HomePortalFAQSearchUsergroupsRegisterLog in
Join the fight against the Gobi in the Land of Graves

Share | 
 

 Enzo Bakuhatsu- Jutsu Checklist

Go down 
Go to page : Previous  1, 2
AuthorMessage
Enzo

avatar

Posts : 504
Join date : 2016-12-24
Age : 16

PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   16th August 2017, 1:40 pm

Name: Shadow of The Fallen Leaf- Koetsuji
Classification: Taijutsu
Rank: C-rank
Class: Supplementary
Range: Short Range

Description: This technique is treated as "Shadow of the fallen leaf" when in use, being considered as the standing version of this. User must know explosive kung fu in order to learn this technique, due to fusing explosive Jiujitsu with Strong fist.  This is an ancient jujitsu technique that tricks the opponent into thinking the user disappears by having the user stay in the opponents blind spot, bringing the illusion of the user's center of gravity. He then enters the opponent's blind angles and makes use of the opponent's slightest movement to throw, strike, or grapple his opponent. The target would either need muscle tension, Time Slowing Dojutsu,
or reaction tiers equal one rank below the speed that Enzo is moving to anticipate the disappearing portion.

Name: Explosive Kung Fu: Chain Grapple Transition
Classification: Taijutsu
Rank: B-rank (-3 Stamina or -6 Stamina Per Chain)
Class: Offensive
Range: short range

Description: This is one of the premium explosive kung fu techniques that the user has at his command. With the numerous amount of locks and throws that the user knows, its possible for Enzo to go into them at a moments notice, making locks and throws interchangeable. This jutsu allows for Enzo's own interruptions of his locks and throws in order transition into another one of a similar variation. This is a precursor to a chain grab as upon ending a lock or throw for a stamina price he can either readjust his positioning (lock) resulting in a tier level higher check in one aspect of his technique for his opponent to pass otherwise the grapple is applied to them again, or he can use another (throw) as long as he is capable of grabbing the previously thrown opponent before they exit the distance of which he can grapple them inflicting additional pain equal to the rank of the grapple now used on them as their body is pulled in different directions. This technique is rather draining if used to transition between locks and throws as the price is instead doubled and either way it can be exhausting to the user if overused. Likewise, as it is a precursor and not a true chain-grabbing technique, despite fulfilling the requirements for one it has a cap based on rank for how long a chain can get.

Rank - Total Chain (Locks, Throws)

D - 1 (1, 1)
C - 2 (2, 1)
B - 3 (3, 2)
A - 4 (4, 2)
S - 5 (5, 3)




Name: Wind Style- Grand Wind Feeling Jutsu
Classification: Ninjutsu
Rank: S
Class: Supplementary
Range: Long

Description: After some hand signs, Enzo lightly surrounds himself with wind chakra that acts as a S rank wind displacement technique. This means that from a 100 feet radius, Enzo can sense any disturbance such as  a hand sign performing, whole body movement, or anything airborne. This sensory Jutsu can be countered by a SS rank or higher air stillness Jutsu, or being out of the 100 feet distance. The ninja rank of the user and the  endurance tiers of the user adds as a duration modifier until the next price is paid to maintain this jutsu.

Rank - Skill Modifier (Posts Total) - Endurance Tier (Modifier)
N/A - N/A - None (Constant Duration Price to keep active)
D - +0 - D (+1)
C - +1 - C (+2)
B - +2 - B (+3)
A - +3 - A (+4)
S - +4 - S (+5)
SS - +5 - SS (+6)
SSS- +6 - SSS (+7)
Back to top Go down
View user profile
Corazon

avatar

Posts : 1526
Join date : 2016-03-30
Age : 18
Location : In your bed *Bow chica wow wow*

PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   4th September 2017, 6:32 pm

Approved

***********************
My Lil Monsters:
 
Back to top Go down
View user profile
Enzo

avatar

Posts : 504
Join date : 2016-12-24
Age : 16

PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   2nd April 2018, 2:06 pm

Name: Fire Release- Bakuhatsu Style: Ash Pile Burning
Classification: Ninjutsu
Rank: B-rank
Class: Supplementary/Offensive
Range: Long

