the target to be blown back as far as 10 feet. For Weapon countering, the intercepting radius includes that of the weapon's length before factoring in the distance from the opponent.
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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   20th February 2017, 4:19 pm

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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   20th February 2017, 11:17 pm

Name: Explosive Release- Body Replacement Technique
Classification: Ninjutsu
Rank: C-Rank
Class: Supplementrary/Offensive
Range: Short

Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits. This technique differs with the normal body replacement technique in that unlike the original which is used to replace with solid objects this technique can be used to body replace with an Explosion Release energy, allowing it's use to be much more diverse than the original technique. The fixed explosion is dependent on the rank of the ninja, matching that rank for the power and speed of the explosion itself.

Ninja Rank- Explosion's Power- Explosion's Speed
D - D Rank Power - D Rank Speed
C - C Rank Power - C Rank Speed
B - B Rank Power - B Rank Speed
A - A Rank Power - A Rank Speed
S - S Rank Power - S Rank Speed



Name: False signal Genutsu- Pain Amplifier
Classification:Genjutsu
Rank: C-rank
Class: Supplementrary/Offensive
Range: Short

Description: This is a genjutsu that's initiated after initial contact was being made from Enzo touching the opponent in any kind of way, and works well with his taijutsu. At first, the person would feel a noticeable irritation in the  area tat was initially touched at first. After that, the opponent's body would ache all over, with the genjutsu sending a false signal to the body of being in a mildly serious condition, experiencing C rank mental pain that's masked by the opponent's pain receptors as overall body pains per round Due to this, even more pain can't break the opponent out of this genjutsu, and it hardly goes noticeable as a genjutsu. The reason why this genjutsu is powerful is that any sort of damage that the opponent experience will transfer over to mental pain as well, which will also be masked as overall body pain.  Additional damage dealt to the victim of C-Rank or higher adds an additional C-Rank of mental pain each round, stacking like combination jutsu, up to a maximum of S.


Last edited by Enzo on 24th February 2017, 10:24 am; edited 5 times in total
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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   23rd February 2017, 3:16 pm

Mod Edit:
 

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~When I enter the cbox, you will give me at least 5 minutes before asking me for anything. If you do not I reserve the right to hit one of your characters with any technique I wish... From any character I wish.~

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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   30th March 2017, 4:05 am

Name: Gas Leak
Classification: Genjutsu
Rank: C
Class: Supplementary
Range: Long

Description: This genjutsu can actually be initiated in two different ways, as well as standing as Enzo's favorite. It can either be blow out discreetly as an exhale Compellent, giving off a simple impression of a bakuhatsu that just breathes out gasoline, or be tacked on with any sort of explosion that's caused by enzo. This includes the hybrid taijutsu explosions, explosive release jutsu, and morpher related explosions. For starters, the opponent simply smells gasoline as if  there was a gas leak in the area or something, or cause by an explosion. After that, they would start to experience the scent based genjutsu effects of gasoline poisoning. For starters, the smell of gas would cut off their sense of smell. The next thing that happens is body convulsions, a severe headache,  difficulty breathing, and fatigue.  This actually,  causes the opponent to experience two sort of status effects. The first one is the poison status effect with the use of the headaches, experiencing C rank mental pain per p.t. The second is the dizzy status effect,  only to be countered by C rank or higher reaction tiers. Opponent falls unconscious after SS rank mental pain is experienced under this genjutsu, simulating a gasoline poisoning overdose. This can be offset with proper barrier tiers. Barrier tiers of B-Rank or higher negate the unconcious effect.

Name: Explosive Release: Chakra Mode
Classification: Nintaijutsu
Rank: A-rank (Activation Price)
Class: Supplementary/Offensive
Range: Self

Description: The user wraps their body in a layer of Explosive Release  chakra using the destructive chakra flow to give the user an explosive physical peak. The effect on the body grants them increased mobility when used with natural tiers to make them outpace even samurai (A-rank++, A-rank+ without A-rank Speed). The technique also channels explosive release around the body, not only granting them an explosive propelling movement that causes an A rank knockback of explosive chakra with each dash, but grants A rank strength tiers as samurai level strength tiers if used with actual strength tiers. This mode, combined with taijutsu, allows the users to utilize nintaijutsu (Explosion Release Detonations)
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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   1st April 2017, 4:32 pm

