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PostSubject: Puppet Template   21st February 2011, 7:10 pm

Puppet Template

Puppet Name:
Size: Small, Medium, Humanoid, Large, Titanic
Type: (Check puppet rules)
Composition: (Base Material the puppet is comprised of. Check raw material list)
Outer Composition: (Additional Material(s) the puppet is comprised of. Check raw material list. Optional)
Appearance: (How the puppet looks like)

Traits: (What Traits the Materials comprising ones puppet possess)
Durability: (The Durability of the puppet's Inner &/or Outer Composition)

Arsenal: (Where the slots are located in addition to weaponry attached to said slots. Note Each Arm, Each Leg counts as a separate slot meaning a blade coming from both arms count as two slots.

Code:
[b]Puppet Name:[/b]
[b]Size:[/b]
[b]Type:[/b]
[b]Composition:[/b]
[b]Outer Composition:[/b]
[b]Appearance:[/b]

[b]Traits:[/b]
[b]Durability:[/b]

[b]Arsenal:[/b]

Note
* Pseudo All Kugujutsu Shinobi can make puppets out of raw materials below their rank and can have up to 2 compositions of the puppet per layer.

* True All Kugujutsu Shinobi can make puppets out of raw materials equal to their rank and below and can have up to 5 compositions of the puppet per layer.

* Blacksmiths can make puppets out of raw materials depending on their specialization and rank; not to mention they can have up to 10 compositions of the puppet per layer. (2 Novice, 4 Apprentice, 6 Adept, 8 Expert, 10 Master).

*Gems Do not count towards Composition Only Plants, Metals, Fauna & Other Raw Materials do.


Last edited by The Forbidden One on 16th June 2011, 4:12 pm; edited 1 time in total
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PostSubject: Re: Puppet Template   24th February 2011, 11:45 pm

Human Puppet Template

Puppet Name: Can be different from the person's original name.
Size: Humanoid
Type: Human
Appearance: Must remain the same

Arsenal: (check puppet rules)

Jutsus: Just put the link to their profile here. Being human puppet they will not be able to learn anymore jutsus, but they can use all their current jutsus.

Code:
[b]Puppet Name:[/b]
[b]Size:[/b] Humanoid
[b]Type:[/b] Human
[b]Appearance:[/b]

[b]Arsenal:[/b]

[b]Jutsus:[/b]
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PostSubject: Re: Puppet Template   24th February 2011, 11:50 pm

Self Puppet

Name: Of course your name.
Size: Humanoid
Type: Human
Appearance: Of course your appearance. If anything obvious has changed then feel free to put it in.

Arsenal: (check puppet rules)

Jutsus: Kinda obvious put your jutsus. You can just put a link to your profile here.

Code:
[b]Name:[/b]
[b]Size:[/b] Humanoid
[b]Type:[/b] Human
[b]Appearance:[/b]

[b]Arsenal:[/b]

[b]Jutsus:[/b]
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PostSubject: Re: Puppet Template   26th July 2016, 8:19 am

Ship Template

Name: (Ship Name)
Owner: Name of Pirate (Crew) who own's ship.
Type: (Ship Type)
Ship Type List & Comparison:
 
Appearance: What does it look like? Please include a picture & a description, which can be further fleshed out in the Features section.

Features:
Propulsion:
 
Artillery:
 
Durability:
 
Size:
 
Sonar:
 
Maneuverability:
 
Maximum Crew Size: 0/(See Piracy Information)

Code:

[center][b][u]Ship Template[/u][/b][/center]

[b]Name:[/b] (Ship Name)
[b]Owner:[/b] Name of Pirate (Crew) who own's ship.
[b]Type:[/b]
[b]Appearance:[/b][spoiler][img][/img][/spoiler]

[b]Features:[/b]
[spoiler=Propulsion]
Fuel Sources: (If Alternate Fuel Sources have not been made available then Main is Wind, Auxiliary is Manual)
Main =
Auxiliary =
Optional =
Fuel Use each turn = (Main), (Auxiliary), (Optional)
Distance Traveled Per Turn =
[/spoiler]
[spoiler=Artillery]
Total No. of Cannons:
Cannon Types Available = Name (No. of Type)
Cannon Cool-Downs =
Special Cannons:
-Elemental = Element (No. of Type)
-Ability = Shared Ability Description (No. of Type)

No. of Free Cannons =
Free Cannon Locations on Ship =
No. of Broadside Cannons = (Port, Starboard)
No. Broadsides per Deck = (1st Deck, 2nd Deck etc)
Cannonballs & Cannon Ammo Available:
-
[/spoiler]
[spoiler=Durability]
No. of Layers =
Layers:
*Layer Type, i.e outermost layer
- (Composition)
- Durability
[/spoiler]
[spoiler=Size]
Exact Size = Length, Width, Height
No. of Decks =
Ship Weight =

Decks Descriptions:
*(Deck Name)
-Location (Layer)
-Function & Deck Furniture (If Any)
-Specific Cannon Locations (If Any)
[/spoiler]
[spoiler=Sonar]
Sizes Detected =
Types of Sensory Available =
Contact Range Cannon Aim =
Short Range Cannon Aim =
Mid Range Cannon Aim =
Long Range Cannon Aim =
[/spoiler]
[spoiler=Maneuverability]
-Compass Rose =
-Turn Rate =
-Acceleration Speed =
-Deceleration Speed =
-Cannon Positioning =
Fuel Efficiency =
[/spoiler]

***********************

Jax...Don't make me punch you in the face:
 


Last edited by Aurielle on 27th October 2017, 5:56 pm; edited 4 times in total
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PostSubject: Re: Puppet Template   21st December 2016, 10:09 pm

Ship Customization
While this requires a Shipwright with the Sailor & Inventor Positions, one is capable of customizing ships even further most notably for those smaller crews who wish to keep a lower ranked ship yet wish to compete against much larger and higher ranked ones. This opens up the special classification of ships known as Warships, which are considered to be Elite Ships. The following ships are popularized by the various sub-factions within Pirate, Privateers, Bounty-Hunters & Buccaneers rather than the major factions which most individuals are familiar with.

Warship List:
 

Ship Pricing

A Ships price is based on the it's features as while no value is necessarily higher than the other in regards to how many * a particular ship has will add an additional price to it upon it's construction. From there additional variables can pop up in regards to maintenance, refueling and weaponry.

The Cheapest ship is a Raft (150 Niikos), however the cheapest method of nautical transportation is a Barrel which are Free from the start.

Features:
 

Fuel:
 

Cannons:
 

***********************

Jax...Don't make me punch you in the face:
 
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