Description: The user formulates a single handsign and releases chakra-infused gunpowder from their mouth at B rank speeds. The gunpowder is a thick black smog that covers about 120 feet, it remains in the area and can be served as a smokescreen as well. The main point of this fire chakra gunpowder is to superheat the atmosphere for two purposes. The first one is used for a basic assault. After surrounding the enemy with the ash, the user can ignite it with a fire chakra spark, resulting in a violent explosion to burn the enemy in a B rank firestorm.  However, this can also be used to power up explosion(s) related techniques, causing it to explode with a 45 feet range modifier being added to the distance of the technique in addition to being powered up with a B rank fire release damage modifier.  If it's not explosive release it'll be a C rank fire release damage modifier. This can only be applied to one explosion. After it's done so, the smog is gone.


Name: Fire Release- Bakuhatsu Style: Intelligent hard work
Classification: Ninjutsu
Rank: A-rank
Class: Offensive
Range: Aoe

Description: After formulating the necessary hand signs, the user releases a small fireball to the ground that then spreads out to create an aoe spread of flames that spread out at A rank speeds with Enzo as the epicenter.  This does A rank fire chakra damage to whoever is in the vicinity of the aoe, but what makes this special is that this jutsu superheats the atmosphere for a brief period of time to increases the gathered accumulation of heat when an explosion occurs. When an explosion occurs within that vicinity for this point on, the damage receives an A rank fire release damage modifier.  If it's not an explosive release jutsu, it'll only be a  B rank fire release damage modifier. Once the explosion is initiated, it'll consume the flames.

Ninja Rank- P.T Duration
D - 2 P.T
C - 4 P.T
B - 6 P.T
A - 8 P.T
S  - 10 P.T



Name: Wind Style- Great Wind Feeling Jutsu
Classification: Ninjutsu
Rank: A
Class: Supplementary
Range: Long

Description: After some hand signs, Enzo lightly surrounds himself with wind chakra that acts as an A rank wind displacement technique. This means that from a 80 feet radius, Enzo can sense any disturbance such as hand sign performing, whole body movement, or anything airborne. This sensory Jutsu can be countered by a A rank or higher air stillness Jutsu, or being out of the 80 feet distance. The ninja rank of the user and the  endurance tiers of the user adds as a duration modifier until the next price is paid to maintain this jutsu.

Rank - Skill Modifier (Posts Total) - Endurance Tier (Modifier)
N/A - N/A - None (Constant Duration Price to keep active)
D - +1 - D (+1)
C - +2 - C (+3)
B - +3 - B (+5)
A - +4 - A (+7)
S - +5 - S (+9)




Name: Wind Style- Wind Gate Clap
Classification: Ninjutsu
Rank: B
Class: Supplementary/Offensive
Range: Long

Description: Prior to forming a couple of handsigns, enzo claps his hands and creates a gust of wind that flows around him in the direction he's facing at the execution speed of the clap, in which this case enzo claps at his current speed tier. The wave of wind itself can reach as far as 30 feet.  This not only does B rank wind cutting damage in the flowing direction that Enzo is facing in, but it also provides a  B rank knockback to the targets that are knocked back if they don't possess B rank  strength tiers to resist the wind gale.  This also knocks back projectiles that aren't thrown with B rank or higher strength. By paying another b rank of chakra, Enzo can simply clap again without forming hand signs.


Last edited by Enzo on 2nd April 2018, 8:04 pm; edited 3 times in total
Back to top Go down
View user profile
Blade

avatar

Posts : 2717
Join date : 2012-05-06

PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   2nd April 2018, 7:39 pm

Edits:
 

Approved

***********************
~A message to all~

~When I enter the cbox, you will give me at least 5 minutes before asking me for anything. If you do not I reserve the right to hit one of your characters with any technique I wish... From any character I wish.~

This has been a friendly PSA from Dadmin Blade. Have a good day.
Back to top Go down
View user profile Online
Enzo

avatar

Posts : 504
Join date : 2016-12-24
Age : 16

PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   5th April 2018, 1:31 pm

Name: Fire Release- Bakuhatsu Style: Ash Pile Burning
Classification: Ninjutsu
Rank: B-rank
Class: Supplementary/Offensive
Range: Long