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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   11th July 2017, 12:37 am

Name: Spear Redirection Style
Classification: Fighting Style
Rank: D-Rank
Class: Supplementary
Range: Short
Description: As a way to manipulate the cursed spear that Enzo has in his possession, he uses his chakra. Chakra price can be  paid per post total to control its movements completely, with the price being equal to the strength that's needed to control it. The price also determines how far it is capable of moving away from Enzo, it will not be allowed full range of movement when it is fully reigned in. With endurance tier's, Enzo can increase the post time of how he could manipulate it before paying another chakra price.

Chakra Cost - Simulated strength tiers- Distance- Endurance Tiers-  Manipulation P.t before next chakra upkeep

D Rank Chaka- D Tier - 5 ft  -D rank endurance-  1 p.t
C  rank chakra - C tier- 10 ft- C rank endurance -2 p.t
B rank chakra - B tier- 15 ft- B rank endurance -3 p.t
A rank chakra - A tier- 20 ft- A rank endurance -4 p.t
S rank chakra - S tier- 25 ft- S rank endurance -5 p.t

Name: Bakuhatsu Style- Explosive Release:  Exothermic Chakra Mode
Classification: Nintaijutsu
Rank: A Rank
Class: Supplementary/Offensive
Range: Self

Description: The user wraps their body in a layer of Exothermic Explosive Release chakra, based upon the Bakuhatsu's chosen style. A chakra price is paid for the first initial activation, with chakra being the remaining upkeep price.  The effect on the body grants them increased mobility when used with natural tiers to make them outpace even samurai (A-rank++, A-rank+ without A-rank Speed). The technique also channels explosive release around the body, not only granting them an explosive propelling movement that causes an A rank knock back of explosive chakra with each dash, but grants A rank strength tiers as samurai level strength tiers if used with actual strength tiers. The A rank knockback needs an a tier chain of Endurance +Strength to be resisted. This mode, combined with taijutsu, allows the users to utilize nintaijutsu (Explosion Release Detonations). That status effect is paired with the users propelling movement, physical attacks, taijutsu, and nintaijutsu. An A rank of chakra needs to be paid to select a status effect. However, with another A rank of chakra, the status effect can be changed. The chained status effects primarily go into a single tier check, but for an B rank blood price, the check is bumped up to a tier chain resistance check for a single post.

Type of Status Effect - Effect Description- Single Tier Check- Blood Price Tier Chain
Stun - Victim is stunned for 4 p.t-  Endurance - (Endurance+ Sam Endurance)
Knock-Back - Victim is knocked back 20 feet- Strength - (Endurance+Strength)
Burn - Flamable objects within a 5 ft raidus are set ablaze, sustaining B rank damage per p.t (total) - Defense-  (Endurance+Defense)
Dizzy - Victim is Dizzied for 4 p.t, incapable of moving at max tiers without fallin over- Reaction -  (Endurance+Reaction)



Name: Bakuhatsu Style- Explosive Release:  Endothermic Chakra Mode
Classification: Nintaijutsu
Rank: A-rank (Activation Price)
Class: Supplementary/Offensive
Range: Self

Description: The user wraps their body in a layer of Explosive Release  chakra using the destructive chakra flow to give the user an explosive physical peak. The effect on the body grants them increased mobility when used with natural tiers to make them outpace even samurai (A-rank++, A-rank+ without A-rank Speed). The technique also channels explosive release around the body, not only granting them an explosive propelling movement that causes an A rank knockback of explosive chakra with each dash, but grants A  rank strength tiers as samurai level strength tiers if used with actual strength tiers. This mode, combined with taijutsu, allows the users to utilize nintaijutsu (Explosion Release Detonations) Due to A bakuhatsu's chosen style in  Endothermic  explosions, this chakra mode also grants the ability to break and shatter or otherwise destroy non-living things such as structures, weapons, armor or items  that the user comes into contact with. Living beings take -1 rank below of damage this way when in contact,  but this technique  bypass Endurance Tiers or the Chakra Resistance of non-living objects unless one possesses A rank or higher Endurance+Defense+Strength Tiers or simply A rank or higher Chakra+Strength Tiers. Living weapons also count towards this effect. Depending on the rank of the user, multiple types of fire related materia (B-Rank) can be used to mitigate half the cost for this technique to a B rank chakra price.