Description: The user formulates a single handsign and releases chakra-infused gunpowder from their mouth at B rank speeds. The gunpowder is a thick black smog that covers about 120 feet, it remains in the area and can be served as a smokescreen as well. The main point of this fire chakra gunpowder is to superheat the atmosphere for two purposes. The first one is used for a basic assault. After surrounding the enemy with the ash, the user can ignite it with a fire chakra spark, resulting in a violent explosion to burn the enemy in a B rank firestorm.  However, this can also be used to power up explosion(s) related techniques, causing it to explode with a 45 feet range modifier being added to the distance of the technique in addition to being powered up with a B rank fire release damage modifier.  If it's not explosive release it'll be a C rank fire release damage modifier. This can only be applied to one explosion. After it's done so, the smog is gone.

Name: Fire Release- Bakuhatsu Style: Intelligent hard work
Classification: Ninjutsu
Rank: A-rank (Or B Rank Chakra + B Rank Fire Materia)
Class: Offensive
Range: Aoe

Description: After formulating the necessary hand signs, the user releases a small fireball to the ground that then spreads out to create an aoe spread of flames that spread out at A rank speeds with Enzo as the epicenter.  This does A rank fire chakra damage to whoever is in the vicinity of the aoe, but what makes this special is that this jutsu superheats the atmosphere for a brief period of time to increases the gathered accumulation of heat when an explosion occurs. When an explosion occurs within that vicinity for this point on, the damage receives an A rank fire release damage modifier.  If it's not an explosive release jutsu, it'll only be a  B rank fire release damage modifier. Once the explosion is initiated, it'll consume the flames.

Ninja Rank- P.T Duration
D - 2 P.T
C - 4 P.T
B - 6 P.T
A - 8 P.T
S  - 10 P.T
Back to top Go down
View user profile
Blade

avatar

Posts : 2717
Join date : 2012-05-06

PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   5th April 2018, 1:35 pm

Approved again

***********************
~A message to all~

~When I enter the cbox, you will give me at least 5 minutes before asking me for anything. If you do not I reserve the right to hit one of your characters with any technique I wish... From any character I wish.~

This has been a friendly PSA from Dadmin Blade. Have a good day.
Back to top Go down
View user profile Online
Enzo

avatar

Posts : 504
Join date : 2016-12-24
Age : 16

PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   8th April 2018, 10:56 pm

Name: Areadbhar Tactics
Classification: Fighting Style
Rank: D-rank
Class: Supplementary
Range: N/A

Description:  Due to the fact that Enzo's spear literally has a mind of it's own and wouldn't always be manipulated due to the extreme chakra price that's needed to keep the thing under wraps, Enzo decided that it was also alright to have Areadbhar to pick up some habits and fight on its own. With the weapon being able to produce an intense amount of heat, Enzo has created a special kenjutsu style that allows Areadbhar to perform hybrid and physical kenjutsu techniques. All the same, Enzo's Spear Redirection style technique can be used in conjunction with the spear's tactics if needed be.

Name: Areadbhar Tactics- Heat Wave
Classification: Kenjutsu
Rank: C-rank
Class: Defensive/Offensive
Range: Short

Description: Areadbhar spins around and creates a gust of hot wind at it's current movement speeds that's distance is dependent on the speed it's moving at as well.  The damage done will equal to the speed of the spin, with it dealing hybrid heat.  Whatever the heat wave makes contact with will be inflicted with melt and  follow Areadbhar's melt status chart.  If spear redirection style is used, the inflicted will be hit with a knockback equal to the spears current manipulation strength.

Spear Speed- Wave Distance
D - 5 Feet
C - 10 Feet
B - 15 Fet
A - 20 Feet
S  - 25 Feet

Name: Areadbhar Tactics- Shoot To Kill, Intercepting Spear!
Classification: Kenjutsu
Rank: C-rank
Class: Offensive
Range: N/A

Description: Areadbhar spins in a drilling motion before launching itself  at a target. This particular attack's drilling motion converges the invisible heat aura around the spear as he tries to plow through the target, dealing hybrid damage at the same speed it's moving. This attack has an interception speed equal to the speed that it's moving and due to Areadbhar's presence sensory,  it's ability to auto adjust makes it so that the targeted opponent would need to move at a speed and have a sensory higher than the attack itself to react to it. Whatever the spear makes contact with will be inflicted with melt and follow Areadbhar's melt status chart.  If spear redirection style is used, The spear gains defense piercing equal to the strength that the redirection style grants it.


Name: Demonic Illusion- Vanishing Spear
Classification: Genjutsu
Rank: C-rank
Class: Offensive
Range: Mid

Description: This is a sight based genjutsu based upon Areadbhar, with targets looking at it directly or catching it in motion being the trigger for the sight based genjutsu. When this happens,  the following turn after that, Areadbhar would seem to vanish and reappear all around the target from within 20 feet of it's current location.  However, the actual Areadbhar would be hidden from the genjutsu, with the inflicted being unable to it's actual location and registering the mirages alone.

Name: Morpher- Clay Creation
Classification: Ninjutsu
Rank: D-rank
Class: Supplementary
Range: Contact

Description: This Jutsu correlates to the Bakuhatsu's special ability regarding morphing materials into any explosive shape that primes them for detonation on frictional impact. In this case, in addition to gaining hatsu mouths as well, Enzo can make pieces of clay materia.  Depending on the user's ability to morph what they can, regarding their marks, the use is able to a specific amount of D-rank clay  from any material they are able to morph. The clay balls are about 5 inches, each materia having a D rank amount. This technique costs no chakra, but there is a 2 P.T cooldown before another round of clay can be made. The amount of clay made is dependent on the users rank.

D- 1
C- 2
B- 3
A- 4
S- 5

Name: Wind Style- Grand Wind Feeling Jutsu
Classification: Ninjutsu
Rank: S
Class: Supplementary
Range: Mid

Description: After some hand signs, Enzo lightly surrounds himself with wind chakra that acts as a S rank wind displacement technique. This means that from a 80 feet radius, Enzo can sense any disturbance such as  a hand sign performing, whole body movement, or anything airborne. This sensory Jutsu can be countered by a SS rank or higher air stillness Jutsu, or being out of the 80 feet distance.

Name: Full Contact Counter
Classification: Taijitsu
Rank: B-rank
Class: Supplementary
Range: Self

Description: When it comes to Explosive Kung fu's way of intercepting the opponent and the other elements of interception that trickle down to the other taijutsu techniques that helped create explosive kung fu, this applies to them as well. Whenever Enzo reaches the proper interception rate to intercept an opponent and interrupt their actions, the full contact of that move takes precedence due to Enzo intercepting an opponent within their own allocated action. In order to bypass this, the opponent(s) would need speed and reaction tiers/sensory that's one rank higher than the interception speed to offset their own action and be fast enough to react and notice Enzo's interception. Muscle tension can also negate Full Contact Counter.

Name: Detonative Illusion- Sheer Heart Attack
Classification: Genjutsu
Rank: A-rank
Class: Supplementary/Offensive
Range: Long
Description: Due to the nature of Detonation Illusion, this genjutsu covers smell, hearing, and touch at the same time.  Once the explosion happens, those who were caught in it starts to experience the aftereffects of being caught in the explosion.This particular genjutsu first cuts off the user's feeling as it simulates the illusion of the target having a heart attack. With each passing P.T, the target will experience a  set of A rank mental pain that's masked as heart failure. Due to it stacking, if the target(s) receive a total of SS rank pain under this genjutsu, they remain unconscious for a certain period of time depending on their barrier tiers.

Barrier Tiers - P.T Immobility
None - 10 p.t
D - 8 p.t
C- 6 p.t
B- 4 p.t
A -2 p.t
S- Immune