Rank of User - Type of Heat based Materia
D - Fire
C - Heat
B - Blaze
A - Explosion (Exothermic)
S - Yugure


Name: Sweat Shop Reactor
Classification: Kinjtusu
Rank: S-rank
Class: Supplementary
Range: Self
Description:  Through the use of focusing his body on producing sweat at will because of his mastery over explosive kung fu and juijutsu, Enzo can produce sweat and knit them into his Taijjutsu/Nintaijutsu techniques,  increasing the power and damage, as well as allowing them to go up one stage in range. The amount of stamina that's committed to using this technique goes as follows, adding additional power up to the technique based off of the multiple denominations are displayed by a chart below. The damage itself tallies together as the overall damage in the damage check, with the stamina price only being paid if there is a damage check in the first place.

Stamina Cost- Bonus Damage Multiplier
-2 Stamina - 1.5x
-4 Stamina- 2x
-6 Stamina - 2.5x
-8 Stamina- 3x
-10 Stamina- 3.5x


Name: Morpher- Foldable Fuma Shuriken
Classification: Ninjutsu
Rank: B-rank
Class: Supplementary
Range: Contact

Description: This Jutsu correlates to the Bakuhatsu's special ability regarding morphing materials into any explosive shape that primes them for detonation on frictional impact. Depending on the user's ability to morph what they can, regarding their marks, the user is able to make B-rank Shuriken from any material they are able to morph. The Shuriken are three feet long, each dealing B Hybrid explosive damage on impact. The explosions created are as big as the Shuriken, and the elemental damage in question is mostly dependent on the material that was used. This technique costs no chakra, but there is a 6 P.T cooldown before another round of Kunai can be made. The amount of Shuriken made is dependent on the users rank.

D- 1
C- 2
B- 3
A- 4
S- 5


Name: Morpher - Multi Creation Technique
Classification: Ninjutsu
Rank: D-rank
Class: Supplementary
Range: Contact

Description: Normally, Morpher techniques come with a cool down and don't require chakra to make. However, when chakra is being used to make the morphed construct, the user can use a specific amount of chakra in order to increase the productivity of how many constructs are made depending on the size. Each sized has a fixed multiplier depending on that size, adding into the paired sum of the created morphed construct.

Chakra Price- Size- Sum Multiplier
D Rank - (Tiny) - x5
C Rank-   (small)  - x4
B Rank -  (Humanoid) -  x3
A Rank- (Medium S and Medium M)- x2
S Rank- (Medium L and Medium XL) - 1X

Name: Blood Sweat
Classification: Kinjtusu
Rank: D-rank
Class: Supplementary
Range: Self
Description:  Going along with the skill of using his sweat to prime detonations, Enzo learned how to simulate his capillary blood vessels that feed the sweat glands, causing them to exude blood. This can usually be done by putting his body under extreme physical stress of friction by the use of physical feats, contacts that he makes in order to put himself in that feeling. Depending on the blood price paid during confirmed hits, Enzo's hits are converted to spiritual explosive instead. The blood price paid is dependent of the rank of the technique, and the price is only paid during a confirmed hit.

Rank of Technique- Blood Price Conversion
D -  D rank
C- 3 D ranks
B - C rank
A- B rank
S- A rank



Name: Fire Style- Thermoception
Classification: Ninjutsu
Rank: A-rank
Class: Supplementary
Range: Long
Description:  After forming signs, the user gains the ability of an A rank themal sense. This allows them  to perceive the infrared spectrum (i.e. temperature), allowing them to see temperature variations in objects, people/creatures, and environment from up to 80 feet away. Even the target's lack of temperature is able to be sensed with this technique. However, Those with an A rank temperature shielding technique, or that are out side the 80 feet mark, are safe from being sensed.
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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   27th July 2017, 11:58 pm

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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   6th August 2017, 10:49 pm

Name: Morpher- Bomb Tag
Classification: Ninjutsu
Rank: B-rank
Class: Supplementary
Range: Contact