Name: Kyukaze Blitz
Classification: Nintaijutsu
Rank: A-Rank
Class: Offensive (Chain-Grapple Taijutsu Req.)
Range: Short
Description:  This technique channels a large amount of Wind chakra to the user's hand after making only three hand seals, as well as combining the user's grapple holds/lock/submissions with this technique. This jutsu is transparent, but the amount of concentrated wind chakra is so great that it can be felt by people within a 10-foot radius, as well as felt by wind sensory. The high concentration of wind produces a sound reminiscent of a raging windstorm, hence the name. Once the technique is completed, the user charges forward a high speeds to put them in a grapple that's enhanced by the Kyukaze. Due to the nature of the explosive jiujitsu/kung fu holds,  they have an interception speed equal to the speed of the charge. This also follows explosive jiujitsu/kung fu's hit confirm of there needing to be contact before the cost is fully paid. The combination of the chain holds and lock produces heavy amounts of damage that is usually fatal, with each set of kyukaze being applied with the initial grab, and each chain after. Once the initial payment for the Kyukaze is initiated, a maintence cost for the chakra does not need to be paid for the duration of the hold/chains. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces. The slicing ability increases with the speed of the user and without a Time-Slowing Dojutsu or a wind displacement sensor that's mid to long range,  the user is locked in place confined to running in a straight line to strike an opponent due to this technique dragging the user forward with it's momentum boosting them; for the duration of this technique to equate Samurai Levels of speed hence the assassination aspect. Slicing damage equates to the amount of blood loss that's experienced by being hit by this technique, and it will continue unless stopped or healed in some way.
Speed Tier of User -  Kyukaze  Slicing  Dmg - Blood Loss Per P.T - Wind Release Dmg Inflicted by Kyukaze
None - N/A- N/A - N/A
D - D -N/A - N/A
C - C - D - D
B - B -3D-  C
A - A - C- B
S - S - B- A

Name: Charged Kyukaze
Classification: Nintaijutsu
Rank: S-Rank
Class: Offensive
Range: Short
Description:  This technique channels a large amount of Wind chakra to the user's hand after making only two seals, as well as combining the user's throws with this technique. This jutsu is transparent, but the amount of concentrated wind chakra is so great that it can be felt by people within a 10-foot radius, as well as felt by wind sensory. The high concentration of wind produces a sound reminiscent of a raging windstorm, hence the name. Once the technique is completed, the user charges forward a high speeds to put them in a throwing position that's enhanced by the Kyukaze. Due to the nature of the explosive jiujitsu/kung fu holds,  they have an interception speed equal to the speed of the charge. This also follows explosive jiujitsu/kung fu's hit confirm of there needing to be contact before the cost is fully paid. If used with a shadow of the fallen leaf and it's variants,  the target would need speed and reaction tiers higher than the speed to notice the transition from behind.  The combination of the chosen throw produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces. The Kyukaze adds 50 feet to the travel throw. The target is tossed and receives B rank kyukaze damage during their ragdoll throw for each 20 feet they travel, not counting the additional 50 feet that's gained from the Kyukaze.

Speed Tier of User -  Kyukaze  Slicing  Dmg - Blood Loss Per P.T - Wind Release Dmg Inflicted by Kyukaze
None - N/A- N/A - N/A
D - D -N/A - N/A
C - C - D - D
B - B -3D-  C
A - A - C- B
S - S - B- A
SS - SS - A - S
SSS - SSS - S - SS
Back to top Go down
View user profile
Blade

avatar

Posts : 2717
Join date : 2012-05-06

PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   10th April 2018, 11:38 am

Approved

***********************
~A message to all~

~When I enter the cbox, you will give me at least 5 minutes before asking me for anything. If you do not I reserve the right to hit one of your characters with any technique I wish... From any character I wish.~

This has been a friendly PSA from Dadmin Blade. Have a good day.
Back to top Go down
View user profile Online
Enzo

avatar

Posts : 504
Join date : 2016-12-24
Age : 16

PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   15th April 2018, 8:16 pm

Name: Kyukaze Gale
Classification: Ninjutsu
Rank: A-rank
Class: Defensive/Offensive
Range: Short

Description: This is a ninjutsu relying on base shape manipulation and chakra flow to alter the composition of a Kyukaze turning it into a deadly counter-offensive technique which does not require the use of hand seals to focus one's chakra, unlike the base Kyukaze. By releasing the Kyukaze in every direction at vacuum release speeds, a razor sharp wind current flows from the user's entire body allowing him/her to affect multiple enemies as long as they are within a 20 feet radius of the user. When using this attack on a great number of enemies at once, it can effectively double as an instant defense due to its lack of hand seals. The body of the person touched by the Kyukaze will misinterpret the wind nature as repelling force that knocks them back at high speeds, being treated as an A rank knockback at vacuum speeds unless the target possess A-rank Chakra Tiers or S-rank Strength with the victim instead taking B-rank wind release damage in exchange for negating the knockback effect. The ragdoll motion makes the inflicted immobile, all the same dealing A rank wind release cutting damage. The ragdoll motion is 30 feet back, with collateral fall damage and a distance modifier being based on the size of the target.  All projectile/projectile techniques are knocked back unless strong to wind or thrown with S rank or higher strength.

Size of Target - (Fall Dmg Sustained) - Distance Modifier
Small - (S)- 75 Feet
Humanoid -(A) -60 Feet
Medium S - (B)- 45 feet
Medium M - (C) -30 feet
Medium L - (D) - 15 feet


Name: Kyukaze Guillotine
Classification: Ninjutsu/Kenjutsu
Rank: S-rank
Class: Offensive
Range: Short-Mid Range


Description: Description: Req. Kyukaze Gale. The original Kyukaze gained its power by shaping it into a form sufficient for a turbulent razor-like wind and using it together with the user's own "thrust". This technique uses shape transformation to form the original Kyukaze into a crescent-shaped guillotine, adapting it for mid-range attacks with a maximum range of about fifty feet in length and width. Its increased range means there is less of a risk to the user but unlike the original crescent it damage suffers in order to compensate for the speed it travels only dealing A-rank Wind release damage and not generating additional force via speed. It also has the advantage of being able to be used for surprise attacks and capturing as like the original Kyukaze it gains a mass amount of continuous bleeding based on how fast it extends forward and when used in a thrusting motion it takes the speed from the thrust and factors it in to the extending speed.


When the enemy's body is sliced/pierced or it makes contact with something, the user can alter the guillotine's shape into multiple additional blades, increasing the number of wounds the formation of these blades is always 1-rank higher than the speed the guillotine extends and their number varies depending on the user's rank. The guillotine can also be swung in order to cut things as well as cause fatal injuries. the speed of the slice equates to the amount of blood loss that's experienced by being hit by this technique, and it will continue unless stopped or healed in some way.  The speed also equates to the amount of multiple Guillotines that are generated. When used in conjunction with a imbue shape manipulation advanced Kyukaze variant this technique is capable of being performed at no additional cost to the user due to using the chakra from the former technique to sustain itself.

Speed Thrusted/Extends/ninja rank -Blood Loss Per P.T -No. of Guillotines dependent on ninja rank.
D - D -1
C - 2D -2
B - 4D -3
A - C -4
S - B- 5
SS - A -6


Name: Detonate The Illusion
Classification: Ninjutsu/Genjutsu
Rank: S-rank
Class: Supplementary/Offensive
Range: N/A
Description: This is one of the genjutsu combats that Enzo rather excels in when it comes to putting people under a genjutsu and finishing it up. With the heritage of being a bakuhatsu and blowing things up, Enzo also learned that he can end a genjutsu that he put a target under and detonate the illusion. By paying the same chakra price equal to the rank of the genjutsu/genjutsu chain that the target was put under, Enzo can detonate the genjutsu and deal explosive mental damage explosive damage equal to the rank of the genjutsu or the genjutsu chain, with the max damage being equivalent to  one rank higher than Enzo's ninja rank. If the genjutsu being detonated is a detonative illusion, or if the entire chain is comprised of a detonative illusion genjutsu, it would cost a chakra price of one rank below the genjutsu/chain.  

Name: Areadbhar Tactics- Protection Parry
Classification: Kenjutsu
Rank: B-rank
Class: Defensive/Offensive
Range: N/A

Description: Areadbhar engulfs itself in it's invisible heat aura as it takes ups a reactionary position towards incoming physical assaults.  Due to this,  Areadbhar can move into position at speeds one rank higher than it's current speed to parry and counterattack against actions equal to or less than it's speed that enter the interception radius. The interception radius, in this case, would be ten feet from the user.   Damage calculation is one rank below the speed equivalent to the speed Areadbhar is moving , being hybrid physical. In addition to that, due to the generation of the heat aura, items that make contact with Areadbhar will be inflicted with the heat status effect that follows Areadbhar's chart.