Description: This Jutsu correlates to the Bakuhatsu's special ability regarding morphing materials into any explosive shape that primes them for detonation on frictional impact. Depending on the user's ability to morph what they can, regarding their marks, the user is able to make B-rank bomb from any material they are able to morph. The bomb tags are two inches long (tiny) and are one of the Morpher techniques that doesn't immediately explode upon impact. They are able to be detonated by will of the user and are able to be placed on any surface, each tag dealing B Hybrid explosive damage upon activation.  The explosions created by the tags comes at a fixed range of five feet,   and the elemental damage in question is mostly dependent on the material that was used. However, the tag can be placed on other morphing techniques to bolster their explosive capabilities,  adding to the range and the damage as a combined damage check. This technique costs no chakra, but there is a 6 P.T cooldown before another round of bomb tags can be made. The amount of bomb tags made is dependent on the users rank.

D- 1
C- 2
B- 3
A- 4
S- 5


Name: Bombardier Dash
Classification: Taijutsu
Rank: C-rank
Class: Supplementary
Range: Mid

Description: This Taijutsu technique is one of the more situational techniques that Enzo uses at his disposal, but definitely comes in handy when it comes to the explosions that he makes. using the force of the explosion, Enzo can allow it to propel himself as a form of a distance modifier when a form of movement is in use or intended use.  Enzo utilizes the blast radius of the explosion as a distance modifier for his own movement, depending on the explosions Substance Volatility.  However, this can only be used within the radius of the explosion in order to piggy bank off it's force.  This can be used with air movement techniques as well. overall,  This is a useful technique to either avoid explosions that he can't soak or increases Enzo's travel distance.


Name:  Hand Of Deception
Classification: Taijutsu
Rank: C-rank
Class: Supplementary
Range: short range

Description:  Taking a book out of armen's  style, Enzo also learned how to pick up on the style of snatching things off a person or placing it on a person without them noticing with the mere touch. This technique can be used by the user if they are within 10ft of the target(s). If the target is in range, attempt to make any kind of physical contact anywhere on the target(s). During this post the user may not spoiler this technique unless the target(s) touched has reaction tiers that equal or more than the speed tier that was utilized to use this technique.  By the beginning of the next post, if the target(s) acknowledge that any physical contact had been made between the user, one of two things happen. Either three things can be placed upon the target, or taken off the target without them noticing. Taking off only counts towards  3 items from the target(s) person that had not been mentioned in his/her post prior to this effect when it comes to banking the items. if this technique is used against armed opponents, the end result would count as a disarm if the opponent doesn't contain a C rank dexterity taijutsu.


Last edited by Enzo on 8th August 2017, 12:45 pm; edited 1 time in total
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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   8th August 2017, 12:18 pm

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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   9th August 2017, 11:42 pm

Name: Offsetting Sound- Detofield
Classification: Genjutsu
Rank: B
Class: Supplementary
Range: Long

Description:  This is a sound based genjutsu that can actually be tacked on to an explosion of any kind. After an explosion being heard from the intended victim(s), a shuddering ring would be felt in the eardrums. After that, the opponent would be put in  dizzy status effect, with the explosion being treated as a blunt force trauma to the ear drums For that point on, whenever an explosion is heard, the opponent would experience a dizzy spell, equaling 1 p.t for each explosion heard, causing them unable to move at max tiers without falling over. B Rank barrier tiers  or reaction tiers equal to the speed that they are trying to move negate the genjutsu effect completely. This genjutsu can inter-grade with any denotative illusion, taking on as one of the conditions of the hearing portion of the technique. If the sound of the explosion trigger was actually the same explosion that the target was caught in, this genjutsu can't be broken out via pain.

Name: Explosive Kung-Fu: Gakaten
Classification: Taijutsu
Rank: A -rank (-4 Stamina)+ B Rank blood
Class: Offensive
Range: Short (Palm Thrust), Long (Knock-back)

Description: In regards to this technique, it represents one of the highest levels of explosive kung fu that's hard for opponents to recover from. This is one of many unique strikes that involves the use of Enzo's new martial arts. This is useful for countering an incoming strike moving at A-rank speeds or below and strike back with a single palm strike at Vacuum release speeds, however with higher tiers like most Strong Fist related technique it can be preformed at greater proficiency. Where the opponent was touched by the user's hand, surprisingly, they will experience one set of A rank damage of internal hybrid, dealing explosive release damage. This is due to it seeping in through contact and/or sweat glands, and the overpowering nature of Strong fist, and the opponent goes into the appropriate checks via explained in Explosive Kung-Fu if applicable. However, in exchange for the second explosion,  after the internal check, the opponent's cells will ionize, preventing it's healing and starting a Necrois period. Each P.t, the target will be met with A rank necorsis  internally if they fail a check, which is the same as the check for the internal damage (A rank spirit tier. ) The Necrosis period depends on Enzo's P.T Rank. This Necrosis can be healed with either A rank medial Kinjutsu or an S Rank medical ninjutsu technique that specializes in healing necrosis.

Ninja Rank- Necrosis P.t
D Rank-  1 P.T
C Rank- 2 P.T
B Rank- 3 P.T
A Rank- 4 P.T
S Rank- 5 P.T




-Signature-
Name: Kyukaze (Signature)
Classification: Ninjutsu
Rank: A-Rank
Class: Offensive (Slicing varies on speed)
Range: Short
Description:  This technique channels a large amount of Wind chakra to the user's hand after making hand seals guide in both activation and the flow of chakra. This jutsu is transparent, but the amount of concentrated wind chakra is so great that it can be felt by people within a 10 foot radius, as well as felt by wind sensory. The high concentration of wind produces a sound reminiscent of a raging windstorm, hence the name. Once the technique is completed, the user charges forward and thrusts the Kyukaze into the target. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces. The slicing ability increases with the speed of the user and without a Time-Slowing Dojutsu or a wind displacement sensor that's mid to long range,  the user is locked in place confined to running in a straight line to strike an opponent due to this technique dragging the user forward with it's momentum boosting them; for the duration of this technique to equate Samurai Levels of speed hence the assassination aspect. Slicing damage equates to the amount of blood loss that's experienced by being hit by this technique, and it will continue unless stopped or healed in some way.
Speed Tier of User -  Kyukaze  Slicing  Dmg - Blood Loss Per P.T - Wind Release Dmg Inflicted by Kyukaze
None - N/A- N/A - N/A
D - D -N/A - N/A
C - C - D - D
B - B -3D-  C
A - A - C- B
S - S - B- A


Name: Explosive Kung-Fu: Typhlosion Turn
Classification: Nintaijutsu
Rank: A rank (-4 Stamina)+ B Rank Chakra
Class: Offensive
Range: Short Range, Contact (Knock-back)

Description: This technique is considered as one of Enzo's finishing moves, combining his brand new taijutsu with his explosive release chakra. The first thing that  Enzo does is stretch out both his arms, having them facing opposite sides as he has his explosions gain  him rotational turbulence. At the same time, Enzo  leaks out his explosive release chakra in order through his sweat pores as he continues this, reaching a cyclone effect of explosive energy that initial A rank speeds. However, as per rules of explosive kung fu, this can be initiated at higher tiers of speed. Enzo's speed. The cyclone of explosive energy is 20 feet  in length and deals two sets of explosive release hybrid damage of A rank internal and A rank external. Interception is  based upon how close enzo is to the targets, which is displayed in the chart below. This is the only technique where confirmed impact doesn't need to be  confirmed for the stamina to be paid up front for ignition of the nintaijutsu. However, sweat shop and blood sweat can be used in conjunction with this technique with the usual hit confirmed requirements. Knockback for this jutsu is 4 feet A rank speeds, if not using a higher level of speed for rotation.

Distance between Targets - Interception
Within 20 Feet- 1 Tier level below user's speed
Within 15 Feet -  Equal Speeds
Within 10 Feet-   1 tier lv above speed
Within 5 Feet- 2 tier lv's above speed
Within 1 Foot-  3 tier lv's above speed


Last edited by Enzo on 16th August 2017, 12:26 am; edited 4 times in total
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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   15th August 2017, 3:14 pm

Corrections made
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PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   16th August 2017, 12:29 am

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