Name: Bombardier Bolt
Classification: Taijutsu
Rank: B-rank
Class: Passive
Range: N/A

Description: Due to the fact that the Huge explosions that Enzo makes could entail alot of Running and coming back just so that he would be fast enough to avoid the explosions, he's learned to use the explosions even more to his advantage by garnering even more speed from the substance Volatility. By doing so, this allows enzo to add a few extra feet to his speed tier distance whenever bombardier dash is being utilized. Depending on the Volatility, Enzo receives a specific number of feet added to his speed tier distance.

Substance Volatility - Feet Increase
x1 - 5 Feet
x2 - 10 Feet
x3 - 15 Feet
x4 - 20 Feet
x5 - 25 Feet
x6 - 30 feet



*(Enzo Tapir) Current Sculpture List: All Take a D rank Slot
1. Name & Cost: Big Bang Burial, Goodbye Enzo (A Rank Chakra and X amount of Clay Materia)
Description: This particular technique is Enzo's suicide technique which is something that was never to be used unless he knew that it was the end for him. In a last-ditch effort in order to defeat the opponent(s) that has put Enzo in such a pinch. Through the duration of the prep time, Enzo bypasses the hatsu limitation  of how much clay it can prepare and is able to pour and prep an unlimited number of clay at his disposal.  The damage modifier starts following the big bang bakuhatsu modifier with the ninja rank dictating the damage of the spiritual based explosion, and the ninja age dictating the initial size of that explosion. Next, the amount of clay devoured adds up to the damage modifier, with every 5 pieces of D rank clay increasing the distance of the explosion by 15 feet.  Due to the utilization of big bang, body switch can used in place of a final trigger to skip the wait time and turn this technique into an instant if body switch was not used yet by Enzo in this thread. Once this is done, this technique takes on the body switch priority.
Category: C0

2. Name & Cost: Clay Ants ( 6 D ranks of Clay )
Description: After the hatsu mouths finish chewing up the clay,  Enzo creates a swarm of clay ants that move and explode at the speeds that are one rank lower than Enzo's ninja rank. Each ant is about 1 feet in size and have a pair of wings on them, being able fly as well. Each ant does D rank clay release explosive damage, as well as containing a form of sentience that allows them to strategically maneuver. These ants can either explode on command, on their own judgment, or when they make contact with something.  If these ants explode within the vicinity of each other, Enzo can trigger a chain explosion that tallies up the damage with the amount of ants involved and their size for the final explosion damage calculation and distance. Enzo can make 6 ants at a time
Category: C1

3. Name & Cost: Clay Centipede ( 6 D ranks of Clay )
Description: After the hatsu mouths finish chewing up the clay,  Enzo creates one centipedes that move and explode at the speeds that are equivalent to Enzo's rank. The centipede is about 7 feet long , with the centipedes slithering over to the allotted target before blowing up near them, the centipede dealing C rank clay release explosive damage. If Enzo touches the ground beforehand, the jutsu is actually formed underground with the clay centipede burrowing and shooting out from the ground in order to wrap around the target and blow up. If this is done, the user would need a vibration sensory jutsu and speed equal or higher than the speed of the centipedes.  The centipedes contain a form of sentience that allows them to strategically maneuver. The centipedes can either explode on Enzo's command, or when they wrap around/get near a target.  If the centipedes explode within the vicinity of another clay variant, Enzo can trigger a chain explosion that tallies up the damage with the amount of Clay variants involved and their size for the final explosion damage calculation and distance.
Category: C1

4. Name & Cost: Clay Mother Ant ( 12 D ranks of Clay )
Description:  After the hatsu mouths finish chewing up the clay,  Enzo creates a a 7-foot clay mother ant that can move and explode at speeds equal to Enzo's ninja rank, with the explosion dealing B rank clay explosive release damage.  The mother ant can burrow into the ground  and  functions as if it's using hiding in the mole and is using the magnetic structure to guide the ants it produces towards it's targets. Being buried underground keeps the mother ant safe from harm. The ants are the "Clay ant's" technique, with the difference that these ants can burro, move and explode at speeds equivalent to Enzo's ninja rank.  With their unearthing to explode  near a target, that target will require a vibration sense technique and speed equal to or higher than the speed the ants is moving. These ants can either explode on command, on their own judgment, or when they make contact with something.  If these ants explode within the vicinity of each other, Enzo can trigger a chain explosion that tallies up the damage with the amount of ants involved and their size for the final explosion damage calculation and distance. Extra clay cna be stored within the mother ant's egg sacc upon creation so it cna create ants on it's own time. Using that clay, one ant is created per p.t.
Category: C2


3. Name & Cost: Clay Armadillo ( 12 D ranks of Clay )
Description:  After the hatsu mouths finish chewing up the clay,  Enzo creates a  10-foot clay armadillo that rolls and explodes at speed equal to Enzo's ninja rank.  The armadillo deals B rank clay release explosion damage when detonated, but releases rank amount of clay that can stick onto target's within the vicinity and detonate for a second time with the same damage. The armadillo maintains basic sentience and can either explode on command, on their own judgment, or when they make contact with something. This form of sentience also allows it to move strategically.
Category: C2

4. Name & Cost: Clay Dove( 18 D ranks of Clay )
Description:  After the hatsu mouths finish chewing up the clay,  Enzo creates a  15-foot clay dove that flies and explodes at speeds equal to Enzo's ninja rank.  The dove deals A rank clay release explosion damage when detonated, with a basic sentience that allows it to strategically manuver. This sentience also allows the dove to either explode on command, on their own judgment, or when they make contact with something. Once the Dove's explode, those caught within the explosion will experience a A rank  stun status effect, causing a complete sense of motion for the inflicted unless they have S rank endurance tiers.

Inflicted endurance Tiers - Immobility
None - 6 p.t
D - 4 p.t
B - 2 p.t
A -1 p.t
S -Negated

Category: C3

5. Name & Cost: Clay Ball( 18 D ranks of Clay )
Description:  After the hatsu mouths finish chewing up the clay,  Enzo creates a tiny ball that's one foot. The clay is hard to perceive with the human eye and is tossed it at his speed tiers in a direction of it's choosing. Wherever the ball lands, it then expands into 20 foot ball before exploding into a A rank clay release explosion that explodes at one rank higher than Enzo's ninja rank in terms of speed. Once the dove explodes, those caught within the vicinity will experience an A rank blind status effect by blinding the targets with clay dust without the target having A rank reaction tiers to close their eyes in time.

Inflicted Reaction Tiers - Blindness
None - 6 p.t
D - 4 p.t
B - 2 p.t
A -1 p.t
S -Negated
Category: C3

6.Name & Cost: Clay Explosive Dummies( 36 D ranks of Clay )
Description:  After the hatsu mouths finish chewing up the clay,  Enzo creates one 7 foot humanoid sized stick figures that can fight on Enzo's behalf. The Stick figures move and can explode at 1 Ranks faster than Enzo's ninja rank.  These dummies cannot use any of the user’s jutsus but can fight and every time one is knocked down another appears. These dummies hold higher intelligence and can choose not to explode unless Enzo commands it or they figure the best judgment to do so. They can also strategically manuver and adjust their flexible clay bodies to avoid obstacles. Once this stick figure makes contact with a target, they stick on to a target to slush and restrain them, things that they usually do before attempting to detonate. Once they do, it explodes into an S rank clay release explosion. Each Clay dummy has can take up to SS rank stacked damage before breaking.
Category: C4


Last edited by Enzo on 20th April 2018, 7:56 am; edited 1 time in total
Back to top Go down
View user profile
Blade

avatar

Posts : 2717
Join date : 2012-05-06

PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   16th April 2018, 8:11 pm

Approved

***********************
~A message to all~

~When I enter the cbox, you will give me at least 5 minutes before asking me for anything. If you do not I reserve the right to hit one of your characters with any technique I wish... From any character I wish.~

This has been a friendly PSA from Dadmin Blade. Have a good day.
Back to top Go down
View user profile Online
Sponsored content




PostSubject: Re: Enzo Bakuhatsu- Jutsu Checklist   

Back to top Go down
 
Enzo Bakuhatsu- Jutsu Checklist
Back to top 
Page 2 of 2Go to page : Previous  1, 2
 Similar topics
-
» Enzo Bakuhatsu- Jutsu Checklist
» Sound Jutsu
» Ice Jutsu
» Denaya's Custom Jutsu
» Custom Set of Aburame Jutsu

Permissions in this forum:You cannot reply to topics in this forum
Naruto Beginnings :: Beginnings :: Jutsu Registration-
Jump to: